May 8, 201511 yr To each their own though! ^_^ I didn't mean to imply that UTX was worse. It just didn't provide any benefit for me over Vector. And Vector is global in scope.
May 8, 201511 yr I had that issue too rob, Re-installing it fixed it. David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA
May 8, 201511 yr Moderator Hmm, I beg to differ, the UTX lighting looks far better to me than Vector IMO. I did the opposite and kept the ORBX suite away from my P3D installation (had it on FSX) and installed UTX 2.1 only. P3D humming along along nicely now and looks 100x better at night than any ORBX combo I had. Not to mention I had awful performance issues & stutters with Vector installed. I do somewhat miss the FTX Global textures for daytime but the night textures were weak. To each their own though! ^_^ Agreed and considering that Vector uses more VAS than UTX, it's a plus. I have found UTX to be superior to ORBX in every way over the base product and vector. Detailed areas and airports should be placed above UTX for best results. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
May 8, 201511 yr I had that issue too rob, Re-installing it fixed it. Hmmm ... I thought the issue was FTX Central ... any time I change a region in FTX Central the UTX Lights will get wiped out? I think Rod suggested removing ALL the FTX entries in the Terrain.cfg ... but as I understand it FTX Central will just re-write them again if I change a region. It looks like one has to pick the road of Orbx or the road of UTX ... but NOT the road of Orbx and UTX ... which is a shame as I have so many Orbx airports that I'm not willing to give up for UTX. Cheers, Rob.
May 8, 201511 yr I have found UTX to be superior to ORBX in every way over the base product and vector. UTX provides vector (shorelines, roads, streams etc.) improvements and some LC upgrades over the default FSX?P3d coverages, as does ORBX FTX Vector. However, one would also need GEX to get improved textures for each LC. The so-called ORBX "base product" FTX Global provides those improved textures worldwide. FTX HD Trees provides better trees worldwide. The main issue with the ORBX suite at the moment is that they have delayed the release of FTX Global LC North America. But after looking at the LC "improvements"" in UTX USA 2.1, I'm not so sure that these LC updates will be that noticeable over the default (unless one is looking for a specific land parcel). In any case, the two suites are probably comparable. It's true that the Flight1 versions are split up by simulator geographic region, but the costs of implementing either suite globally are also fairly similar.
May 8, 201511 yr Author I'd really be happy for UTX South East Asia/Japan/SKorea as more sceneries from this region show up on the market 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
May 8, 201511 yr Moderator UTX provides vector (shorelines, roads, streams etc.) improvements and some LC upgrades over the default FSX?P3d coverages, as does ORBX FTX Vector. However, one would also need GEX to get improved textures for each LC. The so-called ORBX "base product" FTX Global provides those improved textures worldwide. Of course, you are correct - brain was not engaged when typing! I preferred GEX to Orbx in FSX so I am hoping the P3D version will be the same. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
May 8, 201511 yr The GEX texture data will also probably be very similar to the textures found in FTX Global. The problems with trying to compare the two suites are that each suite is made up of five different categories of products that enhance the default landscape: Land class data - The actual polygon boundaries of different types of developed land and vegetation. Terrain textures - Photo real-based textures that represent each land class. Vector data such as roads, railroads, shorelines and watercourses. Terrain mesh - Digital elevation data. Enhanced vegetation autogen textures. To make comparisons even more confusing, some of the suite components are global in nature and others have geographic boundaries such as being limited to Europe or North America. The good news is that one can't go wrong with either suite, but my experience is that having both gives one nothing extra (except a large moth hole in one's wallet).
May 8, 201511 yr Moderator I don't think that's entirely correct, Jay The ORBX "suite" consists of: OpenLC FSG 2010 FSGlobal Vector The UTX and GEX products are separate companies - GEX just provides the textures - competing with FSGlobal base UTX provides Vector data, landclass and vegetation layer competing with Vector and OpenLC but IIRC neither GEX or UTX product supplies the mesh base. Frankly, unless there is a GLARING error - it becomes and individual choice. If one thinks it looks better, that's what will be picked. Currently VAS seems to be a good talking point so it may sway people one way or the other but an eventual 64bit product will eliminate that concern. One thing that I noticed which may affect some P3D users is that running straight out of the box, P3D colors appeared more vibrant on my monitor than FSX out of the box. Don't know why and other than curiosity, really don't care - I just know it "looks" better in P3D. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
May 8, 201511 yr Commercial Member I'm a Vector fan-boy also. The UTX configurators just drove me insane. City tile blending was awful and worst of all was the night lighting on rural roads. Regards jja Jim Allen[email protected]SkyPilot Software home of FSXAssist / P3DAssist
May 9, 201511 yr Hmmm ... I thought the issue was FTX Central ... any time I change a region in FTX Central the UTX Lights will get wiped out? I think Rod suggested removing ALL the FTX entries in the Terrain.cfg ... but as I understand it FTX Central will just re-write them again if I change a region. It looks like one has to pick the road of Orbx or the road of UTX ... but NOT the road of Orbx and UTX ... which is a shame as I have so many Orbx airports that I'm not willing to give up for UTX. Cheers, Rob. Make sure you run the lights config as admin. David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA
May 9, 201511 yr GEX just provides the textures - competing with FSGlobal baseUTX provides Vector data, landclass and vegetation layer competing with Vector and OpenLC I didn't mean to imply that the Flight1 products form a complete match. They don't. But add in a terrain mesh and Zinertek Trees to UTX/GEX and then you have a pretty good match to ORBX. Nick Needham (NickN) is one of the authors of GEX.
May 9, 201511 yr Moderator I didn't mean to imply that the Flight1 products form a complete match. They don't. But add in a terrain mesh and Zinertek Trees to UTX/GEX and then you have a pretty good match to ORBX. Nick Needham (NickN) is one of the authors of GEX. Understood and I agree. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
May 9, 201511 yr Make sure you run the lights config as admin. That didn't work, but thanks for the suggestion. Allen is looking into so hopefully he can find a resolution. Cheers, Rob.
May 19, 201511 yr After all of this, I'm so so confused by this all. I bought UT2, but if I'm flying around in OrbX PNW and also using the great airports in that area, is there any benefit to using UT2? And if so, should it be above or below what exactly in the scenery order? Thank you all - Can't get my head around this one and if I can use both (or if that even makes any sense)
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