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pilot83

Flight model improvements notes for XP11

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Thanks for link Taufic, Austin is my new friend :). stall features being optimized and quite a few things too. 

 

Clouds getting optimized 

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Thank you!

 

The developer blog is public. I like their openness. X-Plane is different!

 

Tom

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What I like: "New view option: Lock to point. Lock onto any spot on the ground and you TRACK it! Nice for VFR pattern, etc.". It's a cool feature.

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I'm wondering how these changes to the PT6 turboprop will affect v10 planes with those engines. The more accurate modeling sounds great, but will it affect normal flight operations in any major way for a plane built for XP10?

 

So far, I haven't noticed anything yet when flying a few v10 planes with those engines in the XP11 beta, but I usually start hot on the runway and don't spend much time fine-tuning prop pitch/fuel flow beyond just a basic cruise setting. Maybe the new modeling doesn't apply to planes saved in the v10 Planemaker.

 

The rotor improvements are interesting. Mast bump, yes! I just hope if Austin has been tweaking "settling with power" and VRS that he isn't making it kick in too aggressively. 

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I don't see your comments in the blog

 

Probably because its awaiting moderation.

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I was surprised to hear him mention "objected oriented" programming. I just assumed this was a common approach in the gaming industry. It is at least for general application development.  Good news indeed!

 

Bob

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I was surprised to hear him mention "objected oriented" programming.

In other words everything now is polymorphic, dynamically bound, and encapsulated :)

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In other words everything now is polymorphic, dynamically bound, and encapsulated :)

Who knows, everything may be statically bound :) Maybe we should see some of the snippets before we draw any conclusion.

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Clouds FPS improvement during the 11.00 run. Good!

Great - clouds murder my fps at the moment

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