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Pros & Cons of X Plane

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Uh? It's been possible from ages thanks to the "misc wings" feature (with control surfaces if needed):

 

 

I don't know FSX enough to know if and how it's possible to model such a feature, though.

 

 

Oops!  Just as I posted it, the idea of misc wings came to my mind... Thx for the note Murmur, and no, not at all possible in FSX / P3D with the core FDM...

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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  • Scramjet333
    Scramjet333

    The entrance of PMDG is both a good and bad thing - on the one hand, a major FSX developer is coming over to X-Plane, proving that it is considered a serious flight sim platform by large FSX developer

You can find the scenery here. The guy who made it is making SCEL next.

 

The rain effect is Carenado's, but many other payware aircraft also have a rain effect.

 

For you, Henry, and anyone else starting X-Plane, I recommend to look at this thread for some freeware addon advice. Finally, make an account at X-plane.org as that is where most addons are hosted.

 

P.s  Almost forgot, welcome to X-Plane.

Thanks for the additional links. I have gotten loads of scenery from the org as well as the official scenery listing/repository. Thnks for the welcome!

Wow that guy does nice videos... the head movement makes me a little barfy though lol

:-) check out the windsock near the end and how it does not stay steady as in some other sims.A lot of the movement you see in the cockpit is the airplane/atmosphere interaction that has been discussed before (and disputed by some). I fly with real weather every flight and this is my experience in X-Plane with windy conditions.

My MSFS 2020 repaints: Flightsim.to - Profile of HStreet

Working on MSFS 2024 versions.

  • Author

Guys, I am so impressed with all the developers that create all the donateware to XPX. I will surely support them!! I am so glad they enjoy creating this beautiful scenery and I believe in compensating them for their hard work. My XPX should be here in a couple of days. 

 

 

As I stated, I really enjoy reading all this info on XPX from you guys.  I am making a special  list of all the web sites that you have listed here for more info on XPX and I thank you so much!!

Regards

 

Lamar Wright

Thanks for the additional links. I have gotten loads of scenery from the org as well as the official scenery listing/repository. Thnks for the welcome!

 

:-) check out the windsock near the end and how it does not stay steady as in some other sims.A lot of the movement you see in the cockpit is the airplane/atmosphere interaction that has been discussed before (and disputed by some). I fly with real weather every flight and this is my experience in X-Plane with windy conditions.

But to reproduce the visual effect in the sim still makes me barfy. In real life you have opposing forces in your seat so it makes the bouncing around ok, at least it did to me when I flew small craft. Also how would you click stuff in the cockpit with all that movement? XP click spots are already a nightmare! Some devs have the new mouse wheel manipulators - but the click spots themselves are tiny.

 

In my experience the "turbulence" or windy conditions in XP are overdone.

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But to reproduce the visual effect in the sim still makes me barfy. In real life you have opposing forces in your seat so it makes the bouncing around ok, at least it did to me when I flew small craft. Also how would you click stuff in the cockpit with all that movement? XP click spots are already a nightmare! Some devs have the new mouse wheel manipulators - but the click spots themselves are tiny.

 

In my experience the "turbulence" or windy conditions in XP are overdone.

I've pondered some similar thoughts while reading other threads about "FSX riding on rails". From the experiential standpoint, all of my time in small aircraft has been as passenger (mission critical passenger but passenger nonetheless). The analogy that seemed to fit was the difference in the way a car driver and a car passenger feel the movement of the car. The driver's attention is focused and to some extent, his proprioception can anticipate the movement of the car based on control inputs. These 2 factors can reduce how much relative motion the pilot "feels" (in fact, "perceives" is the best word).

 

The passenger's cognitive processes are not as focused as the driver, and thus more sensitive to outside stimuli. And their bodies can only react to the results of control inputs, forcing their sensation of the forces to last longer. In both an airplane and a car, the passenger is much more likely to get motion sickness because of these experience deltas.

 

This model of pilot/passenger perception could account for some of the differences of opinion about relative head and wind motion in the sim(s).

 

Sooo...long answer short, X-Plane feels more like my experience in aviation and to compensate for all the motion when jostling around, I use the zoom function of the mouse wheel to intensify my focus. :-)

My MSFS 2020 repaints: Flightsim.to - Profile of HStreet

Working on MSFS 2024 versions.

But to reproduce the visual effect in the sim still makes me barfy. In real life you have opposing forces in your seat so it makes the bouncing around ok, at least it did to me when I flew small craft. Also how would you click stuff in the cockpit with all that movement? XP click spots are already a nightmare! Some devs have the new mouse wheel manipulators - but the click spots themselves are tiny.

 

In my experience the "turbulence" or windy conditions in XP are overdone.

Most of the "barfing" comes from the fact that you dont do the head movements yourself. Personally i cant watch other people play 3D Shooters because their way of looking around makes me seasick. However if I play them, then i have no problem at all. This is totally offtopic but watch the end of "Doom" (terrible movie) where there is a 2 minute scene where you see it purely out of the eyes of the protagonist. I can't watch that at all because i really get seasick. I think it has mostly something to do with watching it and doing it yourself.

All fair comments

 

It's one of the reasons I dislike flying on those large safe airliners - I'm not in control. I prefer the control in the unsafe death traps hehe

 

Anyway I'm getting off topic

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

In the twitch launch stream of the 732, Phillip Münzel talked abit about this. The short story is, Occulus Rift OpenGL support is a big hot mess and that is nicely put. Three times they completely reworked the compability with every new release from occulus before the last release broke everything. So atm they are waiting what direction the OpenGl Support is going aswell as what other 3D Technologies manage to establish themselves on the market.

 

That last point about other 3D tech is important, because the Oculus Rift isn't the only player. There is Valve's Vive project among others. Isn't Sony working on something too?

 

As I understand it, the graphics card requirements are similar for all of them, so if you're tooled up to run the consumer version of the Rift (when it's released), you should be able to run one of the competing VR systems, if it turns out to be a better match for X-Plane. Given what we flight sim enthusiasts typically spend on support hardware, a $300 VR headset isn't that expensive as a flight accessory. So, as with all the other wish list items, I think we'll get good VR support before long. 

 

I do wonder how much time I'd spend actually using VR, once it arrives for X-Plane. I use TrackIR now, but only for takeoff and landing. Mainly for glancing to the side to see where I am in the pattern, or for seeing how close I'm getting to the ground when landing a helicopter. It's great for that. But after I'm in cruise and have the autopilot engaged, I usually turn TrackIR off, because it's easier to manipulate panel controls without my head bobbing around.

 

So I'm not sure I'd want to spend an hour or two inside the headset while in cruise. For me personally, I have a feeling I'd only use VR for short sightseeing jaunts in a helicopter, or doing stunts like zooming through the Grand Canyon in a fast mover. Not the usual thing I do in a flight sim, which is Point A to Point B in FSEconomy. 

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

 

 


how about you go out of your comfort zone and list some pro's that you think the sim has for it ?

 

 

OK, the night lighting is very nice.

  • Commercial Member

The night lighting is fantastic and so detailed. I just like to watch the traffic go by with their headlights and taillights glowing. The street lamps and other ground lamps are so detailed and sharp, even from very high up. 

Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love.
Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library

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X-Plane hides in the night :-)

 

But I agree with those who prefer X-Plane's weather model of wind variation and turbulence compared to what we get in FSX / P3D.

 

My RL experience comes from 35 yrs flying gliders, and the ride can be really rough under some occasions. IRL I travelled just a few times in airliners, and experienced CAT, a very low frequency kind of turbulence, and a few landings under windy and rainy weather, but the best experience I had was in the TAP full flight simulator, on an A320 session of 1 hr during which I had the chance to fly a few approaches to LPMA rw 05 under wind and gusts near the operational limits for that rw.

 

There is simply no airliner and no weather injection in FSX, even pushing the intensity sliders to their limits, that can give me such an experience.

 

In X-Plane 10 I had the chance to experience that kind of sensation, and use control inputs that pretty much agreed with my experience in the full flightsim at TAP's training centre next to my office :-)

 

But there is yet another sim, even if only a 744 sim, where riding under adverse weather scenarios can be really really  tricky, and will make you sweat like no airliner or GA add-on I ever used in FSX / P3D - Aerowinx PSX.  Very similar in terms of effects to X-Plane 10, and approved by real world 744 captains who use it !

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

 

 


Aerowinx PSX. Very similar in terms of effects to X-Plane 10, and approved by real world 744 captains who use it !

 

The Aerowinx 744 sim is probably the finest one can buy for home use. The price is in line with the performance though. I guess it's still cheap for everything it accomplishes.

(offtopic, sorry!)

 

For someone entirely fixated on airliner IFR style of flying, the Aerowinx PSX looks like a wet dream. At least on paper.

I have been thinking of buying the PSX for a couple of months now. I enjoy doing all the pre-flight paperwork and preparations in X-Plane (flying Saab 340 & FJS 732 at the moment), i like to read and understand how the various sub-systems work. For legs of less than 500 nm i spend more time on the ground doing all the preps than airborne. And i do have fond memories of PMDG 747.

Still i doubt whether i'd be able to enjoy PSX. I've been VC/3D cockpit only flyer since FS2004. The last time i've flown 2D panels plane was propably 8 years ago or so. I imagine setting up a comfortable cockpit setup in PSX + X-Plane outside view would require a lot of pixel space (i have single 3440x1440 screen, have spare monitors but i don't want to clutter my desk).

Apart from that, using two throttle levels i found this thread disappointing. With the flexibility of X-Plane it took me 5-10 minutes to write myself a plugin, so that if i load FJS 727 my throttle lever 1 serves engine 1 and throttle lever 2 serves both 2 & 3. With PSX you are "prisoner" of what is (or is not) delivered to you by the developer.

 

Aerowinx PSX owners, can you give me a good reason so that i can get it? ;)

Regards,

Radek

 

 

Aerowinx PSX owners, can you give me a good reason so that i can get it? ;)

 

There are many, from the detail of the full systems modeling of a real 744, to the flight dynamics, weather model, chance to use either XP9, 10 or FSX / P3D for the external visuals.

 

The specific limitation you refer to can probably be overcome using something from the "Pit" forum, but I didn't search for it.... 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

 

 


Aerowinx PSX owners, can you give me a good reason so that i can get it? ;)

 

If you prefer a 3D VC cockpit, wait for the PMDG 744 V2, which will be just as good or even better. The lack of a VC is what puts me off of PSX also.

Thanks

Tom

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