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scottb613

If there ever is a Lear 35A - 2.8...

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Hi Folks,

 

Just in case the developer ever decides to pick up the torch again on the Lear...

 

A couple issues that might warrant consideration...

 

  • The landing lights do not illuminate the runway on approach...
  • I came across a comment where they stated the ITT on startup rose way too fast...
  • From a Lear 35 pilot I chatted with on AOPA - you should be able to engage "VS" - without "Altitude Select" on...

 

Regards,

Scott

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From a Lear 35 pilot I chatted with on AOPA - you should be able to engage "VS" - without "Altitude Select" on...

 

Hi Scott

This the way it works for me with Al's LUA scripts for autopilot. I select ALT SEL after having selected VS, in order to get the oral altitude alert 300ft before raching the targeted altitude. If not it stabilize anayway to the targeted altitude but without oral alert.

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After watching Flysimware's engine start video it appears that not just the ITT increases too fast, but also the turbine and fan indications.  More like a default FSX engine start.  I may be wrong and the Flysimware engine start may be correct, but  in a video of a real Lear 35 engine start they all seemed to increase more slowly.   Still, it seems to be an excellent add-on.

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I use the Saitek hardware cockpit and on the Multi box, once I have an ALT SEL entered (the hardware matches the AP panel exactly), I can use the VS to initiate the climb or descent and just tweak the fpm for the climb or descent angle I like. I usually punch in the SPD button to hold 0.70 M for a normal climb at altitude.

 

I like the extra climb power of the Learjet 35 as compared to the CJ2 or S/II.

 

Regards,

 

Ray

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Hi Folks,

  • Could we get a few more pixels in width for the Angle of Attack gauge needle to make it more readable ?
Thanks...

 

Regards,

Scott

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Please add an "Arm" switch on the Control Wheel, so we can adjust VS without disengaging AFCS.

 

Also are those Ammeters working? They are pinned at 20 Amps the whole time, even befre start with everything on?  Small detail I guess? :wink:

 

Cheers

 

David

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David,

 

Just to clear up any confusion, the "Arm" button you mention is related to stabilizer pitch trim function in the aircraft.It is required to be depressed when actuating pitch trim with the control wheel barrel knob and it is integrated within it. When ever you press the button and move the knob you are activating stabilizer trim and that would automatically disengage the auto pilot if active. Moving the knob without pressing the button would cancel any a SPD, VS or ALT active mode and you would revert to AFCS pitch mode for an attitude change if the auto pilot was engaged.

 

In the real world the arm button it is a certification requirement for the primary pitch trim system. This is one of the limitations with sim's when buttons or switches can have different modes of operation.

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Thanks again Gary.

 

Currently, in the sim, when requiring a pitch change to set up a vertical speed, if the VS, ALT SEL and ENG AFCS modes are in, moving the trim knob ( a 4 way hat on my Saitek x55) does not alter pitch. There is the requirement to disconnect the VS mode by pressing the VS button on the UFC.

 

So I was wondering if we could have an "arm" button. But on the other hand I suppose disengaging the VS, then setting pitch via trim, then re setting VS via the UFC will have to do.

 

Since we don't require a certified aircraft in the sim it may be just "guilding the Lilly":-)

 

It becomes easier to achieve with a voice controlled AI co pilot. Either by LUA scripts and Voice Attack, or ideally Multi Crew Experience, of which I am a fan!

 

The Flysimware team obviously care a great deal about their products. You only have to look at the upgrades list over the past year to see an impressive array of improvements and fixes! I admire that in a developer!:-)

 

 

Best Regards.

 

David

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Hi Folks,

 

Minor...

 

  • No switch sound on Recognition Lights

 

Regards,
Scott

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Hi Folks,

 

Minor...

 

  • No switch sound on Recognition Lights

 

Regards,

Scott

 

Hi Scott,

I get switch sounds with both the Recognition and Landing lights whether I'm using the mouse or the Lua scripts (this is in FSX). Make sure you have the correct selection under Settings\Sound in whatever sim you are using.

Al

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Hi Al,

 

Hmm - this is P3D 3.4 - - - the landing lights - strobes - and other switches all seem to click - I'll try the recce lights manually next time - I'm hooked on your LUA scripts and seldom reach for the mouse anymore...

:Tounge:

 

Regards.
Scott

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I get no switch sound for the anti-skid switch....all the rest of mine work fine.

 

Brent

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  • Starboard outer cowling texture on the paintkit misses the access latches

No click sound for the anti-skid switch (or too quiet?)

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  • The landing lights do not illuminate the runway on approach...
  • I came across a comment where they stated the ITT on startup rose way too fast...

I can't leave these two uncommented:

  • The Lear uses a custom landing light splash, which, for the sake of efficiency has been kept simple to only compensate for pitch. Making the splash fully adjustable, movable, etc... splash is a PITA beyond everything and will awfully increase model complexity as well as resource use.

    Or it's reverting to the default landing light splashes.

  • ITT uses the default FSX variable, which is fairly borked and no one really knows how its values are calculated. If "ITT rise" also describes the general engine, spooling, see the mod pack for a mild remedy.

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The Lear uses a custom landing light splash, which, for the sake of efficiency has been kept simple to only compensate for pitch. Making the splash fully adjustable, movable, etc... splash is a PITA beyond everything and will awfully increase model complexity as well as resource use.

I think the FSFX pack may cover the landing lights?

 

https://fsfxpackages.com/en/Lear35Immersion/

 

 

 

ITT uses the default FSX variable, which is fairly borked and no one really knows how its values are calculated. If "ITT rise" also describes the general engine, spooling, see the mod pack for a mild remedy.

 

Which "Mod Pack" are you referring to?

 

The manual Learjet AFM "Gates Learjet 35A/36A with FC-200 Autopilot FAA Approved Flight Manual", does provide a full set of graphs.  (There is a link somewhere on the forum)

 

We have a RW Lear pilot on this forum, he would be well placed to comment on the ITT. I recall he has said that they used to watch the ITT as a reference to best climb, far more than the N1 readouts?

 

 

Best Regards

 

David

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I think the FSFX pack may cover the landing lights?

 

https://fsfxpackages.com/en/Lear35Immersion/

That's neither what Scott meant nor something the FSFX developer could immplement. 

 

Which "Mod Pack" are you referring to?

There's more than one?

http://www.avsim.com/topic/500316-mods-for-the-learjet-35a/

 

The manual Learjet AFM "Gates Learjet 35A/36A with FC-200 Autopilot FAA Approved Flight Manual", does provide a full set of graphs.  (There is a link somewhere on the forum)

Googling the title finds two sites with it, but one is behind one of those bloody-arse "log in to do anything" walls and the other freezes my browser because of Javascript.

 

We have a RW Lear pilot on this forum, he would be well placed to comment on the ITT. I recall he has said that they used to watch the ITT as a reference to best climb, far more than the N1 readouts?

I've heard of setting power by fuel flow, but ITT...?

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That's neither what Scott meant nor something the FSFX developer could immplement. There's more than one?http://www.avsim.com/topic/500316-mods-for-the-learjet-35a/Googling the title finds two sites with it, but one is behind one of those bloody-arse "log in to do anything" walls and the other freezes my browser because of Javascript.I've heard of setting power by fuel flow, but ITT...?

Your a veritable mine of information, thank you so very much.

 

Happy Holidays Captain.

 

David

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...splash is a PITA beyond everything and will awfully increase model complexity as well as resource use.

Or it's reverting to the default landing light splashes.

Do it right or don't do it at all. If you can't do a custom splash properly due to it's complexity, use the default landing lights. No shame in that.

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Do it right or don't do it at all. If you can't do a custom splash properly due to it's complexity, use the default landing lights. No shame in that.

 

Or, y'know, dial down your expectations?

 

 

Your a veritable mine of information, thank you so very much.

 

I know. :)

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Or, y'know, dial down your expectations?

 

Oh. I Have! :-)

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Bjoern, it was Gary in another thread who was discussing n1 settings but that he always referenced the ITT as well. Its something I do, since a good way to get the most out of the aircraft without melting something!:-)

 

Here.

 

"After takeoff you reference a "maximum continuous thrust N1" chart for a given altitude in the climb so you are not exceeding the limit, in reality I rarely referenced it, we observed the manufacturer recommended 795 ITT limit for prolonged engine life (hot section) as often as possible.Some times with anti ice on in the climb you may need to check the N1 as the ITT would be higher but generally staying around 795 in the climb would keep you under any N1 limit requirement."

 

Cheers,

 

David

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Ah, it's more about limits instead of scheduling. Makes sense now. Thanks.

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Straight from the laboratories at FSDeveloper and a taste of 2.8 (will work on older versions though): Lear autopilot functions tied to the default G1000 events. All you need to do is assign keyboard or controller keys to these functions.

 

http://www.flysimwar...35A_AP_KEYS.zip

 

 

A significant advantage of this approach over Lua scripts is a registered version of FSUIPC is NOT required.

 

One question: Is there an easy way to make these G1000 softkey assigments unique (specific) to the L35, or once assigned will these L35 key or controller button assignments apply by default to all a/c (unless changes are made in FSX Settings-Controls)?

 

I ask because one feature of FSUIPC that I happen to make good use of is a particular key or controller button can be 'reused' with different a/c, e.g., a particular key can be used for the Lear AP Nav function and also for the AP Nav (or other) function with default FSX aircraft.

 

Al

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