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FloB

Questions to XP11 beta testers

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Taking into account that the final product might be different from what the current beta is...

here are a few questions, mainly concerning the rendering options, that came to me when watching different beta videos. I'm sure others are eager to ask questions too (and get answers of course ;)

 

Here we go:

 

a) Is the 3D water already implemented?

 

b-) What are the "windshield effects"?

I've seen a checkbox for them...

 

c) Is there an option to adjust the 3D objects rendering distance?

I haven't seen one and it surprised me because of the huge impact on FPS this setting has in XP10

 

d) There seems to be a checkbox for shadows on/off. Does that mean you have either global shadows or no shadows at all?

 

e) Is it possible to save different configurations (for different aircraft e.g.) for hardware like Yokes, Throttle Quadrant etc.?

 

f) Did they rework the skycolors or is it the same set like before?

 

 

I get that most beta testers are developers and have more pressing matters on hand, but maybe you have asked and answered some of the questions yourself.

 

Thanks for any "beta insight".

Flo

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how about multiple windows views support ?

if i understand correctly is now implemented - or i am wrong ?

tx

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Is there a quality native Track IR support?

 

i saw there is  a setting right in xplane for trackir. 

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the developers on facebook said x-plane 11 will be released by the end of the year,many people asked if november was out of the question and the reply is by the end of the year. Lamar said they are working really hard to get it released, so either it's gonna be a surprise this month or closer to Christmas. Lamar also confirmed everything that works in x-plane 10 should work in x-plane 11, some developers such as jar design are charging an upgrade fee for the planes to work in x-plane 11.

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Taking into account that the final product might be different from what the current beta is...

here are a few questions, mainly concerning the rendering options, that came to me when watching different beta videos. I'm sure others are eager to ask questions too (and get answers of course ;)

 

Here we go:

 

a) Is the 3D water already implemented?

 

b-) What are the "windshield effects"?

I've seen a checkbox for them...

 

c) Is there an option to adjust the 3D objects rendering distance?

I haven't seen one and it surprised me because of the huge impact on FPS this setting has in XP10

 

d) There seems to be a checkbox for shadows on/off. Does that mean you have either global shadows or no shadows at all?

 

e) Is it possible to save different configurations (for different aircraft e.g.) for hardware like Yokes, Throttle Quadrant etc.?

 

f) Did they rework the skycolors or is it the same set like before?

 

 

I get that most beta testers are developers and have more pressing matters on hand, but maybe you have asked and answered some of the questions yourself.

 

Thanks for any "beta insight".

Flo

 

check this out might help you and he will be doing a series of videos 

 

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Have the visuals for terrain been improved at high altitude over XP10?

Squirell did a short flight in xp11 beta maybe it helps you, check it out:

 

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One question I have is if the star field and moon phases been improved?

 

Thx for asking! Interested too in the answer... but I guess it'll be for XP12....

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Have the visuals for terrain been improved at high altitude over XP10?

 

The visuals for terrain have already been improved in X-Plane 10, by the "extended DSF" option. No more blurry terrain in the distance at airliner altitude for quite a while now.

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Have any of the beta testers taken the new Sikorsky S-76 out for a spin?

 

Aside from general accuracy of the flight model, here's what I'm mainly curious about:

 

This is a class of helicopter where a payware model would be expected to include a Stability Augmentation System, a Force Trim/Release system for the cyclic, and a 3 or 4 axis autopilot (not sure which applies to this one). This is normally done with a plugin on models like the X-Trident Bell 412.

 

So, is this default S-76 a bare model that doesn't include those controls, or are they present?

 

If they are present, is it done with a plugin, or does v11 now include things like force trim in the standard joystick button assignments?

 

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Thanks for the link Tony! Hmmm... no word about control setups. I'm going to guess that it's a very basic model without the full control modeling, but we'll see. 

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So, is this default S-76 a bare model that doesn't include those controls, or are they present?

 

 

Answering my own question here, the S-76 is a very basic model for this class of helicopter. It has an autopilot and GPS, the light switches work, and that's about it. The majority of switches don't do anything, and as far as I can tell there is no SAS or cyclic force trim/release. I don't see how you could do a cold start, but maybe I missed something. 

 

Not sure about the flight model because I haven't spent enough time with it yet, but I didn't spot any glaring flaws right away (except for a bug where there isn't enough weight on the tires and it tends to spin on the ground with the collective dropped). 

 

It looks good, and that's about it. I understand why they couldn't offer something like a Bell 206 or R22 that would step on the payware models available now. This was an open niche, and I know we shouldn't expect too much from default aircraft. Still, it feels weird to fly something this complex and not have more of it functional. At least there's an opening now for a payware developer with this aircraft.

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And there's a deafening screeching noise when in the cockpit

 

Could be my setup though

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That screeching noise (assuming it's the same one I hear in the S-76) is the sound of the turbines. Not the best turbine noise I've ever heard, that's for sure.

 

I don't know how the new sound stuff in v11 works, but in v10 it's possible to just replace audio files like that with something better from a different model. 

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Yes it has track IR support and been using it. It is much smoother than previous versions

 

Is there a quality native Track IR support?

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