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There is already a thread about add-on compatibility, but looking at my extensive spreadsheet of add-on's there are some treasured add-on's that may never be compatible, mostly because the developer has closed.

Some have already been mentioned, but to keep a complete list in one place they are here too.

  1. Dodo-sim Bell 206 - aptly named though Dodo-sim are I think hibernating rather than dead - the most dynamically accurately helicopter in FSX/P3D.
  2. Earth Simulations - ESI definitely gone, the best combined photo-scenery / autogen - far better than ORBX on a small scale but the autogen conflicts with ORBX.
  3. Real Air - also gone, some of the best GA singles and twins in FSX/P3D.
    "Realair already works in v4. There were videos showing the legacy running yesterday. The duke v2 uses a 32 bit sound gage which won't work for obvious reasons, but the aircraft itself will function fine"
  4. MilViz say they may not port the F15 or B737 (but not why not)
    "older products have outsourced code so they don't own it to recompile it in 64 bit."
  5. Razbam - absconded to DCS, Metroliner would be missed.

Any more to be concerned about?

Cheers
Keith

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Realair already works in v4. There were videos showing the legacy running yesterday. The duke v2 uses a 32 bit sound gage which won't work for obvious reasons, but the aircraft itself will function fine. Hopefully there will be some smart person that can figure out the sound gage. 

Milviz were on a twitch stream last night...... I believe a lot of the older products have outsourced code so they don't own it to recompile it in 64 bit. 

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The author of the sound gauge is updating it to 64 bit but he can't start working on it until the P3d V4 and FSW SDKs are released. 

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5 minutes ago, jabloomf1230 said:

The author of sound gauge is updating it to 64 bit but he can't start working on it until the P3d V4 and FSW SDKs are released. 

Good to know. I use their site to download that gauge when P3Dv3 was new and RA do not update their planes yet. With new gauge they works well

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There were discussions yesterday about the planes port over to v4 and the devs were saying that any birds which code isn't handled in XML will be very problematic and most likely not worth the effort. So there will be a whole bunch of products which will not be available in v4.

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Just a small update:

Real Air - Scout works fine except for the 32 bit sound gauge

Razbam - Metroliner works fine except for the 32 bit load manager and possibly cockpit sounds

PMDG Beech 1900 doesn't work as it's FS9, I'm pretty sure PMDG won't recreate this one...

Cheers
Keith

 

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On 5/24/2017 at 8:34 AM, jabloomf1230 said:

The author of the sound gauge is updating it to 64 bit but he can't start working on it until the P3d V4 and FSW SDKs are released. 

Can you provide info to track, such as his website?  Thx

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The excellent RV-7 from BayTower.  I have no idea if it's coded with XML or not. The developer is definitely gone since V1, but up until now, only the transponder needed to be commented out for it to work.

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I don't think the Milviz F-15 ever worked in P3D (well Perhaps V1) But the 737-200 did work in V3 and it will be a big loss if its not ported to V4. That's one of my favourites

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On 24.5.2017 at 1:18 PM, keithb77 said:

1. Dodo-sim Bell 206 - aptly named though Dodo-sim are I think hibernating rather than dead - the most dynamically accurately helicopter in FSX/P3D.

Dodosim is already working on a new - P3D v4 compatible - Bell 206: DodoSim Support Forum

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On 5/24/2017 at 5:34 AM, jabloomf1230 said:

The author of the sound gauge is updating it to 64 bit but he can't start working on it until the P3d V4 and FSW SDKs are released. 

Great news Jay please let us know when it releases and how to install!

Joe

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Shame about the Metroliner.

It sort of works...I get the flashing Power button, above the EHSI and none of the tricks I remember can clear it, also some instruments aren't working (torque, fuel) - I remember having similar problems in P3D2 but got round them.

Hopefully that is possible still. Maybe Bjoern's mods will help...

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Dodosim is already working on a new - P3D v4 compatible 

Strictly they say they will endeavour to make it 64-bit compatible ... but it's good news that they are active :)

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Earth Simulations

Good progress being made by Kevin et al on this :)

Cheers

Keith

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I would highly appreciate the Coolsky DC-9 to be updated to P3Dv4. That aircraft was never updated for any P3D version. Recently the developer showed a little bit of interest in updating, so lets hope.

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Alot fs2004 ai models,  for example htai models 

Not forgetting that tiny airport Heathrow. The busiest In the world...

 

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Milviz 737 will be upgraded. Not the f-15.  Charge of $5 applies, please see their statement on their sub forum. 

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On 6/6/2017 at 7:58 AM, keithb77 said:

Just a small update:

Real Air - Scout works fine except for the 32 bit sound gauge

....


Keith

 

Hello Keith:

 

I tried the LM method using an add-on file to my current location for the Scout in P3Dv3 (same as I did successfully with the Turbine Duke and Lancair), but it did not work. I had no VC and no aircraft model, so I assumed the files were just not compatible.  May I ask how you were able to get it to work?

This is my all-time favorite aircraft in any sim...

Thanks!

Kevin

 

EDIT:  I figured it out - there are two gauge files associated with the Scout that must be installed in the Prepar3D v4 Gauges folder for the aircraft to work. Once I added those in, everything worked perfectly!  Also, I don't think there is a custom sound gauge with the Scout like with the later RealAir aircraft - the flaps sounds worked fine and everything else could be heard as normal.

Very pleased, as I love this old aircraft and would always find myself gravitating back to it.

If anyone wants to install this via the LM-standard manner (using an add-ons file in your v4 Add-ons folder to point to where you have the Scout installed), the two gauge files that you must manually copy into the Gauges folder in P3D are RASScout07 and RASScout07_Radios.  Without those in the proper location, I had no VC or external model.

 

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Good news on both:biggrin:

In Greece so can't check but think I put the ra gauges in a gauges folder in the common add-on's.xml

Cheers

Keith

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As is read the Milviz 737 will be ported but not the Ferry thingie

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On 2017-06-06 at 5:15 AM, Anxu00 said:

The excellent RV-7 from BayTower.  I have no idea if it's coded with XML or not. The developer is definitely gone since V1, but up until now, only the transponder needed to be commented out for it to work.

The latest RV-7 installer works, as long as you replace or disable the transponder.

 

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21 hours ago, Bert Pieke said:

The latest RV-7 installer works, as long as you replace or disable the transponder.

 

Did you try Bert?  Mine is v01-06-08 so the latest, as far as I can see.  When I installed it in and do the wing fix, the wing would disappear the moment I do anything, I did disable the GTX transponder, and the plane loads but the wing keep disappearing.

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3 hours ago, Anxu00 said:

Did you try Bert?  Mine is v01-06-08 so the latest, as far as I can see.  When I installed it in and do the wing fix, the wing would disappear the moment I do anything, I did disable the GTX transponder, and the plane loads but the wing keep disappearing.

What "wing fix"?

I got a new copy v01-06-08, installed it, changed the transponder and that was it!

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I couldn't believe it at first, but the Baytower RV7 does work!  Right after V4 dropped, I installed it in P3Dv4, saw all the DLL files it uses, then just uninstalled it because I assumed those DLLs would be important. 

Apparently, they are not.  :smile:

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10 hours ago, Bert Pieke said:

What "wing fix"?

I got a new copy v01-06-08, installed it, changed the transponder and that was it!

Ok, so apparently there are two v01-06-08 ;-)  After I ran the Flight1 instealler and got the installer extract, I then run it and it installed. I Then run the BayTower Config tool, and under the DirectX tab, check the box called "fix missing wing"  which them copy the lic file. So far so good, then I disabled the GTX transponder in the panel.cfg, the plane loads fine, and then when click else where in the VC, the wing disappears.  I don't have this problem with the P3Dv3, only with P3Dv4.  I will redownload the F1 wrapper from the BayTower site and try again.  But if you had it working and fly fine, I don't see why mine would be different.

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