July 6, 20178 yr Good Morning A2A Accufeel Flight1 GTN 750 PMDG 737 NGX Aerosoft AIRBUS 318/19/20/21 FS Global Ultimate - Next Generation FTX DOWNLOAD PDF Kneeboard : A programmer who passes the available 64-bit code Some aircrafts by Milviz, B55 Simstarter Ng FSCaptain SupertrafficBoard Regards. Saludos: José Luis Orte Gracia
July 6, 20178 yr Orbx Airports Aerosoft CRJ Aerosoft A320/A321 Taxi2Gate Airports Quality Wings 787 PMDG 747-8 Expansion pack Flightbeam's Auckland International FlyTampa's Las Vegas And so much more....so much to look forward to. ☺ Anthony A. Moise
July 6, 20178 yr I'm waiting for people to stop opening topics on ai models not working 😁 and how they can't get their system to work after hastily installed v4 on a system riddled with malware and junk and by copying any old folder into v4 and expecting it to work. Oh and the Fsl and NGX once they sold enough copies of the 744 and aerosoft Frankfurt after they sold enough copies of the Bronco (a best seller surely)
July 6, 20178 yr 13 minutes ago, Quasar07 said: SupertrafficBoard That works you just have to edit one line in your Prepar3D.cfg.
July 6, 20178 yr If I know, but are getting a specific version for p3dv4. I put it in your forum Regards, http://www.supertrafficboard.com/ Saludos: José Luis Orte Gracia
July 6, 20178 yr Water water water.... when O when are we going to get realistic water COLORS (COLOURS)... I'm really annoyed when flying over nicely crafted land only to have the immersion blown away with HIDEOUS unnatural looking BRIGHT SOLID INK STEROID BLUE water everywhere !!!!!!!!!!!!!!!!!! WHY does no one do something about it ? aero
July 6, 20178 yr Waiting also for Lockheed Martin to fix the YEARS and YEARS old fault (originally FSX) with the problem of the Autopilot and GPS / FMS not functioning properly. If these bugs were fixed by LM in P3D then 3rd party aircraft developers would release better functioning aircraft and would not have to resort to trying to make workarounds that they're not really capable of. aero
July 6, 20178 yr 37 minutes ago, tooting said: ...copying any old folder into v4 and expecting it to work don't knock it till you've tried it. I just installed approx 150 payware and freeware sceneries into p3dv4, and I havent had a single showstopper, nor loss of frames. and they look better than they ever have.
July 6, 20178 yr Gtn750 VoxATCv7 Majestic Q400 :( NGX Any native v4 uk airfields (I can dream I know!) Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
July 6, 20178 yr I'm waiting for GTN 750/650, REX Texture Direct & Soft Clouds, PDF Kneeboard (but that will never happen), FTX Vector, Aerosoft CRJ/A330, FSLabs A320, PMDG 747-8, 737 and most importantly... QualityWings 787! ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
July 6, 20178 yr 9 hours ago, MatthewS said: Autogen houses and trees that are not comically overscaled! But LM would seem to think "realism" is not important :( http://www.prepar3d.com/forum/viewtopic.php?f=6317&t=123254 I agree. It's always been a complete immersion killer, and has made proper height judgement impossible and completely unrealistic. According to the SDK the buildings are automatically generated. Residential buildings for example are randomly generated as 1 and 2 stories and completely out of scale (this has been a problem since ages in FS as we all know). The size of autogen trees however is determinded by the scenery creator. Larger trees fill out more and makes the forest look more dense. And since the autogen houses are oversize, the trees have to "match" because if trees with proper scale where used the buildings would look even more oversized. I think the trees are actually (mostly) properly scaled but for the above reasons look to large. So I blame the Buildings :) (Sorry for bad English)
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