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124th ATC v2

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I gave it a quick try and for an alpha version it works quite good. Told me what freq I needed to tune to , knew when I was at the holding point and told me I was clear for take off etc. After take off asked me to tune to delivery ... I think this could become quite good.

 

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Hi Glenn,

 

Great to see this is working so well in its present state (alpha). The neat thing is it seems to be able to interact with AI traffic.

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Yesterday I finally could complete a IFR flight for the first time, using this plugin. Bravo to the developer !
So now my list of obligatory plugins is growing : 
RTH
x-assign

x-camera

and now: 124th ATC v2

 

bravo to the dev

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Can anyone confirm this works with AI traffic? This would be fantastic paired with World Traffic.

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I used this plugin already back in XP9 times. It was programmed by another guy at this time, was not as sophistcated as now with all the possibilties of XP10 and was only 32 bit - but I liked it very much.

 

I can't tell about the current implementation, though, as I (unfortunately) have almost no time to fly these days.

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Can anyone confirm this works with AI traffic? This would be fantastic paired with World Traffic.

There is a trick to get X-Plane AI working in World Traffic and this ATC tool said 19 aircraft were loaded but I did not see much interaction , maybe I am missing something in the setup. I can ask the developer.

 

In fact I did not know this but when I loaded my route in this program my FlyJSim 737 followed the route I sent to ATC if I had my switch set to GPS so that was pretty cool :)

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From World Traffic Manual

 

Plugin Control of AI Aircraft

This option allows World Traffic to control the X-Plane multi-player aircraft. The purpose of this option is to allow the World Traffic aircraft to be visible on your TCAS display. Follow these

procedures to use this function:

 

1. From the World Traffic Key Command Menu, select the Preferences option.

2. Make sure the last option shows that Plugin Control of X-Plane Aircraft is “Currently OFF”. Press the ENTER key on that line if it is “Currently ON”. This must be off before you change

the number of X-Plane multi-player aircraft.

3. In X-Plane open the Aircraft – Aircraft & Situations menu.

4. Click the Other Aircraft tab.

5. Set the number of aircraft to 20 or the maximum aircraft that you want to have displayed.

6. From the World Traffic Key Command Menu, select the Preferences option.

7. Set the last option so that Plugin Control of X-Plane Aircraft is “Currently ON”. A stick plane will be drawn on the X-Plane showing showing the location of closest 20 planes

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I just wanted to let others here know that 124thATC v2 seems to work fine with X-plane 11. I did a one hour GA flight last night and it worked very well.

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I just wanted to let others here know that 124thATC v2 seems to work fine with X-plane 11. I did a one hour GA flight last night and it worked very well.

Just tried it too. It seems to work with WT and XP11. Much better than the default ATC. Speaking of the default ATC... Yesterday I was given instructions to use taxiway A1 to RWY 28, which was all very nice. But when I got there, there was a line of about ten AI  aircraft all jammed together waiting to get takeoff clearance, which of course never came. We could have had a party on the tarmac.

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Indeed the first company that can offer a decent vocal ATC intergrated with AI generated flights will make the big money.

We have good offers but noone seems ready to invest the resources needed to reach such a goal: WT is improving but always at a slow pace given the one-man type of businness, X-Life same.

VOcal ATC packages ported from FSX do not deal with any type of AI traffic.

 

The positive note is that number of X-Planers is increasing fast and this means honey to attract the big bears.

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Indeed the first company that can offer a decent vocal ATC intergrated with AI generated flights will make the big money.

We have good offers but noone seems ready to invest the resources needed to reach such a goal: WT is improving but always at a slow pace given the one-man type of businness, X-Life same.

VOcal ATC packages ported from FSX do not deal with any type of AI traffic.

 

The positive note is that number of X-Planers is increasing fast and this means honey to attract the big bears.

 

Good points and I agree.

 

What would speed up immensely the offer of integrated AI/ATC add-ons (with global worldwide AI traffic) would be two changes from Laminar part, i.e. opening to 3rd parties the high level control of AI and ATC.

 

As it is now, you can see (opening the dev console) how X-Plane manages AI and ATC: it spawns AI traffic at a given position/altitude/speed and following a given random flight plan, and then the traffic is directed by ATC with high level commands.

 

If these control methods would be open to 3rd parties via the SDK (with commands like "spawn aircraft x at position y with flight plan z" and similar high level commands for ATC) we would see an integrated, worldwide coverage AI/ATC addon much faster.

 

As it is now, all these kind of addons have to control themselves both AI and ATC at a low level, moving the aircrafts at every frame (taxing, taking off, etc.) and making everything a lot more complex.

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I just heard about this and I think it may be the answer to X-Plane ATC.

 

http://124thatc.matacchieri.eu/

 

It seems to be in constant development, with regular revisions.

 

Thanks for sharing this - it appears to be better than default which has remained unchanged for a long time.

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Thanks for sharing this - it appears to be better than default which has remained unchanged for a long time.

 

much better!! it has multivoice "text to speech" support with an option to randomize multi voices with atc! well the only other add on i can think about with this feature is Vox ATC (FSX/P3D) , not to compare, but not bad for a freeware!

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I do notice that some AI float above the ground when using the plug-in though.

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I do notice that some AI float above the ground when using the plug-in though.

I only noticed the floating AI when I had the "AI traffic controlled by 124thATC" checked (which the author states is still in "early development"). Have you noticed this without having the AI control option enabled? 

 

I've been using this plugin for a while, and I've been impressed with the improvements . . . even though it is still in Alpha.

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I only noticed the floating AI when I had the "AI traffic controlled by 124thATC" checked (which the author states is still in "early development"). Have you noticed this without having the AI control option enabled? 

 

I've been using this plugin for a while, and I've been impressed with the improvements . . . even though it is still in Alpha.

 

That was indeed the problem - thanks!

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Good points and I agree.

 

What would speed up immensely the offer of integrated AI/ATC add-ons (with global worldwide AI traffic) would be two changes from Laminar part, i.e. opening to 3rd parties the high level control of AI and ATC.

 

As it is now, you can see (opening the dev console) how X-Plane manages AI and ATC: it spawns AI traffic at a given position/altitude/speed and following a given random flight plan, and then the traffic is directed by ATC with high level commands.

 

If these control methods would be open to 3rd parties via the SDK (with commands like "spawn aircraft x at position y with flight plan z" and similar high level commands for ATC) we would see an integrated, worldwide coverage AI/ATC addon much faster.

 

As it is now, all these kind of addons have to control themselves both AI and ATC at a low level, moving the aircrafts at every frame (taxing, taking off, etc.) and making everything a lot more complex.

 

Not sure that could help. The best solution would be an independent plugin to create and manage its own traffic and manage ATC, both user and AI, like X-Life does but with the huge limitation of no vocal messages/commands.

 

I don't have X-Life to see FPS hit, but FPS in WT even with hundreds of flights is pretty the same as without and aircrafts do follow sid stars and plausible approaches. Also with good ground traffics you can have realistic movements with correct liveries at correct gates. But WT ATC is simply basic and bugged and of course without vocal chatting.

 

I spoke with the dev of 124th ATC but he told me it's not easy to integrate his code with another already developed plugin that manages AI planes since both are trying to do the same although both actually do well just one thing.

Only a single company can deal with a full package expecting some return on investment. Both WT and 124th work on a semi voluntary basis, coding on spare time and that it's not enough if you target a complex and complete ATC AI package.

 

Jar doesn't look different, he started well but failed to add new featuresand X-Life seems a bit dead now. Furthermore no vocal chatting means always an incomplete ATC program.

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For the first time since I bought XP10 when it was released, there is a vague amount of hope on my part that the AI/ATC bits of XP will be significantly improved. 124thATC in final form and World Traffic 3 may be that milestone.

 

The default ATC in XP is like your crazy uncle at the family Christmas gathering. He can be mild mildly entertaining until he breaks down and does something embarrassing.

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For the first time since I bought XP10 when it was released, there is a vague amount of hope on my part that the AI/ATC bits of XP will be significantly improved. 124thATC in final form and World Traffic 3 may be that milestone.

 

The default ATC in XP is like your crazy uncle at the family Christmas gathering. He can be mild mildly entertaining until he breaks down and does something embarrassing.

 

Agreed - just completing first flight from KMSN to KMDW using 124thATC and it's working quite well.

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My biggest problem with it is that its dialog box is pretty hard to read on a 4K monitor. XP11 has an option  to increase the UI size from 100 to 150%, but doing that and also running XP11 with "Disable display scaling on high dpi settings" doesn't make any of the dialog boxes larger.

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I gave it a quick try and for an alpha version it works quite good. Told me what freq I needed to tune to , knew when I was at the holding point and told me I was clear for take off etc. After take off asked me to tune to delivery ... I think this could become quite good.

 

X-Plane 11 already does all of that.

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The "2.0-a52" version of this plug in was released last night (1/8): http://124thatc.matacchieri.eu/

 

Thanks for letting us know about the update!  Much appreciated.

 

Here's the change log for the update from the site:

 

 

124thATC - Change Log

 

124thATC - 2.0-a52 (Released 2017-01-08) View Issues ]

========================================

- 0000250: [Landing] Right/Left heading instruction random errors (ntnll) - resolved.

- 0000249: [General] Runway ILS parser doesn't work in XP11 due the new earth_nav.dat format (ntnll) - resolved.

- 0000248: [General] In some cases after runway change, SID and STAR are not re-calculated (ntnll) - resolved.

- 0000247: [Departure] A bug prevent engine startup request dialog opening when already on holding point (ntnll) - resolved.

- 0000246: [Landing] Improved emergency landing phase (ntnll) - resolved.

- 0000242: [interface] Improved copy/paste stability for flight plan dialog on XP11 (ntnll) - resolved.

- 0000243: [interface] "Flightplan" field now accepts and automatically drops SID and STAR words and aiports ICAO, instead of opening a warning dialog (ntnll) - resolved.

- 0000245: [interface] Fixed a crash that occurs when a very long flight plan is filed (ntnll) - resolved.

- 0000244: [General] Experimental X-Plane 11 CIFP navdata support for SID and STAR search (ntnll) - resolved.

- 0000241: [interface] Frequencies selector, dialogs and readback save their geometry positions in settings.txt for next sessions - resolved.

- 0000240: [General] Incorrect distance to holding point in flight informations (ntnll) - resolved.

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