December 10, 201510 yr I may have an idea about what's going on with Chris and Eric... I set surface winds to 60 knots, gusts to 75 up to 2000 feet. I could see wave animation (not as nice as the video, but there was definite movement) until I rose above 2000 feet, then everything instantly stopped (2050 feet to be precise). Drop below that level, movement returned. Is the animation we see based on the wind speed the aircraft is experiencing rather than the surface winds? Update: Creating a second wind layer from 2001 to 15000 resulted in my animations continuing at higher elevations (at least 14000 - had to zoom to see it, but it was there). [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
December 10, 201510 yr I can confirm i wasn't seeing them because i didn't have the water in ULTRA because of that nVidia 'issue'. Nevertheless, i set it to ultra and performance is the same, so i'll leave it at that. I can always overclock the lower state to the maximum performance if need be. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
December 10, 201510 yr Here's an old clip back when I was using FSX with Steve's DX10SF and AS2012 water and to me this might be the best looking water I ever had. Check out the white foam on the surface of the water especially around 00:50 into the clip just like IRL! If I could have this water in P3D I would be very happy but let's keep our fingers crossed we'll see something like this in 3.1.
December 10, 201510 yr You can clearly see more water movement than I can, Kevin. Mine is as static as a house brick at 500 feet. I think it depends on your view direction as well. Ed's video was clearly looking towards the sun, as that's the only direction I can perceive that kind of motion in? If I look in the opposite direction then above around 1500ft (when the 3d water disappears) then I can see that same flat sheet you do. Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 10, 201510 yr The "flat static sheet" effect is most noticeable when I am looking towards the Sun. At least when I am looking away from the Sun, I can imagine that the water is moving! Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
December 10, 201510 yr Commercial Member I can make a video showing wave motion in any direction. How easy it is to see is based on lighting, just like in the real world. However, the motion is visible in all directions on my system. Ed Wilson Mindstar AviationMy Playland - I69
December 10, 201510 yr Here's a quick video: Cheers, Rob. EDIT: YouTube may take 30 mins or so to finalize it in 4K
December 10, 201510 yr Rob, What Rex water texture are you also using? Thanks How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
December 10, 201510 yr What Rex water texture are you also using? This is P3D default, I haven't experimented with REX 4 water textures in V3 yet (just using REX 4 sky and cloud and sun textures for now) but other's have reported good success with some REX 4 water textures. As pointed out above, key is to make sure you have wind layers at ALL altitudes of flight (I believe this might be a bug - i.e. wave animated based on aircraft current altitude and not surface wind layer -- it has been reported to LM and hoping they can replicate). Cheers, Rob.
December 10, 201510 yr Thanks for taking the time to look into this, Rob. Much appreciated. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
December 10, 201510 yr How do I add "layers" of wind, so that there are no "gaps"? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
December 10, 201510 yr Promise, no file management system knowledge required ... It's in your weather screen ... 1. Menu - World - Weather 2. Select "User defined weather" RB 3. Click "Customize" button 4. Click "Advanced Weather" button 5. Select "Wind" tab 6. Add layers and set their base/top heights and wind speeds (suggest you use ALL stations) Cheers, Rob.
December 10, 201510 yr holy crap - there is such an option in P3Dv3. Where have I been sleeping. Does this also affect ASN when enabled I haven't installed yet but about to install it in the next 30 min or so How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
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