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MarkW

FSX: Steam Edition New Open beta

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I have been waiting for a few weeks for this one.  
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FSX: Steam Edition New Open beta [Official]
Tomorrow (14th April 2015) we are planning to release an update for Microsoft Flight Simulator X: Steam Edition into open beta. The open beta will run for seven days and allow players to provide feedback about the updated before it is released through Steam to all FSX: Steam Edition players. The beta is open to everyone however you will need to own FSX: Steam Edition to take part.

We will be publishing further details regarding the open beta and the exact content of the update tomorrow. Please keep an eye on this thread for more news coming soon.
 
 

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Its out now!

 

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FSX: Steam Edition New Open beta [Official]
Tuesday 14/04/2015

The open beta for the latest Microsoft Flight Simulator X: Steam Edition update is now live. The beta will run for seven days (14/04/2015 – 21/04/2015) and will allow players to provide feedback about the update before it is released. 

Please find below the full changelog for the update

Offline Mode


  • Flight Simulator X: Steam Edition can now be used in Steam’s Offline Mode. Multiplayer features can not be accessed whilst in this mode.

Multiplayer Fixes

  • VoIP communication is now using the correct device identified in “Settings”.
  • During mission-based Multiplayer flights, if the host has activated the “Anti-Cheat” flag, users who have modified their aircraft are immediately disconnected without affecting other users. 
  • The Steam “Invite to Game” feature will now work by buffering the request until the user enters the Multiplayer menu.
  • Players are prompted to use the Steam Client to invite a user from the Multiplayer menu to become a friend on Steam.
  • On the Multiplayer Session and lobby screens, the text in the “Weather” section is now aligned correctly.

User Interface Updates

  • If “Show Saved Flights” is enabled, the time stamps on the saved flight data will now show the correct time the flight was saved.
  • The HTML content in displayed in some windows (e.g. tutorials, mission help, etc) now uses Internet Explorer in IE9 compatibility mode, rather than IE8.
  • On the Multiplayer Session screen, the host's user name is now shown.
  • On the Multiplayer Session screen, “In Briefing Room” is now shown prior to the session starting .

Stability Updates 

  • Potential causes of the terrain.dll crashes experienced by some users has been corrected.
  • Some compatibility issues encountered by third party add-ons that use SimConnect have been resolved

If you would like to install the update please do the following: 

  • Open Steam
  • Open the Library tab
  • Right click on Microsoft Flight Simulator X: Steam Edition (which must already be installed)
  • Select Properties from the menu
  • Select the Beta tab at the top
  • In the password field, type – g2613flight2015
  • Click the Check Code button
  • From the drop down menu, select g2613build - 2015-03-31 version
  • FSX: Steam Edition will now update 
  • In the Steam Library, your game will be listed as Microsoft Flight Simulator X: Steam Edition [g2613build]

The process should consist of a 16.9mb download. 

You can opt out of the beta at any time by doing the following: 


  • Open Steam
  • Open the Library tab
  • Right click on Microsoft Flight Simulator X: Steam Edition [g2610build]
  • Select Properties from the menu
  • Select the Beta tab at the top
  • From the drop down menu, select NONE - Opt out of all beta programs
  • FSX: Steam Edition will now update back to the LIVE version of the software
  • In the Steam Library, your game will be listed as Microsoft Flight Simulator X: Steam Edition

Providing feedback

Please leave any feedback relating to the beta in this thread. Feedback in other threads may not be considered. We are interested in collecting feedback during the beta relating to follow topics only:

1. Any crashes that you experience
2. Any functions which are not working as expected but worked prior to installing the update. In other words did the update break anything?
3. Anything listed in the update notes which does not appear to be fixed or functioning as expected. 

Please note: At this time we are not focusing on fixes which are not listed in the update notes or which fall outside of the scope of this update. 

Monday 13/04/2015

Tomorrow (14th April 2015) we are planning to release an update for Microsoft Flight Simulator X: Steam Edition into open beta. The open beta will run for seven days and allow players to provide feedback about the updated before it is released through Steam to all FSX: Steam Edition players. The beta is open to everyone however you will need to own FSX: Steam Edition to take part.

We will be publishing further details regarding the open beta and the exact content of the update tomorrow. Please keep an eye on this thread for more news coming soon.

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The changelog is the same as for the previous beta except for:

  • No more mention of g3d.dll fixes
  • No more mention of the creation of Steam Dumps after an application crash

 

Seems like the only added feature compared to the previous beta is the improved SimConnect compatibility. Can't say whether any of the other stuff got some spit and polish since march or not.

 

 

- Edit:

 

Changed files in the main FSX folder:

 


ablscpt.dll
acontain.dll
activate.exe
ai_player.dll
api.dll
atc.dll
controls.dll
demo.dll
DLCHelper.exe
DVDCheck.exe
eula.dll
facilities.dll
fe.dll
fileslist.txt
flight.dll
fs-traffic.dll
FS2000.exe
FS2002.exe
FS9.exe
fsui.dll
fsx.exe
FSXSEConfig.exe
g2d.dll
g3d.dll
gps.dll
Kiosk.exe
language.dll
livingwater.dll
main.dll
mspac.dll
mspacres.dll
multiplayer.dll
panels.dll
sim1.dll
SimConnect.dll
simprop.dll
simpropace.dll
simpropext.dll
simscheduler.dll
sldlext.dll
sound.dll
symmap.dll
terrain.dll
ui.dll
util.dll
visualfx.dll
weather.dll
window.dll
xuipc.dll

 

Take note of the changed fsx.exe, users of certain payware stuff.

 

 

- Edit²:

 

Installs an updated SimConnect when first run. Also, EULA.

 

 

- Edit³:

FSX runs, my PC didn't explode and my organs are still intact. Good update so far, I guess.

(No motivation for long-term testing though.)

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PMDG 777/ASN/FSUIPC seem to work for me. The only thing that I found doesn't work is GSX.

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Take note of the changed fsx.exe, users of certain payware stuff.

 

 

Can we have the hope to finally RXP gets alive on fsx-se?   :P

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Can we have the hope to finally RXP gets alive on fsx-se?   :P

 

I'm not using RXP.

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Can we have the hope to finally RXP gets alive on fsx-se?   :P

 

not likely the programmer took off a long time ago I read. Flight1 and RXP are still selling the product though but no mention of no support. Too bad since I do not like the 750 and have no need to simulate it, the gps is rarely used in reality

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What are the specific addons that will not work under the new fsx.exe?

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Still downloading gta5 here so that will have to wait a little more :P

I hope it doesn't break a lot of addons tho.

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PMDG 777 is working OK on several previously saved approaches.

 

ASN started giving the common "cannot control ambient weather" message (networked setup).  Looked in exe.xml and found the ASN entry was after a dummy entry, I moved it up before the dummy entry, and w/ the same saved approach it stopped giving that message.

 

Mike

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Note: The two items missing from the changelog (see my second to last post) were indeed an oversight. Also, DTG has added at least three new items. See the link in first post in this thread.

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PMDG 777/ASN/FSUIPC seem to work for me. The only thing that I found doesn't work is GSX.

Do you have re-install these add-on's after you installed the Beta?

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Do you have re-install these add-on's after you installed the Beta?

No. I just went straight into the beta and they worked just fine. As for GSX, just run the installer and it will install the new update that fixes that problem.

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FSDT had to recompile the addonmanager, which is now done. You need to either download and install the new addonmanager, or run an existing FSDT installer (ex:GSX) which will automatically download and install the new addon manager. Then all FSDT addons GSX included, will work fine.

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I can report that the Real Air Duke and the Milviz C-310 are working, but my Flight 1 King Air doesn't display a VC as is the situation every time DTG updates FSX.

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Mine crashed when I tried to load a flight with my Real Air Duke (piston).  My Cessna 310 works, however.

 

Hi Jeff,

 

Can you please confirm whether this was loading a saved flight, or simply going to "free flight" and loading the Duke? Thanks.

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Orbx objectflow does not update. Just getting "run once" dialogue box

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It works just fine Rob, for some reason it crashed from free flight mode, but when I loaded another plane, and then switched to the Duke, everything was good.  Thanks for checking.

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Offline Mode

  • Flight Simulator X: Steam Edition can now be used in Steam’s Offline Mode. Multiplayer features can not be accessed whilst in this mode.

Multiplayer Fixes

  • VoIP communication is now using the correct device identified in “Settings”.
  • During mission-based Multiplayer flights, if the host has activated the “Anti-Cheat” flag, users who have modified their aircraft are immediately disconnected without affecting other users. 
  • The Steam “Invite to Game” feature will now work by buffering the request until the user enters the Multiplayer menu.
  • Players are prompted to use the Steam Client to invite a user from the Multiplayer menu to become a friend on Steam.
  • On the Multiplayer Session and lobby screens, the text in the “Weather” section is now aligned correctly.

User Interface Updates

  • If “Show Saved Flights” is enabled, the time stamps on the saved flight data will now show the correct time the flight was saved.
  • The HTML content in displayed in some windows (e.g. tutorials, mission help, etc) now uses Internet Explorer in IE9 compatibility mode, rather than IE8.
  • On the Multiplayer Session screen, the host's user name is now shown.
  • On the Multiplayer Session screen, “In Briefing Room” is now shown prior to the session starting .
  • The fallback mission image has been updated for FSX:SE. This is only displayed if a mission does not provide it's own image.
  • FSX: Steam Edition now displays the default news screen upon starting the game

Stability Updates 

  • Potential causes of the terrain.dll crashes experienced by some users has been corrected. A theoretical deadlock where a game may hang for several minutes before either crashing or being terminated by Windows has been corrected. This is a potential cause of the terrain.dll crashes experienced by some users.
  • Some compatibility issues encountered by third party add-ons that use SimConnect have been resolved
  • Fixed crash in G3D.dll caused by certain add-ons 
  • Fixed crashes in UI.dll 
  • Kneeboards & Checklists now display correctly
  • The configuration file AFFINITYMASK value is now correctly calculated for all Core i3, i5 and i7 generation Intel CPUs.

Support for problem analysis

  • We now include some additional debugging info that can be captured by the DebugView tool to help with Host Disconnection errors. If a player experiences the "Host has lost connection to the host" problem, they can download and install the DebugView tool, then start DebugView before running FSX:SE. If a "Host has lost connection" message is received the log output from DebugView can then be sent for analysis. 
  • Added support for Mini-Dumps. If you are now unfortunate enough to experience a game crash, the system will now attempt to save a mini-dump to disk. These mini-dumps are automatically uploaded to Steam and allow us to obtain debug information about the crash that has occurred. No private or user information is contained within a mini-dump. Using mini-dumps, we can understand what has gone wrong and this greatly speeds up our ability to provide fixes and improvements.

 

Updated changelog.

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I wonder if anyone can help me out with my FSX-SE install.  I have tried to use the method suggested by Pete Dowson and have referenced my current install of FSX.  

 

I have FSX in my F:\Flight Simulator X folder and Steam in the F:\Steam folder.

 

Per Pete:

 

 As long as your SCENERY.CFG is set with full pathnames so you can use it in both FSX and FSX-SE, and similarly for the SimObjects paths in the FS CFG file, and you simply copy over your Gauges, Sounds and Effect folders, and you copy over your EXE.xml and DLL,xml files (only setting Disabled TRUE for those not yet compatible -- which is not many!), then pretty much everything which worked in FSX is the same in FSX-SE. 

 

 

- So I have done the above as best I can and the sim runs (with exception of ORBX people flow).  Default aircraft are fine.

Problems:

Payware aircraft:

    - PMDG - plane loads but black screens I assume due to some issue with the license.

   - LEVELD - Error - Cannot build.

  - Activesky Next - SP2 build 5575. "Waiting for Simulator"

 - EZCA - Does not work although EZCA loads.  Upon closing down get the FSX Process not found, FSX_Handle=0.  Its version 1.17

  - DX10 the fixer - not working but I think I need to download 2.7 and install into SE for that to work.

 

 

On a good note - Majestic Q400 works perfectly.

 

Any help appreciated.  thanks.

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The latest DX10 Fixer version is 2.8. To switch between FSX and FSX:SE you first uninstall the libraries, point the fixer to where FSX:SE is installed (change the FSX Path field), and then reinstall the libraries. So it takes a few mouse clicks to go back and forth between the FSX and FSX:SE versions.

 

Regarding some of your other problems, like with PMDG, make sure you have run all the legacy Simconnect versions.

 

Al

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The latest DX10 Fixer version is 2.8. To switch between FSX and FSX:SE you first uninstall the libraries, point the fixer to where FSX:SE is installed (change the FSX Path field), and then reinstall the libraries. So it takes a few mouse clicks to go back and forth between the FSX and FSX:SE versions.

Al

 

Thanks, I actually just updated that.  I wonder why you can't have the libraries installed for both at the same time ?

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Im using FSX:SE (non beta) does the new beta version work in offline mode.

 

im geting 14 hour flights with pmdg 777

 

also i requires 16 Gb of space to download beta

 

Then And after a week it will turn back into a pumpkin until full release corrrect....

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Payware aircraft:

- PMDG - plane loads but black screens I assume due to some issue with the license.

- LEVELD - Error - Cannot build.

 

Hi, Mark,

 

You didn't say which PMDG plane, but PMDG has released new installers for the NGX that are compatible with Steam, including dual installations.  It is not a license issue per se in that they consider Steam to be just another variant of FSX.  You need to download the full installers from your store account at PMDG, not just updates from their downloads page.  I don't think just copying everything over from regular FSX will work w/ these two planes, but there's no need to do so.  On other, older planes, I believe people have succeeded in getting them running but I don't have first-hand experience.

 

Regarding the Level-D, you may need to put the full path of the Level-D module in FSX:SE's DLL.XML, and to make sure the LVLD.dll module is in the FSX:SE modules folder (copy it from regular FSX).  Bear in mind that, in a dual install, FSX:SE names several folders and files differently from regular FSX, and the Level-D installer does not know about these folder names. 

 

Also be sure you have the latest version of FSUIPC installed -- Pete has been on top of Steam developments and probably holds some kind of record for keeping up with Steam's developments.

 

As Al said, be sure to run all three legacy simconnect installers, buried in the Steam SDK.

 

Please take a look at these threads:

http://forum.avsim.net/topic/458175-fsx-steam-and-level-d-installation/

http://www.leveldsim.com/forums/767-works-with-fsx-steam-edition_topic26003.html

 

Regarding Active Sky Next, v. 5575 is designed for use w/ both versions of FSX.  An uninstall of the previous version and then full install seems to work better for me than using the update file.

 

Mike


 

 


Im using FSX:SE (non beta) does the new beta version work in offline mode.

 

Hi, Mossyfly47,

 

New Beta FSX:SE does run off-line and does run the PMDG 777 & NGX fine.  This is a relief to me as their previous Beta broke the 777 (not sure about the NGX).  You are probably right that in a week it will turn into a pumpkin, although maybe if you can stay off-line you can avoid the roll-back. 

 

Mike

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