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4.1 release notes

Featured Replies

22 minutes ago, OzWhitey said:

 

Hey Sethos, 

I fly photoscenery probably 90% of the time, usually 25cm per pixel super-hires tiles. P3D v4 is just beautiful with photoscenery (particularly once you add some enviromental tweaks). I seem to remember my first impression was that v4 was sharper than V3, once my shader cache settled down on the second flight.

So it definitely should not be a blurry mess, it is just so much nicer than FSX.

If your experience is terrible, there must be a technical problem. I'd clear the shader cache, check the settings, make sure the scenery you're using is quality and I'm sure that there must be more things you can do. Again, I've got literally hundreds of hours of photoscenery time with this sim, and I love it.

 

Photoscenery is shown at a lower LOD level now in V4. Beau has explained that at the LM forum.

To see the same sharpness you have to set the LOD slider 2 notches up , which is very demanding on your GPU.

In my case I have it at Ultra ( 5.5 ) instead of High ( 4.5 ) in V3. So a little less performance for a little less sharpness in the distance.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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1 hour ago, vgbaron said:

Fixed intermittent issue with autopilot glide slope

That might be one very important fix...I'll be very interested in trying it out.  Apart from that, some API fixes are interesting (they really need to work on the weather API, though).  4K VC texture support will be nice.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

10 minutes ago, Sethos1988 said:

Do you have any screenshots of that, that aren't taken at crazy altitudes? Because I've yet to see some photoscenery in V4 that wasn't a disappointing sight. 

photoscenery%20hi-res_zpsgkebxb4n.jpg

This is a crop of a test shot I took a little while back, while building High Valley Airpark in Suches, Georgia. Please ignore Microsoft's ugly brown runway in the wrong place, that's part of what I was fixing!

If you look at the right side, you'll note a diagonal line separating the super-sharp scenery (look how well they've mowed that grass!), from some lower-res stuff, which does look muddy at this altitude (look at the road, for example). 

The photoscenery on the left is at least 25cm per pixel, and I think this was optimised prior to resampling. It looks pretty good, even when you're out of the plane.

I'd always like sharper photoscenery - it can't be too sharp! - but P3D v4 has been great for this so far.

 

Cheers,

 

Rob

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

5 minutes ago, GSalden said:

Photoscenery is shown at a lower LOD level now in V4. Beau has explained that at the LM forum.

To see the same sharpness you have to set the LOD slider 2 notches up , which is very demanding on your GPU.

In my case I have it at Ultra ( 5.5 ) instead of High ( 4.5 ) in V3. So a little less performance for a little less sharpness in the distance.

Well, you may need to set sliders to the right, but that's hardly a problem with the program. I wouldn't know, I don't think those sliders have ever been to the left, I'll trust you if you tell me they move that way! :)

Btw, I'm running LOD full right in VR with 2.0 supersampling, yes that's a real GPU test but a modern top end card copes fine.

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

1 hour ago, vgbaron said:

VR can be disabled with the   "LoadVirtualReality" Prepar3D.cfg option

Thanks, saved my day!

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

8 minutes ago, OzWhitey said:

Well, you may need to set sliders to the right, but that's hardly a problem with the program. I wouldn't know, I don't think those sliders have ever been to the left, I'll trust you if you tell me they move that way! :)

Btw, I'm running LOD full right in VR with 2.0 supersampling, yes that's a real GPU test but a modern top end card copes fine.

You’re probably not a multi monitor view flyer then..

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

18 minutes ago, OzWhitey said:

 

This is a crop of a test shot I took a little while back, while building High Valley Airpark in Suches, Georgia. Please ignore Microsoft's ugly brown runway in the wrong place, that's part of what I was fixing!

If you look at the right side, you'll note a diagonal line separating the super-sharp scenery (look how well they've mowed that grass!), from some lower-res stuff, which does look muddy at this altitude (look at the road, for example). 

The photoscenery on the left is at least 25cm per pixel, and I think this was optimised prior to resampling. It looks pretty good, even when you're out of the plane.

I'd always like sharper photoscenery - it can't be too sharp! - but P3D v4 has been great for this so far.

 

Cheers,

 

Rob

While I appreciate the shot, I was thinking something that actually displays real-use cases of flying, looking down and out into the horizon, seeing how it handles photoscenery. Being right on top and looking straight down is about the very best conditions you can give P3D's somewhat shaky rendering engine. Stuff like sitting at an airport and looking at nearby mountains ala Jackson Hole.

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

20 minutes ago, Sethos1988 said:

While I appreciate the shot, I was thinking something that actually displays real-use cases of flying, looking down and out into the horizon, seeing how it handles photoscenery. Being right on top and looking straight down is about the very best conditions you can give P3D's somewhat shaky rendering engine. Stuff like sitting at an airport and looking at nearby mountains ala Jackson Hole.

 on my older rig in P3D v4 - the mountains and scenery 10+ miles away are super blurry.  We're stuck with LOD from FSX days really.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

17 minutes ago, GSalden said:

You’re probably not a multi monitor view flyer then..

Hmm, not for a while, probably back in early P3D v3 days since I did that. I thought high LOD worked OK? Probably depends where your other sliders are, a lot of toher sliders are definitely full left, I've just always kept LOD on max at all cost, because I like sharp photoscenery.

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

3 minutes ago, OzWhitey said:

Hmm, not for a while, probably back in early P3D v3 days since I did that. I thought high LOD worked OK? Probably depends where your other sliders are, a lot of toher sliders are definitely full left, I've just always kept LOD on max at all cost, because I like sharp photoscenery.

The most important is that you are happy . Nothing else matters.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

1 minute ago, GSalden said:

The most important is that you are happy . Nothing else matters.

I'll be happy when y'all get off the internet so that I can download 4.1 at a decent speed! :happy:

2016 Happiness = sharp and smooth 

2017 Happiness = VR, so not exactly sharp, but sort of smooth on a good day!

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

A thousand fixes but not the three that I was praying for. Oh well.... maybe next update. Looking at the bright side, v4 is still an awesome sim.

MSFS

31 minutes ago, Sethos1988 said:

While I appreciate the shot, I was thinking something that actually displays real-use cases of flying, looking down and out into the horizon, seeing how it handles photoscenery. Being right on top and looking straight down is about the very best conditions you can give P3D's somewhat shaky rendering engine. Stuff like sitting at an airport and looking at nearby mountains ala Jackson Hole.

Ok, I don't have many screenshots where I am right now, but I did find this from when I was testing mesh (Tusquitee Landing, Georgia, btw, test shot rather than artistic). Clear skies, so you can see the distant hills pretty well. I'm happy with the vegetation detail out to the horizon, but here's the pic and you can decide for yourself. Regardless, I wouldn't call it a blurry mess!

Tusquittee_zpsxrsuvyph.jpg

 

 

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Photoscenery renders very well in P3D v3.3.5 on my PC (apart from one or two locations where patches of the highest resolution textures are slow to load).

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Just now, Christopher Low said:

Photoscenery renders very well in P3D v3.3.5 on my PC (apart from one or two locations where patches of the highest resolution textures are slow to load).

But we're talking V4 specifically. 

And thank you OzWhitey but I can't make any judgement from screenshots that small. Thank you for indulging me though. 

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

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