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windshearDK

Is there a way to increase VC resolution?

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First of all great job! It handles amazingly and I feel now I am a real 747 pilot :P 

 

Secondly I find it a bit hard to read sometimes the different screens etc, is there a way to increase the resolution? I know it might have a performance hit, but I am still curious to know

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Press SHIFT + O on your keyboard and use your mouse wheel to zoom in and back out and to move around the cockpit by moving the mouse, then reset to your preferred view and press SHIFT + O to cancel..

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Why not just hold "SPACE" while moving freely around the cockpit with the mouse, zoom in, zoom out at will and when done just release "SPACE"? This is why i don't understand why people use EZDOK and such. I wish X-Plane had such a great scheme implemented for its views.

 

Anyway, maybe your issue is related to low antialiasing or texture filtering settings in the video card?

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You are mainly limited by your own screen resolution. The VC only looks low res if you are zoomed out too much. The EICAS display is a fraction of your monitor area, and so EICAS resolution is effectively a fraction of your monitor resolution.


Why not just hold "SPACE" while moving freely around the cockpit with the mouse, zoom in, zoom out at will and when done just release "SPACE"? This is why i don't understand why people use EZDOK and such. I wish X-Plane had such a great scheme implemented for its views.

 

Anyway, maybe your issue is related to low antialiasing or texture filtering settings in the video card?

  :Confused: XPlane does have a much better view system. Right mouse click to look around IIRC. Scroll wheel to zoom. 

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I am using zoom 1 value. But I will zoom in more, just thought maybe there was a way to make things more readable

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Use wideaspectview in your fsx cfg file. Use a higher screen resolution. Set your max texture load to 4096. Use higher anti aliasing/anistrophic filtering. - David Lee

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No just use chaseplane and set as many view as you like.

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Hey Boaz,

I'm not sure what resolution or graphic equipment you're running but the VC graphics are razor sharp on my screen, I can't fathom them being more sharp short of sitting in the real cockpit.

I have a 55 inch 4k TV running with a GTX 970 just under 4K rez (can't remember the numbers but its just under 3840x2160)

 

I'm not sure if there was anything texture map wise that you could do to improve the sharpness....I think you have to work with higher resolutions with your graphics hardware/software.

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Actually, how sharp the cockpit graphics are in the new PMDG 747 was one of the first things that struck me when I bought it, but, if I need to view things better, I just hit space and roll the mouse wheel.

 

I can't be arsed with EZDOK and all that malarkey, principally because it buggers up the VC in several of my aircraft and it even stopped it displaying in one of my add-on aeroplanes (took me ages to suss out it was EZDOK doing that, and I let the developer know that was the case after I'd been emailing them about the issue). Good luck to those who like EZDOK, it is a cool product, but I don't get along with it so needless to say, I uninstalled it.

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Why not just hold "SPACE" while moving freely around the cockpit with the mouse, zoom in, zoom out at will and when done just release "SPACE"? This is why i don't understand why people use EZDOK and such. I wish X-Plane had such a great scheme implemented for its views.

 

Anyway, maybe your issue is related to low antialiasing or texture filtering settings in the video card?

Holding the right mouse button does exactly that in X-Plane! You can look around freely and zoom in and out, using the mouse wheel, at the same time! ;-)

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Even using 1024 resolution textures I can perfectly read the instruments, but I set 1x zoom factor and adjust my position accordingly to see the panel and outside.

I saw some people on youtube flying with a zoom factor to wide open, so unrealistic I don't understand why.

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Even using 1024 resolution textures I can perfectly read the instruments, but I set 1x zoom factor and adjust my position accordingly to see the panel and outside.

I saw some people on youtube flying with a zoom factor to wide open, so unrealistic I don't understand why.

With zoom at 1, ill can only see the pfd and ND and thats all on a 1440p monitor

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With zoom at 1, ill can only see the pfd and ND and thats all on a 1440p monitor

Not if you adjust your position a little bit. But sure you can't see the entire cockpit on a flat 2D screen.

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Yeah, you have to remember that when you're flying, you're only looking at a tiny bit of the actual deck. A lot of the sim crowd thinks you should be able to see ALL OF THE THINGS, so they set the zoom back to something absurd like 0.3, and then wonder why the graphics look weird (fisheyed and blurry).

 

Zoom should be somewhere between 0.8 and 1.0 (subject to your preference, but closer to 1.0 is ideal - I'm usually somewhere between 0.8 and 0.9), and unless you're using a monitor from the 90s, make sure you have WideViewAspect set to TRUE in your cfg.

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Running FSX in full screen mode gives way better resolution in comparison with window mode.

 

Regards,

 

Wim

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Running FSX in full screen mode gives way better resolution in comparison with window mode.

 

Regards,

 

Wim

 

Really?!

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Running FSX in full screen mode gives way better resolution in comparison with window mode.

 

Curious.  I always run my P3D windowed as I have 3 monitors and run other flight related aps (like EFB and/or AVSIM).

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Sorry my mistake. My window mode is set to 1920X1080 resolution and my full screen is set to 3840X2160 resolution in FSX. Monitor = 28 inch 4K.

 

Kind regards,

 

Wim

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.6 and .7 I find best for giving me a more realistic fish eye look, .8 and higher is zoomed far in. It helps me that I have a 42" lcd hdtv as my monitor! Biggest problem I find with a high zoom like .8 is your viewpoint travels back into the seatrest of most airplanes. I am on a tighter budget and had to buy the FSX version, so I am not one of the lucky P3D users that has a stationary virtual cockpit viewpoint - David Lee

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Zoom should be somewhere between 0.8 and 1.0 (subject to your preference, but closer to 1.0 is ideal -

 

I always use 1.0. Judging from YouTube videos, though, it seems that 1.0 users are in a minority, and I find it a real turnoff when watching FSX videos when the view is like looking though a camera with a wide-angle lens on. 

 

I may be wrong but I get the impression that FS pilots like to see all the windscreen and all the panel in the one view, but I think it's more like your car - you can look at the road, or look at the dashboard instruments, but you can't look at both together. I set my views by trying to match my eye position with the pilots eye position in F11 and zoom at x1. It works pretty well, I think.  I'm assuming that the F11 views are accurate in that respect, of course.

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I know what you mean, the pmdg 777 on my system has a problem where at a realistic zoom, the writing and instruments etc. on the first officers side become un readable so I have to zoom in really far over to the other side to be able to see. I've just got used to it. A great thing with the Airbus X extended is that someone created 4096 cockpit textures as a free addon, which was absolutely amazing and everything was sharp and no blurriness. Maybe this will happen for the PMDG aircraft, who knows. 

 

I can't argue though if it wasn't for PMDG i'd be still flying around with the orbit airlines!

 

Will

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.6 and .7 I find best for giving me a more realistic fish eye look, .8 and higher is zoomed far in. It helps me that I have a 42" lcd hdtv as my monitor! Biggest problem I find with a high zoom like .8 is your viewpoint travels back into the seatrest of most airplanes. I am on a tighter budget and had to buy the FSX version, so I am not one of the lucky P3D users that has a stationary virtual cockpit viewpoint - David Lee

There is nothing realistic about the fisheye look. Fine if that's your preference but it's nothing like the view in the real aircraft.

 

I find setting the view back a few clicks also improves the 747 view. It feels too far forward at the default position, almost on top of the glareshield.

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Yeah, you have to remember that when you're flying, you're only looking at a tiny bit of the actual deck. A lot of the sim crowd thinks you should be able to see ALL OF THE THINGS, so they set the zoom back to something absurd like 0.3, and then wonder why the graphics look weird (fisheyed and blurry).

 

Zoom should be somewhere between 0.8 and 1.0 (subject to your preference, but closer to 1.0 is ideal - I'm usually somewhere between 0.8 and 0.9), and unless you're using a monitor from the 90s, make sure you have WideViewAspect set to TRUE in your cfg.

I have lg ips led 22 inch monitor with 1920×1080 resolution and when using wideview option in fsx cfg file the view is not comftortable. When turn off the view is ok. Could you please advice the correct option for my monitor. Thanks

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