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TheFlightSimGuy

New Aerofly FS 2 update 2.0.1EA3.30 is live

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Just to be on the safe side we have published this update to the Beta channel, in case we have overlooked a critical bug. If you want to try this update, please opt into the Beta channel for Aerofly FS 2. 

 

This update added some commonly requested small features and might also improve performance when in cockpit view. We strongly recommend to update your 3D drivers. Here is a list of changes: 

 

Improved Rendering speed of up to 25% in cockpit view on modern 3D graphic cards (Please install the latest 3D driver! You also need an OpenGL 4.5 compatible graphic card) 

Added Landmarks can be turned on/off during simulation. Assign a function in the Controls menu 

Fixed route starting airborne 

Added right double click support 

Added more flight state messages to SDK output / wrt to body system 

Added support for Saitek Multi Panel 

Added support for Saitek Radio Panel 

Added support for Saitek Switch Panel 

Added Frequency select and swap assignable in controller menu 

Added support for Saitek TPM 

Added more autopilot functions assignable in controller menu 

Added mouse cursor fades in simulation 

Added light controls assignable in controller menu 

Fixed view rotation doesn't tilt view when looking left/right 

Changed default view tilt removed for VR 

Added a single control device can be reset to its default 

Added all assignments for one device can be removed 

Added screenshot function can be assigned to key or button 

Added variometer volume can be adjusted using buttons/keys 

Added A320 more ECAM pages, updates to flight displays (WIP) 

Added ASG29 flight computer (WIP)

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It cannot be said that this little company isn't trying their very best to find a place for itself at the flight simulation table.

 

I'm very impressed by the speed of their updates and the course they are taking!

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It asks for a beta access code, how do I get the code?

 

I believe that's for the developers, not regular customers.

 

To check out the customer Beta version of Aerofly FS 2 do the following

  • Right click on Aerofly FS 2 in your Steam Library and choose 'Properties'
  • From the properties window select the tab titled "Betas". From this page select the applicable beta from the drop-down menu. If you've previously opted into a beta you can opt out by selecting the menu option.

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I don't understand why they don't lower the entry price, let's say to $9.99, which will be seen as a "curiosity" price for may people who are curious yet not ready to commit. I suspect that this would also provide a more regular income stream, albeit modest.

Another thing they could do is provide a "trial mode".

I spend and have spent lots of dollars on flight sim, so it's not a money issue. Rather, an opinion on how to attract more fliers during this delicate phase of development.

tony

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I don't understand why they don't lower the entry price, let's say to $9.99, which will be seen as a "curiosity" price for may people who are curious yet not ready to commit. I suspect that this would also provide a more regular income stream, albeit modest.

Another thing they could do is provide a "trial mode".

I spend and have spent lots of dollars on flight sim, so it's not a money issue. Rather, an opinion on how to attract more fliers during this delicate phase of development.

tony

Considering we willing as a community pay $100 for an add on plane I don't think asking $49.99 for a whole sim is that bad. I bought it just to help out but I can tell you it has major potential,and is better than any MS based FS as the code is all new and is 64 bit plus the planes port over the A320 in aerofly2 is actually the Aerosoft A320
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I have so far 4 flight sims. The only way I would buy this one is by trying it. If I like what I see I will buy it. What do they have to lose? The more people that try it the more they will talk about it so more people will buy it.

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I have so far 4 flight sims. The only way I would buy this one is by trying it. If I like what I see I will buy it. What do they have to lose? The more people that try it the more they will talk about it so more people will buy it.

It's worth it,you welcome to check out my aerofly2 videos. Also many things have been added since then.

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I don't understand why they don't lower the entry price, let's say to $9.99, which will be seen as a "curiosity" price for may people who are curious yet not ready to commit. I suspect that this would also provide a more regular income stream, albeit modest.

 

I can't imagine a single reason why they should. This little company that is probably about twelve people total has produced a product that is in my opinion much better than its closest and much larger competition, and I think they should be rewarded for that and receive the money necessary to keep a roof over their heads and develop the product further.

 

It also occurs to me that people hesitating about the price are being a bit unrealistic in that what's being offered is actually almost insanely generous. As I broke it down on another forum, how much would 16 (with more coming) planes of this quality cost? How much would 3 states worth of photo-scenery cost? How much would dozens and dozens of near payware quality airports cost? How much does a city scenery even with limited area normally cost?

 

Aerofly FS 2 offers all of that for $49.99, less than the cost many of us pay for a single plane, and there are worries about the cost?

 

I honestly wouldn't change anything if I were them.

 

They've made more money than Flight School, and if it goes for further development, as well as rewarding them for their years of effort to release this, they deserve every single penny of it.

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Remember that you can get full refund for any product on steam for virtually any reason, if your total playtime is less than 2h. 

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What makes more sense is for them to concentrate to develop all the systems on airplanes before making more planes (warbirds are nice but there are combat simulators with them and pretty good ones,GA or airliners are what most people look for in these sims)

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Even x-plane has a 29.00 special with limited regional scenery. It's what got me "curious".  Again, I want to emphasize the need to get as many people as possible to try it and provide instant feedback.  It's good for morale and short term cash requirements.  It's software, so there's no manufacturing cost.  1000x $ 10= 10000.  200x $50=10000  Result: only 200 people get to provide good feedback. If it were me, I'd rather have 10,000 users out there.  As the example indicates, the $50.00 will not be sufficient to feed their families. The limited following of Aerowinx PS3 excellent and complete sim goes for $400.00. This price is more representative of a low volume, must make some profit software model.

tony

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There are no manufacturing costs, but since the product is in early release, there are certainly development costs, which includes keeping food on the table and a roof over the heads of the developers, as well as paying for them to license scenery and other things to expand the sim. Why on earth would they cripple themselves with so many expensive things still left to do?

 

For one, many people are clamoring for ATC, which is not an inconsequential task of development. We also have other simmers asking for just about everything under the sun, from AI to moving ground vehicles, and oh, hopefully for free.

 

Apparently the developers are supposed to fund all of this on air.

 

I do believe that's why all the sims we've seen in the last few years are ESP/FSX with new coats of paint. There's just no way to fund a new project from scratch and afford all the things we want at the prices we want to pay. Still, amazingly, Ipacs is trying.

 

Heaven help them.

 

I myself believe cheaper would be a big mistake, and would just lead to gobs of people refusing ever after to pay full price, instead sitting and waiting for the next sale at a crucial time when development is at its fastest and possibly most expensive.

 

If sales tanked, I would consider it, but as they are doing well so far and getting great reviews, I myself see no need.

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I don't understand people complaining about the price when the cost of a Carenado addon can be $40 for one aircraft.

 

For $50 we get numerous beautiful aircraft to fly over beautiful photoscenery.

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are the airports all generic like fsx or look like the actual airport, like klax replicates klax, ksfo looks like ksfo etc

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KLAX looks like KLAX and KSFO like KSFO, and they look really good, as AeroflyFS2 is aerial image based, Take a look at the AeroflyFS2 Steam page or some YouTube videos. There are no "generic" airports like in FSX/P3D being landclass based. Runways/taxiways are always where they belong. Of course the detail smaller airports are rendered with (buildings, markings etc.) differs.

 

Kind regards, Michael

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The small airports have generic buildings, but most of the large airports have custom buildings and look realistic.

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o

 

KLAX looks like KLAX and KSFO like KSFO, and they look really good, as AeroflyFS2 is aerial image based, Take a look at the AeroflyFS2 Steam page or some YouTube videos. There are no "generic" airports like in FSX/P3D being landclass based. Runways/taxiways are always where they belong. Of course the detail smaller airports are rendered with (buildings, markings etc.) differs.

 

Kind regards, Michael

 

 

ok i had a look, very impressive but what I noticed no taxiway signs at the major airports

 

:Hmmmph:

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ok i had a look, very impressive but what I noticed no taxiway signs at the major airports

 

:Hmmmph:

 

That's kind of the whole point of early access.

 

For me its kind of like this: Civilian flight simming has been dead for years in terms of truly new choices. After a decade, I just keep seeing continually rewarmed versions of FSX.

 

Now a little company has stepped forward with a promising product in development, and asked those with an interest in flight simulation to invest in a possible future.

 

For me at least, (considering all the money I've blown over the years on all the addons that later went into storage to never be used again) 50 bucks is pocket change for a chance to work with somebody offering a fresh/modern new option to the community.

 

Now its just a question of do we seize that opportunity or not. Just as with my (kind of sheepish) decision to finally be a donor here, I stepped forward because I kind of think of it as putting my money where my mouth is.

 

What is Early Access?

 

Get immediate access to games that are being developed with the community's involvement. These are games that evolve as you play them, as you give feedback, and as the developers update and add content.

 

We like to think of games and game development as services that grow and evolve with the involvement of customers and the community. There have been a number of prominent titles that have embraced this model of development recently and found a lot of value in the process. We like to support and encourage developers who want to ship early, involve customers, and build lasting relationships that help everyone make better games.

 

This is the way games should be made.

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This sim will make me look into VR when things settle down a bit. I hope the live long and prosper... they have my support!

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