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Animated Waves in V3

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excellent vid ed, I'm with Chris, mine has never looked like that despite having rex4 installed :(  Thanks

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

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  • Christopher Low
    Christopher Low

    It isn't the wave height that I am bothered about. It's the movement of the water (and the light reflections due to that motion) that are important. I appreciate that some people are probably tired of

  • Christopher Low
    Christopher Low

    Water in P3D is rubbish on my PC, David. In fact, it's annoying the hell out of me more and more, particularly after seeing Ed Wilson's video that appears to show beautifully animated water. The probl

  • Christopher Low
    Christopher Low

    Probably in the same way that I knew you would respond, Elaine :wink:

My Special Effects are set to maximum, Jim. There is definitely something very odd going on in the P3D world as far as water is concerned. Something is happening on Ed's PC that is clearly not working on mine. We just need to determine what that is. Which files are responsible for the effects seen in Ed's video? I am referring to the wave motion, and also the "shimmering reflections".

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

What GPU do have?  Water = Ultra will use nVidia CUDA libraries.  You should see nvcuda get loaded if you take a look at the Prepar3d.exe with Process explorer.  You also might want to check NCP for CUDA selection, if Auto maybe force it to GPU 1.  

 

Also remove any NI profile that could interfere and delete your shaders, do NOT use reshade or any product that replaces DXGI ... and finally test using default water textures that come with full P3D install (hopefully you had REX 3 back them up before install it's own versions).

 

If you are unsure about REX 3 water textures vs. REX 4, check with the REX Studio folks - they should be able to answer the question and provide you a guarantee.

 

Like I've said before I can see water motion at 18,000 ... which I'm guess you probably can't in real world.

 

Cheers, Rob.

2GB GTX 770 with 347.52 WHQL drivers.

I have asked the REX guys about this problem, but no solution has been forthcoming.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

  • Moderator

Are we talking about 3d wind generated wave action or just wave action in general? I noticed in Ed's video that he was using built in weather and controlling the wind. I wonder if the popular weather generators are generating surface winds when you are at > 2500 feet.

 

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

Vic, agree hence my suggestion to check earlier in this thread.  Even more so if there is some wind smoothing happening in the weather engine settings or option to disable weather changes at destination airports.

 

Christopher, you're driver version is pretty old, might want to use more recent drivers and do a clean wipe.  If your nVidia driver install gives you any errors, then you might want to consider using DDU for safe mode wipe, and download the drivers from nVidia's web site and install using "run as administrator".  My hunch is it's probably NOT your drivers, but just eliminating possibilities and since Water = Ultra is tied to CUDA processing.

 

Not sure REX will offer a "solution", but they should be able to say yes or no to REX 3 and/or REX 4 wave textures/animations in P3D V3.  REX do have a compatibility update for P3D V3, but REX 3 is NOT listed in that update, only REX 4 suite of products http://www.rexsimulations.com/news.html.  

 

Cheers, Rob.

Wow my water in P3D v3 doesn't look anything like Ed's video either. I am using ASN for weather, I have tesselation , water, and special effects at max, and Bathmetry also checked and my water seems static as well. So I'm assuming it has to do something with the built-in weather that's making the water move? I would love for my water to look like that.

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I think we need to compare the config files that are linked to these effects on various user's systems...

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Here is in Prepar3D at ~2500ft:

 

 

Wow.  What resolution are you running?

Can being at 4k be a problem?

 

My water looks NOWHERE close to that good.  SUPER jealous.

I have flown a few times PPL from Denham to Le Touquet France in a C182, at 6000feet the water movement of the English channel is vaguely noticeable but you can make out the white horses moving in the swell and the wake of the ferries and container ships. I think the issue is that texture resolution is not high enough to accurately depict moving water from altitude within P3d 

 

As for low level, I dont have any issues with it 

 

just saying

Good suggestion Rob and Vic thanks. I've done a v3 reinstall on a clean win10 install (no addons apart from opus), so will test with external weather engine on and off in a range of weather states to see if I can replicate ed's water :)

Cheers K

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

Kevin, you can also just use one of the stormy weather themes provided by P3D, that will have surface winds.

 

Cheers, Rob.

ok, with no weather addon injection, I can see water movement a la ed's video all the way up to about 7500ft.  Then it seems to disappear.  But that's stationary in slew mode.  EDIT:  Also the water 'movement' I can perceive in flight is MUCH less noticeable than when stationary in slew mode.

 

I am getting quite a bit of shimmering when in motion either in flight or when changing altitude in slew mode especially. 

 

I suspect there may be a graphics element to what I'm seeing - if I was running a much more powerful card I could have more than just AFx16 and MSAAx2, which might reduce the shimmering and improve my chances of noticing less intensive water 'movement'?

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

You can clearly see more water movement than I can, Kevin. Mine is as static as a house brick at 500 feet.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Christopher and I must have done something in one of our installation routines to cause this.  

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