June 15, 20178 yr I honestly do not understand what exactly is updated in terms of the ugly looking runway texture !? just ran fsdt updater and the runways at all fsdt airports still look the same ugly way. Carsten U
June 15, 20178 yr Same here, nothing has changed... hope this gets fixed soon. Flying at night looks horrible now. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
June 15, 20178 yr Commercial Member 7 hours ago, AirCanada235 said: Pssssst - Your support is HUGELY lacking!!! But I am sue you already know this as it is common place within our community That's not the case, and this is easily proven by the fact that, so far, EACH and EVERY issue reported on our forum has been promptly fixed with Live Update. And really: "lacking" ? Since we started the FSDT forum, in late 2007, I replied to more than 25.000+ users question. That's more than 70 support replies per day, including weekends. Facts (the actual updates for issues, sometimes released just *hours* after they have been reported) and the mathematics of the actual quantity of support offered, doesn't agree with your own idea of what is "common place". Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
June 15, 20178 yr Commercial Member 6 hours ago, RTK1972 said: I honestly do not understand what exactly is updated in terms of the ugly looking runway texture !? just ran fsdt updater and the runways at all fsdt airports still look the same ugly way. This thread was about KLAX and, KLAX really needed an update, because IT USED TO look like in the first screenshot, but it's not like that anymore with the latest Live Update. I agree that KLAX didn't look very good, which is why it was fixed immediately. Then, someone suggested that CYVR and KIAH had the same problem. While this is not correct, because the problem wasn't *nearly* the same, and I personally thought that looked just fine as they were, since it's being said that "customers are always right", we updated them too, to tone down the normal maps to be less strong. With same ugly way", are you saying you still see the SAME texture at KLAX, exactly like in the first posted screenshot, and you don't see ANY difference at KIAH or CYVR ? Or, are you saying that, although the textures ARE different (indicating you have the latest update), but you STILL don't like them ? Because, in this case, I might start questioning either your settings, or the simple fact you are so accustomed to an unrealistically flat texture at night (the sim never supported normal maps at night before), that you find something more real and correct "ugly", just because it's new. Just to be sure, this is what KIAH looks like now: http://www.fsdreamteam.com/download/KIAH_night_ok.png This is CYVR: http://www.fsdreamteam.com/download/CYVR_night_ok.png This is KLAX: http://www.fsdreamteam.com/download/KLAX_night_ok.png They are all different, sure, but none of them can be called "ugly". Do you see the same thing ? If no, it means there must have been some problem with the Live Update, possibly your local update server (we use the Cloudflare network of 115 servers around the world), might still have the outdated file, but I assure you these are the files which are online now and what the Live Udpate will download. Have you noticed if it was downloading the update textures for these airports ? EDIT: A note about CYVR: this scenery is very different, since it creates textures with the installer. For this reason, CYVR is the only scenery that cannot be updated (yet) with the Live Update so, you either download the installer again or, if you wait later today, we'll post a link on our forum to download the updated texture,. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
June 15, 20178 yr I think the majority of Simmers appreciate your efforts virtuali and enjoy FSDT scenery. P3D v4 is a different animal new lighting features and 64bit and I have no doubt most sceneries need some form of adaptation. I'm certainly no expert and not smart enough to be a developer so I cannot possibly imagine how hard it is to keep up with all the existing platforms, and keep up with everyone's demands. I fly tube liners for a living so when I do get time at home to jump on the SIM for I quick jaunt I enjoy every minute of it and its developers like you that make it worth while and enhance this pleasure. All ready I'm seeing Dynamic Lighting tweaks for V4 so its just the beginning, we have a long road ahead of us tweaking for perfection. IM
June 15, 20178 yr 1 hour ago, virtuali said: This thread was about KLAX and, KLAX really needed an update, because IT USED TO look like in the first screenshot, but it's not like that anymore with the latest Live Update. I agree that KLAX didn't look very good, which is why it was fixed immediately. Then, someone suggested that CYVR and KIAH had the same problem. While this is not correct, because the problem wasn't *nearly* the same, and I personally thought that looked just fine as they were, since it's being said that "customers are always right", we updated them too, to tone down the normal maps to be less strong. With same ugly way", are you saying you still see the SAME texture at KLAX, exactly like in the first posted screenshot, and you don't see ANY difference at KIAH or CYVR ? Or, are you saying that, although the textures ARE different (indicating you have the latest update), but you STILL don't like them ? Because, in this case, I might start questioning either your settings, or the simple fact you are so accustomed to an unrealistically flat texture at night (the sim never supported normal maps at night before), that you find something more real and correct "ugly", just because it's new. Just to be sure, this is what KIAH looks like now: http://www.fsdreamteam.com/download/KIAH_night_ok.png This is CYVR: http://www.fsdreamteam.com/download/CYVR_night_ok.png This is KLAX: http://www.fsdreamteam.com/download/KLAX_night_ok.png They are all different, sure, but none of them can be called "ugly". Do you see the same thing ? If no, it means there must have been some problem with the Live Update, possibly your local update server (we use the Cloudflare network of 115 servers around the world), might still have the outdated file, but I assure you these are the files which are online now and what the Live Udpate will download. Have you noticed if it was downloading the update textures for these airports ? EDIT: A note about CYVR: this scenery is very different, since it creates textures with the installer. For this reason, CYVR is the only scenery that cannot be updated (yet) with the Live Update so, you either download the installer again or, if you wait later today, we'll post a link on our forum to download the updated texture,. Thanks for your reply. I think we are all talking about that kind of runway and surrounding textures. here KLAS: Carsten U
June 15, 20178 yr This was the ground texture that I was talking about earlier in the thread.https://1drv.ms/i/s!AvLFfjIql7bqoe4nca_n2C2hxgziMg The taxiway is fine, but I thought the ground textures were a blotchy. I did change from High to Ultra texture resolution, and that helped a bit. I still look at it and think that the colors look "blotchy" and out of place compared to the taxiway and runway texture's higher looking quality. I'm still happy with KCLT. Derek RogersPC Specs: Intel i7-4790K 4.6GHz : 16GB RAM : GTX 970 4GB
June 15, 20178 yr Author This topic seems to be getting out of topic. The intent was to see if my problem was a individual or perhaps a wrong Anti aliasing setting, giveb that in Avsim the community is larger than the one at the FSDT forum I posted here because I could get a quick response from a fellow poster. Now we are getting into a conversation that has nothing to do with the original post. I for one own several FSDT airports and I am happy with each one of them. Follow me on : Instagram See my Trailer: A Year Of Flight
June 15, 20178 yr I must admit the new Kmsp runway and taxi textures are perfect with the dynamic lighting. im
June 15, 20178 yr Commercial Member 1 hour ago, RTK1972 said: Thanks for your reply. I think we are all talking about that kind of runway and surrounding textures. here KLAS: I don't think anybody else here was discussing about the surrounding night textures at KLAS. Based on the first post of this thread, which refers to KLAX, it clearly show a very specific problem with the detail normal maps, which KLAX use, and it was originally made for daylight, since when KLAX was made, the sim simply didn't show normal maps at night. With the appearance of Dynamic light, now the normal maps show up even at night and, since the airplane landing lights hit the ground at very low angle, the normal maps become more visible. In this case, they needed to be toned down a bit, which is what we made for the KLAX fix. Then, someone added the "same" problem happened at KIAH and CYVR. While I don't considered to be nearly as bad, we nevertheless toned down the effects. KLAS, instead, is an entirely different issue. The scenery doesn't use ANY normal maps at night, so (apart from the landing light cone) it's entirely unaffected by the dynamic lights. From your screenshot, it seems you are just complaining a supposedly bad quality of the whole scenery ground textures at night, which doesn't have anything do to with this thread and doesn't have anything to do with what we fixed for the other sceneries, which were the details normal maps, which KLAS doesn't use to begin with. First, as you can see from this screenshot: http://www.fsdreamteam.com/download/KLAS_night.png While the scenery is surely not as good as KCLT (it has been made 8 years ago), it's not nearly as bad as in your screenshot so, there must be something in your settings which is different, like the texture resolution or, more likely, the setting in the Lighting panel. My settings are all default: HDR On Brightness 1.10 Bloom 1.00 Saturation 0.80 Maybe you raised the brightness or the saturation ? The sim graphic engine doesn't have the same resolution in the shadows and textures use DXT1 lossy compression (they would take 6x the space in VRAM if they didn't), so there are some color artifacts, which are NOT present in our original texture, but are caused by the compression and, if you raise the brightness or the saturation, they will be more obvious. But my screenshot doesn't look nearly as bad as yours, because even the resolution seem to be worse, not just the color artifacts due to compression. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
June 15, 20178 yr Commercial Member 51 minutes ago, Iceman2 said: I must admit the new Kmsp runway and taxi textures are perfect with the dynamic lighting. im Of course, and KCLT runway and taxi textures looks very good too, because these sceneries are new, and made taking into account P3D V4. See this comment on our forum from Rob Ainscough, a very well known P3D tester, and hardware configuration expert: http://www.fsdreamteam.com/forum/index.php/topic,15785.0.html Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
June 15, 20178 yr 11 hours ago, captain420 said: What about KIAH and the other airports, have they been updated to? In my opinion, none of the airports are 'updated' but only the installer has been revised to install into v4 using the SDK addon method. Each of the locations has minor differences depending on how old they are, KIAH was updated a few years ago and is one of the newer ones. I believe FSDT will be fixing things that are broken first, like how dynamic lighting works (hope to see KMEM fixed next), and then eventually provide micro updates via live update for all products. This is a good thing, get the installer up to speed first, deal with the issues second, and execute and update schedule third. This way we get a product as soon as practical. Dan Downs KCRP
June 15, 20178 yr I just wanted to chime in and say after all the negativity that Umberto was facing from some in here, I have to say that to me it seems that he does what he does with a passion. No reason to talk down to him. He is one of the quickest developers when it comes to changing his scenery to the new standards. Others still lag weeks behind. So show some gratitude, guys. If this was a German Airportsteam Airport you'd have to wait years until something gets done.
June 15, 20178 yr 1 hour ago, Farlis said: I just wanted to chime in and say after all the negativity that Umberto was facing from some in here, I have to say that to me it seems that he does what he does with a passion. No reason to talk down to him. He is one of the quickest developers when it comes to changing his scenery to the new standards. Others still lag weeks behind. So show some gratitude, guys. If this was a German Airportsteam Airport you'd have to wait years until something gets done. +1
June 15, 20178 yr 1 hour ago, Farlis said: I just wanted to chime in and say after all the negativity that Umberto was facing from some in here, I have to say that to me it seems that he does what he does with a passion. No reason to talk down to him. He is one of the quickest developers when it comes to changing his scenery to the new standards. Others still lag weeks behind. So show some gratitude, guys. If this was a German Airportsteam Airport you'd have to wait years until something gets done. Good Post Farlis.. this is why I mentioned KMSP textures are good with V4 and it's because it was made for it. So there is hope for other sceneries. FSDT will nodoubt perfect their sceneries to V4 in the future but at lest they quickly adapted the installers for use almost the day LM released the product and I get to use the airports now. Again well done FSDT
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