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X-Plane 11 Beta 5 is out

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I was finally able to spend some time with beta 5 last night, and like others have noted, I took a fairly significant framerate hit.  In areas where I was previously getting 35FPS, I'm now getting 25FPS, and after about 20-minutes that suddenly plummeted to 10FPS.  Reloading the flight brought me back up to 25FPS.  I'm running Nvidia hardware on Linux.

 

I didn't bother reporting it partly because I didn't have the time, and partly because I'm sure Laminar has this well-documented by now.  (Edit: And now I see in a previous post that this will fixed in beta 6.)


I could use without the heat blur on the engines too, it was ugly in XP10, it's ugly in XP11 too

 

What's wrong with the heat distortion?  I always thought it looked quite realistic.

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Well, the one on DCS seems realistic to me.

The one on XP seems too cut off. And the smokes activating with X, what are those for? o_O

Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

i have never seen a puff following.  

 

It's not real obvious, just a small bit of exhaust from the engines. It's definitely something new in XP11, never saw it in XP10. When I first noticed it flying a plane with PT-6 turboprops in the beta, I thought I had somehow damaged the engines. Austin must have a smokey engine in his personal plane.  :wink:

 

I like the heat blur but could easily lose the smoke. This is another example of why we need more granular option settings like we had in XP10. 

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

Yea,

 

Entirely agree with the comments re smoke......the question is why?...LR really do need to establish a good sim base first, get it running and fully optimised before placing wanted or unwanted eye candy in and playing with engine data etc... IMO and yes some love this others do not see it as so important at this time..

 

This sort of thing does bother me in the fact that LR are on Beta 5 and not much has changed...clouds etc still look poor and the rendering needs looking at.....It make me wonder what the RTM will be like, I do hope things are much better by then so the sim becomes a force to be reckoned with...going forwards..

 

Cheers 

Heat blur is awesome  :wink: leave it alone

 

Also loving the heat blur.

Richard

7950x3d   |   32Gb 6000mHz RAM   |   8Tb NVme   |   RTX 4090    |    MSFS    |    P3D    |      XP12  

It's not real obvious, just a small bit of exhaust from the engines. It's definitely something new in XP11, never saw it in XP10. When I first noticed it flying a plane with PT-6 turboprops in the beta, I thought I had somehow damaged the engines. Austin must have a smokey engine in his personal plane.  :wink:

 

I like the heat blur but could easily lose the smoke. This is another example of why we need more granular option settings like we had in XP10. 

 

I had seen that smoke in the MD-80 or the 737 and it looked cartoonish , both exhaust was blowing the blue smoke which looked flat and 2d , heat blur is needed and i think it has been modeled. 

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

 

 

And the smokes activating with X, what are those for? o_O

 

Acrobatic and aerial maneuvers, like you see at an airshow.  Could make for some cool videos, especially if the camera is placed on the ground.

Acrobatic and aerial maneuvers, like you see at an airshow.  Could make for some cool videos, especially if the camera is placed on the ground.

 

 

Well, but at least on my computer the smoke trail barely lasts.

 

This is an example of the smoke (not the heat blur) on DCS

 

Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

Hey Rich,

 

Agree I too like the heat effect from the engines...it's the puffs of black smoke..that look well a bit unrealistic e.g. From the small jet aircraft....

 

I am sure it will all come good in the end...

Cheers

Neat video for sure


Hey Rich,

Agree I too like the heat effect from the engines...it's the puffs of black smoke..that look well a bit unrealistic e.g. From the small jet aircraft....

I am sure it will all come good in the end...
Cheers

 

I can do without smoke also - heat blur rocks brother

Rich Sennett

               

 

 


it's the puffs of black smoke..that look well a bit unrealistic

You're being too kind. The puffs need to be deleted completely. It's cartoonish and quite unprofessional of LR to even think of including this in-sim. What the heck were they thinking when they did this?

I agree. The puffs from engine and landing tires are just awful compared to the rest of state of art scene. I won't miss them at all if they just disappear in future XP11 

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

Does anyone else think that its absurd that for a platform that's needs attention right now on the big hitters - ground handling, clouds, performance issues, ATC etc. Austin is working on things like smoke puffs and tire model when "not moving" after 5 betas?!

 

I mean talk about losing sight of the forest for the trees. Shows a complete lack of understanding of what the users are really demanding. Its as if we're all granted access to Austin's "personal sim" instead of a mass market software built for users..

Anubhav Srivastava

Does anyone else think that its absurd that for a platform that's needs attention right now on the big hitters - ground handling, clouds, performance issues, ATC etc. Austin is working on things like smoke puffs and tire model when "not moving" after 5 betas?!

 

I mean talk about losing sight of the forest for the trees. Shows a complete lack of understanding of what the users are really demanding. Its as if we're all granted access to Austin's "personal sim" instead of a mass market software built for users..

 

It's been pretty much like that for 11 versions.

 

Now, to get to your point, while your reasoning is apparently correct (and I'm sure shared by many X-Plane users), it's afflicted by a typical flaw. The fact is, that Austin main job is indeed working on the flight model and some other internal things, so that's what he will do of course.

 

Improving clouds is the job of another team member (ok, Austin will probably contribute in writing a new weather engine, but that is a long term goal), improving ATC is the job of Chris Serio, improving performance is the job of Ben Supnik, etc.

 

All the "big hitters" you mentioned must be tackled by other team members (and they probably are being worked on right now; we know that improvements in clouds, performance, etc. have been mentioned in developer's blog).

 

You're right though on the ground handling issue (or more specifically, on the exaggerated weathervaning). That is indeed the job of Austin, and he should work on it with a high priority.

"Society has become so fake that the truth actually bothers people".

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