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Netherlands TrueEarth for FSX and P3Dv1,2,3 delayed indefinitely

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Posted (edited)

I was surprised that they would even consider it in the first place..

There have been many questions like: "what is the benefit of 64 bit over 32 bit"... well here is one answer..  :wink:

Edited by Bert Pieke
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Indeed. Was actually surprised too.
It's an understandable and reasonable decision.

There's no need in investing too much work in the legacy platforms, IMO.

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Posted (edited)

I am still using P3D v3.4, but my opinion is that they should abandon any idea of releasing 32bit versions of TrueEarth products. Cut down versions of software have never been of much interest to me, so I will be upgrading to the 64bit version of P3D when the time is right for me to start purchasing TrueEarth scenery packages. This will also reduce the length of time that we all have to wait for P3D v4 versions of TrueEarth UK and Ireland :wink:

Edited by Christopher Low
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Posted (edited)

FSX , what is that ? 🧐

Just kiddin’ ... Me too I was surprised they ever considered a non P3Dv4 version..

Edited by GSalden
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Is normal... because with this scenery, it isn't easy to have a good fps with linners on a standard computer in 64bits... then a conversion in 32 bits seem as a non-sense.

Sorry for the simmers "Nostalgics of Fsx" because this group was the cause of a very very long inertial transition**, (many years), to evolution for better sceneries and addons. The future is clearly in 64 bits and only in 64 of more...

I keep mine fsx to have some incompatible addon's... but 98% of mine flying time, I'm in 64 bits... And enjoy... No more OMs is a dream !

** encouraged by marketing, of course...

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The reality is that the 32-bit arena of simming is an ever-shrinking market. Developers are being restricted by making backwards compatible software, whether through techniques and tools, or the time spent on 32-bit development when it could go on 64-bit products instead. I took the plunge to move from FS9, straight to P3D v4 and have been blown away by the detail and immersion (as well as the cost of replacement add-ons).

A watered down version of TrueEarth makes no-one happy. It wouldn’t be anywhere near as detailed or rich as the current TE Netherlands version is and OOMs would be certain to occur every flight. The rest of us using P3D4, AFS2 or XP11 are made unhappy as we have to wait longer for the next TrueEarth area.

In short, 32-bit simmers, let my developers go!   😄

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I don't think that the 32 bit flight sim market is shrinking that fast. Many users can't upgrade because their hardware is too weak to properly support P3d4 and XP11. Others have too much invested in add-ons that run only on FSX. I think that the real reason that ORBX is prioritizing 64 bit sims is that it is easier for them to support fewer flight sim platforms. 

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Guys lets face the fact that Orbx is pushing the boundaries with this new technology.  A 32 bit sim cannot handle that volume of scenery detail without exceeding the 4 GB VAS limit.

It is not a "business decision" but a technical limitation.

They tried, and could not make it work.. seems totally plausible to me.

No conspiracy theories required :wink:

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To me this kind of underlines the sadness and horrible timing of the demise of Flightsim world, which would have been a nearly perfect platform (with a few changes) to step into this breach.....

Such a shame.

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3 hours ago, HiFlyer said:

To me this kind of underlines the sadness and horrible timing of the demise of Flightsim world, which would have been a nearly perfect platform (with a few changes) to step into this breach.....

Such a shame.

You are way wrong.

Flightsim is advancing and the future is 64 bit.  Everybody still holding on to their 32 bit Flightsim will not be able to keep up.  

Older hardware will not be good enough anymore with new developments and new features which will use more memory and cause more cpu load.

There is no shame , there is a bright future for the Fs platforms...

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12 minutes ago, GSalden said:

You are way wrong.

Flightsim is advancing and the future is 64 bit.  Everybody still holding on to their 32 bit Flightsim will not be able to keep up.  

Older hardware will not be good enough anymore with new developments and new features which will use more memory and cause more cpu load.

There is no shame , there is a bright future for the Fs platforms...

I believe he is referring to the recently denounced FSW platform (which was 64 bit) rather than the "world" of flight sim.

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22 minutes ago, murry94 said:

I believe he is referring to the recently denounced FSW platform (which was 64 bit) rather than the "world" of flight sim.

If that is the case than my apologies.

The Flightsim World to me are all Flightsims together ....

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4 hours ago, GSalden said:

If that is the case than my apologies.

The Flightsim World to me are all Flightsims together ....

In that case you shoudn't use capitals 😋

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9 hours ago, HiFlyer said:

To me this kind of underlines the sadness and horrible timing of the demise of Flightsim world, which would have been a nearly perfect platform (with a few changes) to step into this breach.....

Such a shame.

What breach exactly? And how come nearly perfect? I don't think I understand what this has to do with Orbx not creating TrueEarth for 32 bits platforms.

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Just out of curiosity, If the TrueEarth series contains it's own LC and Vector could I not just install Global and the current TrueEarth Netherlands? Currently I have all the regions, LC, Global, Vector, etc. and of course TrueEarth Netherlands sits on top of everything. I'm thinking all that bloat would not be necessary IF I were just to fly in the Netherlands.

I understand of course that if I install only those two products that the rest of the world would only be affected by Global scenery, however as each iteration of TrueEarth gets installed, I can add those and have a new area to fly in (eventually there may even be global coverage over the years).

For example, Lets say there TrueEarth Germany exists, wouldn't installing OPENLC Europe, Vector and Germany North/South region become redundant? Thinking I could save some space that way and perhaps cut down on the scenery loading time.

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If you know where you want to fly.. yes you can cut down the scenery packages.  If you have the disk space, you can leave them installed, but deselect them in the Scenery manager.  That way they do not get loaded.

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Posted (edited)
Quote

For example, Lets say there TrueEarth Germany exists, wouldn't installing OPENLC Europe, Vector and Germany North/South region become redundant?

If you only wanted to fly in Germany, then yes.....you are correct. I am interested in the TrueEarth UK, Ireland and Netherlands products for P3D, but I have zero interest in any of the landclass based stuff like Global or Vector.

Edited by Christopher Low

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1 hour ago, Christopher Low said:

If you only wanted to fly in Germany, then yes.....you are correct. I am interested in the TrueEarth UK, Ireland and Netherlands products for P3D, but I have zero interest in any of the landclass based stuff like Global or Vector.

That's what I was thinking. I don't mind just flying in the Netherlands at the moment, as they expand their TrueEarth product line there would be more areas to fly in without having to install any LC or Vector. IMO I think it would be better on framerates just with TrueEarth and Global alone (assuming of course Global is still a pre-requisite at the moment).

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Posted (edited)
22 minutes ago, AAN1718A said:

IMO I think it would be better on framerates just with TrueEarth and Global alone (assuming of course Global is still a pre-requisite at the moment).

I don't think it will be better on the frames. It will mainly save you disk space. It may be better on the frames near borders though (when OpenLC and Vector are actually being used). But anyway, OpenLC and Vector and Global are all completely surpressed and not used when flying over TrueEarth scenery.

And Global isn't a pre-requisite for TrueEarth: I do have it installed but only because it makes the borders look better: the borders of TrueEarth are very sharp and there zero coverage in the bordering countries: seeing default scenery across the borders is utterly awful. 😉

So, if you plan to fly in TrueEarth only you might as well uninstall OpenLC, Vector and any FTX regions you have. Global could be removed too but as I said the borders will look ugly without Global.

Edited by J van E

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Agree, keep Global!

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Posted (edited)

I have to remind people this in nearly every thread.  ESP is nearly 20 years old this is the core engine no matter how many lines of code have been added. No matter how you market it and sell it,

It's like trying to Ford cortina engine In a eon musk tesla car, oh it will look good in pictures but put it on a straight road and put your foot Down you'll find deep down its still a ford cortina. 

Especting ground breaking scenery in a dinosaur is and was always asking for problems. 

 

Edited by tooting

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43 minutes ago, tooting said:

I have to remind people this in nearly every thread.

Well, you don't have to do that in every thread, you know... 😉 I do wonder why you did so anyway in this in this topic because it has nothing to do with what was asked. 

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46 minutes ago, J van E said:

Well, you don't have to do that in every thread, you know... 😉 I do wonder why you did so anyway in this in this topic because it has nothing to do with what was asked. 

its got everything to do with it.  the sim can only handle so much because its based on 20 year old coding.. plain and simple.

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Posted (edited)
1 hour ago, tooting said:

its got everything to do with it.  the sim can only handle so much because its based on 20 year old coding.. plain and simple.

I hope LM is able to modify the engine so that the main thread will run on multiple cores. Even 2 would be a difference ...

Now with TE Netherlands I have to do a lot to be able to use shadows and a wider LOD range..

Edited by GSalden

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