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Ultimate Terrain vs. ORBX products

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To each their own though! ^_^

I didn't mean to imply that UTX was worse. It just didn't provide any benefit for me over Vector. And Vector is global in scope.

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  • I tried new installers for Global, Vector and OpenLC Europe last weekend. I saw no difference between older and newer versions (central Europe). I returned to combo FTX Global + UTX 2.1 - better visua

  • GEXP3D and UTX is the best combo in my opinion.  I have FTXG and Vector and also GEX and UTX.  In P3D I use UTX and FTXG, but when I goes back to FSX occasionally, I found the GEX texture to be better

  • Not a dumb question at all.  The ORBX regions include everything you mentioned plus mesh.  The regions will override base Global, Vector, etc....so there is no need to purchase them if you only use th

I had that issue too rob, Re-installing it fixed it. 

David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

  • Moderator

Hmm, I beg to differ, the UTX lighting looks far better to me than Vector IMO.  I did the opposite and kept the ORBX suite away from my P3D installation (had it on FSX) and installed UTX 2.1 only.  P3D humming along along nicely now and looks 100x better at night than any ORBX combo I had.  Not to mention I had awful performance issues & stutters with Vector installed. I do somewhat miss the FTX Global textures for daytime but the night textures were weak.  To each their own though! ^_^

Agreed and considering that Vector uses more VAS than UTX, it's a plus.

 

I have found UTX to be superior to ORBX in every way over the base product and vector. Detailed areas and airports should be placed above UTX for best results.

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

 

 


I had that issue too rob, Re-installing it fixed it.

 

Hmmm ... I thought the issue was FTX Central ... any time I change a region in FTX Central the UTX Lights will get wiped out?  

 

I think Rod suggested removing ALL the FTX entries in the Terrain.cfg ... but as I understand it FTX Central will just re-write them again if I change a region.

 

It looks like one has to pick the road of Orbx or the road of UTX ... but NOT the road of Orbx and UTX ... which is a shame as I have so many Orbx airports that I'm not willing to give up for UTX.

 

Cheers, Rob.

I have found UTX to be superior to ORBX in every way over the base product and vector.

 

 

UTX provides vector  (shorelines, roads, streams etc.) improvements and some LC upgrades over the default FSX?P3d coverages, as does ORBX FTX Vector. However, one would also need GEX to get improved textures for each LC. The so-called ORBX "base product" FTX Global provides those improved  textures worldwide. FTX HD Trees provides better trees worldwide. The main issue with the ORBX suite at the moment is that they have delayed the release of FTX Global LC North America. But after looking at the LC "improvements"" in UTX USA 2.1, I'm not so sure that these LC updates will be that noticeable over the default (unless one is looking for a specific land parcel).

 

In any case, the two suites are probably comparable. It's true that the Flight1 versions are split up by simulator geographic region, but the costs of implementing either suite globally are also fairly similar.

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I'd really be happy for UTX South East Asia/Japan/SKorea as more sceneries from this region show up on the market

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  • Moderator

UTX provides vector (shorelines, roads, streams etc.) improvements and some LC upgrades over the default FSX?P3d coverages, as does ORBX FTX Vector. However, one would also need GEX to get improved textures for each LC. The so-called ORBX "base product" FTX Global provides those improved textures worldwide.

Of course, you are correct - brain was not engaged when typing! :)

 

I preferred GEX to Orbx in FSX so I am hoping the P3D version will be the same.

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

The GEX texture data will also probably be very similar to the textures found in FTX Global. The problems with trying to compare the two suites are that each suite is made up of five different categories of products that enhance the default landscape:

  1. Land class data - The actual polygon boundaries of different types of developed land and vegetation.
  2. Terrain textures  - Photo real-based textures that represent each land class.
  3. Vector data such as roads, railroads, shorelines and watercourses.
  4. Terrain mesh - Digital elevation data.
  5. Enhanced vegetation autogen textures.

To make comparisons even more confusing, some of the suite components are global in nature and others have geographic boundaries such as being limited to Europe or North America. The good news is that one can't go wrong with either suite, but my experience is that having both gives one nothing extra (except a large moth hole in one's wallet).

  • Moderator

I don't think that's entirely correct, Jay

 

The ORBX "suite" consists of:

 

OpenLC

FSG 2010

FSGlobal

Vector

 

The UTX and GEX products are separate companies -

 

GEX just provides the textures - competing with FSGlobal base

UTX provides Vector data, landclass and vegetation layer competing with Vector and OpenLC

 

but IIRC neither GEX or UTX product supplies the mesh base.

 

Frankly, unless there is a GLARING error - it becomes and individual choice. If one thinks it looks better, that's what will be picked. Currently VAS seems to be a good talking point so it may sway people one way or the other but an eventual 64bit product will eliminate that concern.

 

One thing that I noticed which may affect some P3D users is that running straight out of the box, P3D colors appeared more vibrant on my monitor than FSX out of the box. Don't know why and other than curiosity, really don't care - I just know it "looks" better in P3D.

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

  • Commercial Member

I'm a Vector fan-boy also.  The UTX configurators just drove me insane.  City tile blending was awful and worst of all was the night lighting on rural roads.

 

Regards

jja

Hmmm ... I thought the issue was FTX Central ... any time I change a region in FTX Central the UTX Lights will get wiped out?  

 

I think Rod suggested removing ALL the FTX entries in the Terrain.cfg ... but as I understand it FTX Central will just re-write them again if I change a region.

 

It looks like one has to pick the road of Orbx or the road of UTX ... but NOT the road of Orbx and UTX ... which is a shame as I have so many Orbx airports that I'm not willing to give up for UTX.

 

Cheers, Rob.

 

 

Make sure you run the lights config as admin. 

David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

 

 


GEX just provides the textures - competing with FSGlobal base
UTX provides Vector data, landclass and vegetation layer competing with Vector and OpenLC

 

I didn't mean to imply that the Flight1 products form a complete match. They don't.  But add in a terrain mesh and Zinertek Trees to UTX/GEX and then you have a pretty good match to ORBX. Nick Needham (NickN) is one of the authors of GEX.

  • Moderator

I didn't mean to imply that the Flight1 products form a complete match. They don't.  But add in a terrain mesh and Zinertek Trees to UTX/GEX and then you have a pretty good match to ORBX. Nick Needham (NickN) is one of the authors of GEX.

Understood and I agree. 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

 

 


Make sure you run the lights config as admin. 

 

That didn't work, but thanks for the suggestion.  Allen is looking into so hopefully he can find a resolution.

 

Cheers, Rob.

  • 2 weeks later...

After all of this, I'm so so confused by this all.

 

I bought UT2, but if I'm flying around in OrbX PNW and also using the great airports in that area, is there any benefit to using UT2?

 

And if so, should it be above or below what exactly in the scenery order?

 

Thank you all - Can't get my head around this one and if I can use both (or if that even makes any sense)

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