May 19, 20179 yr 1 hour ago, Elvensmith said: And £20 is a privilege price in return for a bit of trust - one assumes this will increase as the early access period advances and the final asking price could be double that! Frankly, I hope it is (and not just because I got my copy for free). Charging more than its current price would indicate that DTG hopes to make money on the sim itself, rather than the current practice of selling the game for very little and then getting your income from microtransactions (or, in the flight-sim equivalent, demanding huge cuts from other companies' DLC). James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
May 19, 20179 yr 6 minutes ago, J van E said: But still, FSW offers too less improvements and too many options aren't available. These are simple FACTS and have nothing to do with liking the sim or not or with having played the sim or not. Do you think there's a good reason why Dovetail takes one step at a time - or do you think it's because of ignorance? Edited May 19, 20179 yr by torium
May 19, 20179 yr Just now, J van E said: Right now I am basing my arguments on various video's (not just Matt's one which was worse than it could and should have been), posts on various forums and the "credible and sane" review that was linked on this forum. I have to add, come to think of it, that I left FSX years ago already for P3D and after that XP11 and Aerofly FS 2 so maybe I am comparing FSW more with P3D than vanilla FSX. But still, FSW offers too less improvements and too many options aren't available. These are simple FACTS and have nothing to do with liking the sim or not or with having played the sim or not. Facts are that you do not see this in FSX vanilla, which was your first argument. Prove I am wrong: In all my tests so far with different aircraft, different locations and different weather conditions at max resolution I always had a very good performance and absolutely no stuttering. I am not asking you to say "wow", because that was not my reaction either nor am I suggesting that this is anything close to a next generation simulator. I am only asking you to try it fairly and base your arguments on real experience instead of on speculations and questionable reports.
May 19, 20179 yr 13 minutes ago, J van E said: I left FSX years ago already for P3D and after that XP11 and Aerofly FS 2 I bought AeroFly FS2 on day 2 or 3 and I remember very well how it was bashed at and destroyed in few minutes last year by people who probably did not even take the time to set the joystick properly before flying and maybe had expectations to find a fully functional 747 in an early access product. Lot of people desperately screaming and publicly asking for a refund, as they had been swindled in a Ponzi scheme, after few minutes of testing. During the first weeks, the average rating on Steam was worse than horrible, then things slowly changed. Most users are today positive, although of course they are waiting for developments and adding inputs for constructive criticism. This is why I hardly waited any different reaction for FSW.
May 19, 20179 yr 57 minutes ago, Glynn said: Have you seen the SDK , Simconnect documentation etc ? Don't worry neither has Aerosoft, That's my main concern so far -- the possibility that, unlike with FSX, the ability to implement complex aircraft (including Aerosoft's Airbus line) will be entirely stripped from the new product. Kok's post had a striking observation: that DTG only approached the third-party development community a couple of weeks ago to find out what was needed in the sim for them to create add-ons, whereas they should have done so a year before. I think it speaks a little to DTG's naivety (or maybe their assumption that developing complex aircraft was no harder a task than developing another train add-on for their rail simulator product) that they didn't even seem to consider this an issue to be addressed until just before early release. The question here is what they will do about it; they have said they wanted the EA period to be only four months or less, but it would seem that adding the functionality Aerosoft (and, one would assume, other developers such as PMDG or FSLabs) would require could take far longer than that. Is Dovetail O.K. with that? James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
May 19, 20179 yr 32 minutes ago, torium said: Dovetail confirms:Jumping into Early Access, we put most of our emphasis on the plane models (since they're a core part of the sim experience) and I think (IMO, not company jargon) that they're some of the most delicious default models available in a sim. Huh ? the sim's environment is the core part. Weather, especially weather!, navigation aid, scenery, atc, etc. That needs to be corretct in the core, then you can throw in any flying object and it should be ok. This smells.
May 19, 20179 yr 20 minutes ago, barrel_owl said: Facts are that you do not see this in FSX vanilla, which was your first argument. Prove I am wrong: In all my tests so far with different aircraft, different locations and different weather conditions at max resolution I always had a very good performance and absolutely no stuttering. I am not asking you to say "wow", because that was not my reaction either nor am I suggesting that this is anything close to a next generation simulator. I am only asking you to try it fairly and base your arguments on real experience instead of on speculations and questionable reports. I don't think I said FSW had no improvements at all. Obviously having FTX Global as default textures and those nice looking cockpits are an improvement, to name a few. I was talking about such very basic options as changing the time or plane (or anything else) during a flight. Or starting from a parking spot. And I could buy it to try it, as was my initial plan, but that popping up autogen will spoil my day already and so will the small default LOD and obvious loading of textures. Or the long loading times. I am clearly spoiled by other sims. As I said in my previous post it could well be (and probably is) due to the fact that is has been years since I played FSX and instead of comparing FSW with FSX I am comparing it, not on purpose, with P3D. When you are used to being able to change absolutely everything within a few seconds or even while flying (like time of day and visibility in AFS2) the limitations that FSW has look bad and illogical. So yes, I could try it but I know now already I can't possibly like it. But my point had nothing to do with liking FSW or not. And in that regard I do think there is nothing wrong with basing my arguments on the facts I can read in various places.
May 19, 20179 yr 17 minutes ago, JDWalley said: That's my main concern so far -- the possibility that, unlike with FSX, the ability to implement complex aircraft (including Aerosoft's Airbus line) will be entirely stripped from the new product. Yep. I noticed that too. I don't know why they would remove something which is already supported in the engine - unless the point is, that it's not suppose to be possible in their simulator? They focuse on their simple prop planes, because their target base is people who fly those planes. No jets? Maybe they aren't interested in catering to the hard-core fan base? 5 minutes ago, Johan_Dees said: Huh ? the sim's environment is the core part. Weather, especially weather!, navigation aid, scenery, atc, etc. That needs to be corretct in the core, then you can throw in any flying object and it should be ok. This smells. Not to DTG. I really fear the reason why, the missing SimConnect and support for complex airlines (which support complex coding in C++) is stripped away. Also, there's no access to Scenery Library from within the sim. I mean, com'on - why remove that?? Unless, the point is that FSW is suppose to be a more 'arcade' like simulation (I know, contradictory) with many of the options of customizing and adding your own sceneries taken away - or at least made dificult to do. I don't know what to think. If past is prolouge, I'll be frank - DTG isn't really the company known for supporting and developing complex simulation products to begin with. The Early-Access/Alpha/Beta/In-Development simulator or whatever you want to call it has all the sign of a stripped down version of FSX. Also in terms of features and customization - also with regards to supporting 3rd party sceneries/aircrafts. That was 'just' my 2 cents... Sorry for the dystopic and dark visions, my friends... Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
May 19, 20179 yr Hi Aimee, There is a Dovetail Live Login in the FSW but when I try to get a new password it comes back saying it is on my way to my given e-mail. I am using the same e-mail "dovetailgames.net" uses to get in touch with me. I did it twice yesterday and I haven't gotten any e-mail to get the new password so far. I could register again but I would hate to loose my contact with dovetailgames.net as it has been so far. Please help. Thanks.
May 19, 20179 yr 1 minute ago, Anders Gron said: Yep. I noticed that too. I don't know why they would remove something which is already supported in the engine - unless the point is, that it's not suppose to be possible in their simulator? They focuse on their simple prop planes, because their target base is people who fly those planes. No jets? Maybe they aren't interested in catering to the hard-core fan base? Not to DTG. I really fear the reason why, the missing SimConnect and support for complex airlines (which support complex coding in C++) is stripped away. Also, there's no access to Scenery Library from within the sim. I mean, com'on - why remove that?? Unless, the point is that FSW is suppose to be a more 'arcade' like simulation... DLC a.k.a $$$ ? I think they made the mistake on betting on a lot of DLC. Thats their business model. For FS however, it floats a lot on freeware, thinkering and expanding by small companies. Most, not all, out of love.
May 19, 20179 yr Just took my first flight. I must say gang, this is looking VERY promising. Esp the flight dynamics and weather! I will look forward to further developments! Nice work! R Goodson
May 20, 20179 yr Well I have to say after a bit of overnight reflection, my finger is hovering over the "refund" button as regards this. Quite apart from the CTD on my attempted flight last night, there are a number of other features which don't agree with my style of gameplay. The "pause" button puts a mask over the game screen and you can't adjust any of the dials or switches unless the game is actually moving. Fine(ish) in a jetliner in smooth and level flight or a train sim when plodding uphill at 20 MPH, but not when trying to set the autopilot on a twitchy GA aircraft. No 2D panel - I was squinting at the screen trying to fathom out the autopilot, perhaps there's a way to zoom this in or call up a sub-screen but tiny buttons and dials are not very eyesight friendly - even on a 21" monitor. Under the hood it really just is FSX with a makeover but minus key features. There is nothing in FSW that I can't receive in FS9 or FSX with FS Global and FS Scene applied and in point of fact, considerably less. Yes, yes, I know this is early access and if it was any other developer I'd take that on board. However this is DTG, loved and loated equally among the train sim community for their "fire and forget" policy, lack of attention to detail or fixes but great at PR. The cynic in me has to wonder how come FSW suddenly appeared in its current state, a couple of months after the relative flop of Train Sim World. Quick cash grab for an ailing company, or mere coincidence? Feel free to try and talk me down from getting my money back but with X-Plane 11 also sitting on Steam that would be £20 towards the price of that.
May 20, 20179 yr 19 hours ago, Anders Gron said: I really fear the reason why, the missing SimConnect and support for complex airlines (which support complex coding in C++) is stripped away missing simconnect? Check this folders: https://ibb.co/cUs0Qv https://ibb.co/c5xpJF There are actualy 64 and 32bit versions of simconnect Zeljko Budovic
May 20, 20179 yr 5 hours ago, lodestar said: missing simconnect? Check this folders: https://ibb.co/cUs0Qv https://ibb.co/c5xpJF There are actualy 64 and 32bit versions of simconnect I know that. But there's no SimConnect Client installer (no MSI file supplied). Also, no Addon Menu within the sim and no exe.xml and dll.xml files anywhere.This leads me to believe, that there's (currently) no SimConnect support. Whether or not there will be, is another question/matter... Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
May 20, 20179 yr Commercial Member 41 minutes ago, Anders Gron said: I know that. But there's no SimConnect Client installer (no MSI file supplied). Also, no Addon Menu within the sim and no exe.xml and dll.xml files anywhere.This leads me to believe, that there's (currently) no SimConnect support. Whether or not there will be, is another question/matter... The SimConnect Server part is definitely there. AccuFeel uses SimConnect to function, you can activate the SimConnect log just like in the other ESP sims, and see it happening in FSW. Looking at the DLLs, they have quite a few more methods than there were in the past, looks like many interesting things will be possible (direct access to ATC, text and voice messaging, additional camera control, "Draw3DLines" and "Draw3Dtext", manipulation of scenery objects etc.) What is currently missing are the managed and unmanaged libraries for developers to use in their IDE to create addons that will be using the API. I suspect that only registered/licensed developers will get those, as "free" creation of addons and content is not allowed AFAIK. A developer could probably hack his way into the app right now, but that would mean breaking a few paragraphs of the EULA. Best regards LORBY-SI
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