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FSW from a 3rd party perspective.

Featured Replies

  • Commercial Member
1 hour ago, barrel_owl said:

My two cents as Milviz user, which could turn into several tens dollars in the future, depending on your decision.


Just to give you an idea of the costs involved. A single programmer, working on a 1 year product, needs at least $10k-$15k just to put food on the table and pay the bills while practicing strict self denial. Never mind the cost of high quality 3D models and textures (can also go up to $20k +), sounds (not sure but also in the thousands) and flight modelling (not sure on this one either but depending on the calibre could well deserve thousands as well).

Take that up to 2-3 years for a high quality product and everything runs smoothly, the team members denying themselves a lot, and the business owner will have spent anywhere between $50k-$90k. Hope this helps to put things in perspective and why the developers prefer the freedom that they have right now. Any other business model effectively stymies 3rd party development simply because of the costs involved for high quality flight simulation.

Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

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11 minutes ago, Narutokun said:

Just to give you an idea of the costs involved. A single programmer, working on a 1 year product, needs at least $10k-$15k just to put food on the table and pay the bills while practicing strict self denial. Never mind the cost of high quality 3D models and textures (can also go up to $20k +), sounds (not sure but also in the thousands) and flight modelling (not sure on this one either but depending on the calibre could well deserve thousands as well).
Take that up to 2-3 years for a high quality product and everything runs smoothly, the team members denying themselves a lot, and the business owner will have spent anywhere between $50k-$90k.

Yes, I am perfectly aware of this. And this is why Milviz products have normally a price above the average. You do not need to convince me that quality has a cost. I am ready to pay it.  That's not the problem we are talking about here.

20 minutes ago, Narutokun said:

Hope this helps to put things in perspective and why the developers prefer the freedom that they have right now. Any other business model effectively stymies 3rd party development simply because of the costs involved for high quality flight simulation.

You call it 'freedom', I call it a dead platform (FSX). If this is a subtle way to suggest that Milviz will only support P3D in the future and/or only FSX versions with 32-bit, that's OK for me. It is your decision. I am not sure I will follow you on that path though. As I said, the flight simulation world is rapidly moving on, with or without DTG Flight Sim World. As a customer, I can only encourage you to look at everything that is changing at 360°. Whatever you decide, I sincerely wish you the best.

Filippo Nesi

  • Author
  • Commercial Member

Look at other business models like Star Citizens.  Do you think this community would be willing to pay for a $2000 aircraft?  I don't like that model at all.  Even War Thunder does work with 3rd party's now but that work is highly controlled and will cost 40-60$ for a rather simple aircraft. Fsx was truly unique. I don't think it's dead, but its not an attractive platform for me since its users are dwindling.  

Kevin

Kevin Miller

 

3D Artist and developer

  • Commercial Member
27 minutes ago, barrel_owl said:

You call it 'freedom', I call it a dead platform (FSX). If this is a subtle way to suggest that Milviz will only support P3D in the future and/or only FSX versions with 32-bit, that's OK for me. It is your decision. I am not sure I will follow you on that path though.

I was saying the devs need the freedom to continue with FSW in order to support it AND (very important) remain in existence. Wasn't making any suggestions at all (KC would give me a well deserved rap over the knuckles if I was daft enough to do that), just giving perspective to why the devs express concerns.

Jonathan "FRAG" Bleeker

Formerly known here as "Narutokun"

 

If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion

20 minutes ago, barrel_owl said:

Meanwhile, a good review from Mutley Hangar.

Thanks for posting. Worth reading if only to set proper expectations before jumping into FSW.

This article gives additional confirmation of the impressions I've had from following this forum: FSW is not the open, hobbyist platform that we had with FSX or earlier versions of MSFS. I think that's a shame. FSW = FS(X-1)

Barry Friedman

please read how Steam is "generous" for 3P Developers:

Quote

Valve announced it would allow 3D modelers to sell hats, skins, and items for games like Team Fortress 2, Dota 2, and CS:Go. In 2015, the company boasted that it had paid out $57 million to 1,500 contributors in 75 countries, a respectable achievement. But given that Valve only paid out 25 percent of the total, that means the company pocketed $171 million during the same period from the sale of those same goods.

recommend to read the article: Are Valve and Steam Helping PC Gaming or Hurting It?

https://www.extremetech.com/gaming/249519-valve-steam-helping-pc-gaming-hurting

Better enjoy the "Grey Market" while it lasts. In my conversations with mid-level managers of aircraft and avionics manufactures the unlicensed reproduction of their products has become a concern. 

2 minutes ago, KenG said:

Better enjoy the "Grey Market" while it lasts. In my conversations with mid-level managers of aircraft and avionics manufactures the unlicensed reproduction of their products has become a concern. 

But only if it harms their reputation or mis-represents their products. Otherwise it's seen as free advertising.

i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3

Well in one case G1000 training is big bucks for those who perform the training. Garmin provides specialized CBT for that training, but it seems there are other companies honing in with unlicensed products. 

  • Commercial Member
On ‎17‎/‎05‎/‎2017 at 11:24 PM, DTG_Aimee said:

Hi! Please contact [email protected] to get in contact with our Third Party team. Thank you for reaching out!

Hi Aimee!!!

 

Tank you for email. i contacted rappresentative of third party and we ll see if i can support FSW in my FlightControlReplay addon.

Now there isnt SDK in FSW. there Will be chance have an SDK managed and unmanaged ? And there will be chance sell add on out of steam shop?

Thank you Fabio

On 2017-5-18 at 5:41 PM, barrel_owl said:

Meanwhile, a good review from Mutley Hangar. Quite positive and encouraging, but, as usual there, very balanced and with no hype:
http://www.mutleyshangar.com/reviews/jess/bs-fsw/bs-fsw.htm

Not really an unbiased review, since Jessica already develops and publishes a ton of DLCs for Dovetail for FSX:SE and clearly wants to do the same for FSW

1 hour ago, fta2017 said:

Not really an unbiased review, since Jessica already develops and publishes a ton of DLCs for Dovetail for FSX:SE and clearly wants to do the same for FSW

I read it and thought it was pretty fair - given the vids and streams I;ve watched.

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

1GB DDR3 RAM? That typo needs to be corrected :smile:

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

  • 6 months later...

@Gibbage Now that your product is on Steam and you have been working with DTG for 6 months or so, do you still feel the same? Has anything in terms of revenue or profit margin changed? Has DTG been a good partner? What things still concern you?  I would like to hear your post-release feedback. 

Let me guess.... you want 64bit. 

Josh Daniels-Johannson

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