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Global AI Ship Traffic FSX and P3D News and Support

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  • Author

Hi

Too find the right sound level is a bit a challenge; beta testers did not really agree, and I am myself in doubt - large ships can actually be heard over quite some distance, but I might have overdone it :) However, it is not difficult to change the sound level so it suits your personal preferences - Open the effect file with notepad and change the value after MinAttenuationDistance to a lower value and save again as .fx file. You find the MinAttenuationDistance in the sound section in the file as indicated below:

 

[Library Effect]
Lifetime=5
Version=1.00
Radius=-1
Priority=0

[sound]
FileName=kkgasturb.wav
MinAttenuationDistance=50.00
Looping=TRUE

[Properties]

 

All my effect files can easily be identified as their file names start with  fx_wake_haa_ Notice that not all of them have a sound section.
 

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Another addition for the Great Lakes - Polsteam Orla. Even if this is not one of the local ships from the lakes, she has been a frequent visitor to the Great Lakes over the years.

 

Image from P3D

 

15013104373716112912920884.jpg

Hi Henrik,
can be influenced to which side a ship rotates for turning and also the size of the collision radius?

 

I've noticed that some ships have a very small radius and  can pass each other tightly, other ones have a wide radius and can barely pass each other in a river.

Grüße / Greetings

aus / from Hamburg (the most beautiful city in the world) grin.gif

Manfred

 

SimDocks-Logo-dark-grey200px.png

  • Author

Hi

To which side it rotates I don't think you can change - It does not depend on the model but on FSX code, so no point trying if you just want to control one ship... 

 

The turning radius however is controlled in the model itself - it depends where you place the datum point in the model when you create the ship. Apart from some of my very first models, in 95 % of my ships it will be placed at the very aft of the ship as it gives the nicest turning behavior when the ship is underway - it is the front which then moves to the side rather than front and end moving in opposite directions, which is not realistic when the ship is underway. For the big ships however the result is that the front makes a dramatic movement when the ship turns around 180 degrees to start on a new track, but no matter what you do the 180 degrees turns looks completely unrealistic as it is too fast. So I decided to prioritize the turning behavior for the many small turns while at sea for the rare turns at the end of the routes - remember - most of my routes are more than 4000 kilometers...

Henrik

Another addition for the Great Lakes - Polsteam Orla. Even if this is not one of the local ships from the lakes, she has been a frequent visitor to the Great Lakes over the years.

 

Image from P3D

 

15013104373716112912920884.jpg

This is incredible stuff....  I'll have to have the plane fly on autopilot...for all the rubber-necking around the Great Lakes at first...  Henrik...simply first rate!   I have a question for you. I was wondering what the time-line might be for the first Great Lakes download file?  Can't wait!

Henrik, I don't know if you use X-Plane or if it already have been asked, but is there any methode to convert/use the ai ships in X/Plane 1?

Jorn Lundtoft

I don't always stop and look at airplanes.........Oh wait, Yes I do.

Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11

 

 

OK...I have to chime in with kudos for supporting our desire for Great Lakes traffic. Awesome.

 

Here is an issue though. In FSX and P3D, the Welland Canal looks like something left over after the end of civilization as we know it. It goes underground just south of Lake Ontario, and turns into canyon when it resurfaces. It's all rather disgusting. Payware packages like Orbx Vector haven't addressed this. Perhaps they don't know it's there.

 

The canal, as many of you will know, is the only connection between Lake Ontario, which drains into the St. Lawrence River and then to the Atlantic; and the rest of the lakes. Without the canal, there would be no ship traffic between North America's heartland and the rest of the world. 40000000 tons per year. Ok the seminar is over:)

 

Flight Ontario created a Greater Toronto scenery package that included the Niagsra region and, of course, the Welland Canal. From what i understand, the scenery is very good. The upshot is, the scenery was created for FS9. Furthermore, the only area that would be of interest to this project would be the canal right of way from Port Dalhousie (Lake Ontario) to Port Colbourne (Lake Erie).

 

I have all of the artistic talent of an amoeba. Otherwise I'd do the scenery myself. Does anyone know how to port FS9 scenery to FSX/P3D? Flight Ontario don't seem to be active any longer, so even getting them to respond may be challenging. Too bad. If someone were willing to even create a rudimentary canal with enough locks to keep the water at ground level, that would be brilliant. Being able to install the Flight Ontario package would be awesome. I am bringing this up in hopes that we could avoid having the shipping version of the disappearing road traffic.

 

This probably won't get off the ground (pun intended), but I had to speak up.

Regards,

Graham Derreck

CYMM

  • Author

Another model for the Great Lakes is getting ready - Jean-Pierre has terminated the Arthur M. Anderson

 

15021005565316112912951636.jpg

 

and while he worked on that one I did two small ones for those flying helicopters - the Danish arctic patrol vessels Ejnar Mikkelsen and Knud Rasmussen - first two images from P3D

 

15020909333016112912948340.jpg

 

15020909334016112912948341.jpg

 

and two images from FSX

 

15020909574516112912948381.jpg

 

15020909575516112912948383.jpg

 

and finally the real thing

 

 

Regards to the Welland Channel - if somebody would go for that it would be great. Personally, unfortunately I have no time.

OMG!  That chopper pilot landing upon that pitching deck..has nerves of steel....WOW!

 

Secondly...how would that chopper... remain on the deck, and not start sliding off when the pitch was sometimes near 40 degrees off horizon?  How did that work?!?!?!?

 

What a video.....

 

...and to the continuing Great Lakes Project....again..thank you very much!

 

Ses

This is really amazing!

Regards,

Graham Derreck

CYMM

  • Author

The helicopter hooks to the deck as far as I know... And for the Great Lakes, Knud who has been doing a lot of the repaints in previous packages has now also started - I just received another of the 1000 footers from him, so there should be some added diversity :D

 

 


Secondly...how would that chopper... remain on the deck, and not start sliding off when the pitch was sometimes near 40 degrees off horizon?  How did that work?!?!?!?

 

If my memory serves me right, it grabs on to the deck with "hooks" and it can change the angle of the rotor blades so it sucks itself down on to the deck.

the Lynx is an old bird by now, but I don't think there are that many helicopters out there that can do the same :-)

If my memory serves me right, it grabs on to the deck with "hooks" and it can change the angle of the rotor blades so it sucks itself down on to the deck.

the Lynx is an old bird by now, but I don't think there are that many helicopters out there that can do the same :-)

Thanks for the explanation...and that video....and that pilot...simply incredible!

The helicopter hooks to the deck as far as I know... And for the Great Lakes, Knud who has been doing a lot of the repaints in previous packages has now also started - I just received another of the 1000 footers from him, so there should be some added diversity :D

To see virtual ship traffic ply the Great Lakes and rivers connecting them....this will be epic!

 

Ses

Awesome.

One question. New boats are added to the download links on the first page or be new links?

regards

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