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X plane 11 why should i change

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  • Replies 35
  • Views 5.3k
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  • Last Reply

Technically, yes, you can have and fly as many sims as you want. But maintaining a sim takes time.

  • keeping the sim itself up to date (unless it's FSX😊)
  • keeping add-ons up to date
  • installing new addons
  • gathering info about new releases, updates, bugs etc.
  • the list goes on...

 

All this takes more than enough time for one sim, and I definitely don't want to do that for two or more. I usually don't have more that two hours per week to spare for flightsimming, and sometimes a good portion of that get's used for something from the above list.
Sure, you could fly at least "the other sim" with everything out of the box or with an absolute minimum of add-ons. But where's the fun in that? 😊

17 minutes ago, mgeiss said:

Technically, yes, you can have and fly as many sims as you want. But maintaining a sim takes time.

  • keeping the sim itself up to date (unless it's FSX😊)
  • keeping add-ons up to date
  • installing new addons
  • gathering info about new releases, updates, bugs etc.
  • the list goes on...

 

All this takes more than enough time for one sim, and I definitely don't want to do that for two or more. I usually don't have more that two hours per week to spare for flightsimming, and sometimes a good portion of that get's used for something from the above list.
Sure, you could fly at least "the other sim" with everything out of the box or with an absolute minimum of add-ons. But where's the fun in that? 😊

Well...er...all my sims:  XP11.21, P3D 4.2, FSX-SE, AF FS2, FS9.9999999 and all their myriads of add-ons, are all 'caught up'.  Each sim, has it's unique charm...and so,  as stated, all get flown. 🙂

Cheers,

Ses

Edited by Sesquashtoo

I barely have time to keep up with one (XP) maybe when I retire....but by then XP will be miles ahead of the rest, so most likely I'll still be a one sim guy.

Edited by CarlosF

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

14 hours ago, tonywob said:

+1 to Sesquashtoo. Just install as many sims as disk space will allow and enjoy.

Hi Tony, can we expect to see large regional packages from orbx (like OpenLCs: custom autogen, custom textures and no Orthos/Orthos limited to some areas).

I mean, I really like X-Plane 11, but would be awesome to have some landmarks + regional autogen + more accurate terrain textures on places like South America, Africa and Asia.

I can understand if you can't talk about that, but I'm just curious since I saw your old projects with W2XP.

Thanks,

Edited by ca_metal

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

  • Moderator
7 minutes ago, ca_metal said:

I can understand if you can't talk about that, but I'm just curious since I saw your old projects with W2XP.

There are lots of plans for X-Plane, and more regions and projects planned, but nothing official to announce yet 🙂

I find X-Plane's ground handling to be atrocious. So bad it makes the sim unusable as far as realism and immersion. It has nice graphics for pretty screenshots but until they can figure out how to fix the ground handling, X-Plane collects virtual dust on my computer.

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5 hours ago, tonywob said:

There are lots of plans for X-Plane, and more regions and projects planned, but nothing official to announce yet 🙂

Good to know. Will keep my eyes on the announcements. Thanks,

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

8 hours ago, HDUltraClassic said:

I find X-Plane's ground handling to be atrocious. So bad it makes the sim unusable as far as realism and immersion. It has nice graphics for pretty screenshots but until they can figure out how to fix the ground handling, X-Plane collects virtual dust on my computer.

It got better in 11.20 / 21, and Austin mentioned it's going to be fine tuned in 11.30 too.

It's a convergence process...

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

When I got into xplane i deleted all my FSx addons, backups, threw away all my diskx for two reasons, im not spending money on 2 sims and xplane is far better, still needs to catch up on the carrier stuff, hope it gets some attention. over $3000 au of fsx stuff gone for good.

Have fsx se running like a dream with the DX10 fixer but I need 64 bit so enjoying myself building up scenery and other ad ons in x plane so when some of the issues are sorted I can switch over as the primary sim, Will still keep fsx though. If I started simming today I would go x plane and save a small fortune in add ons 

ZORAN

 

  • Author

After a week of flying the demo my thought is the default scenery is not bad and was impressed at the night flying. i have been flying the default 172 that seems ok but has large pitch changes when putting flaps down. and having done  most of my real flying in the same type they are not the same. but i am impressed with Xplane 11. So i will buy it and still fly my other sim and start shopping for my first payware aircraft. the kodiak is looking good.

On 6/15/2018 at 10:58 AM, zmak said:

Have fsx se running like a dream with the DX10 fixer but I need 64 bit

Why? The only thing that going 64-bit solves is OOM issues.

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24 minutes ago, vortex681 said:

Why? The only thing that going 64-bit solves is OOM issues.

No, it also allows the use of higher resolution textures, higher resolution landclass data (HD and UHD mesh), and extended loading of DSF tiles to avoid scenery pop-in in the distance. None of which were possible in the 32-bit version of X-Plane, or would bring the system to its knees with disk paging if you tried it.

That's specific to 64-bit X-Plane, but over time, there will be similar extended use of memory in P3Dv4 also. They're just beginning to exploit the advantages.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

2 minutes ago, Paraffin said:

None of which were possible in the 32-bit version of X-Plane, or would bring the system to its knees with disk paging if you tried it.

But this is still down to memory addressing (the same as OOMs). That's the main advantage that 64-bit software offers. My question to zmak was why he felt he specifically needed 64-bit.

i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3

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