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Will TrueSky ever be in Prepar3dV5?

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Prepar3dV4.4 seemed like an update just tying up loose ends.

this forum posts had some slight proof that v5 may come soon, wich gives me hope that Truesky will maybe be in V5

I mean, who wouldn't want this, i guess yeah AS and Rex would only work in V4 but still, this is way better than wierd laggy overcast and stretched textures right?

 

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First, the post linked is hardly evidence V5 is coming soon; I suspect we're 2 years away.  Secondly, LM has a pretty good relationship with 3rd party developers; to that end, I highly suspect they'll allow said companies to improve the simulators weather, vice reaching a licensing deal to employ TrueSky.  The former seams logical given LM primary market.  Having said that, I'm sure they do what they've done with the prior 4 releases; improve the SDK to allow developers to improve their applications.  Finally, do you really think TrueSky is on par with AS16 & SF commination?   

Edited by kingm56
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More conspiracy theories.. I think we should wait until @ErichB has his breakfast tomorrow with marmalade, it will help to predict the future 😂.

Simbol 

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24 minutes ago, kingm56 said:

First, the post linked is hardly evidence V5 is coming soon; I suspect we're 2 years away.  Secondly, LM has a pretty good relationship with 3rd party developers; to that end, I highly suspect they'll allow said companies to improve the simulators weather, vice reaching a licensing deal to employ TrueSky.  The former seams logical given LM primary market.  Having said that, I'm sure they do what they've done with the prior 4 releases; improve the SDK to allow developers to improve their applications.  Finally, do you really think TrueSky is on par with AS16 & SF commination?   

''Finally, do you really think TrueSky is on par with AS16 & SF commination?'', can you elaborate? 

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TrueSky? Mmm, more like Pie in the Sky, think I'll stick with  ASP4 & SkyForce

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2 hours ago, SierraHotel said:

TrueSky? Mmm, more like Pie in the Sky, think I'll stick with  ASP4 & SkyForce

I have to agree.  I don't see what the fuss is about.  Nothing in that video looks as good as ASP4/ASCA/SkyForce/Envtex

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FSW's implementation of TrueSky was enough to temper my enthusiasm for it. But maybe they were not taking full advantage of the product.

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While I was a great supporter of FSW, I think their less than smooth implementation of True Sky contributed to diminishing enthusiasm for the sim. True Sky was never right from day one, and months passed without a fix.

tc

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TrueSky never got fully implement in FSW and was still being worked on when the plug was pulled, but I think it will come to a flight sim some time in the future which one is who knows !.

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TrueSky or not, something radically has to be done with regards to how Prepar3D displays and depicts clouds! ActiveSky and SkyForce is impressive, but they don't resolve the critical and fundamental issues, that the engine doesn't support truly volumetric 3D clouds (either build up by objects somehow or particle clouds). 

Clouds are still 2D sprites - which then is patched and tweaked somehow to be able to display cloud shadows... There's a lot of issues with cloud depiction in the sim, IMO. The lighting of clouds is off - or rather, clouds doesn't receive light properly.

I was kinda hoping of a trueSky implementation in Prepar3D at some point... If not that, it's my dear hope, that Lockheed-Martin will, at some point, completely overhaul the cloud- and weather implementation and depiction engine in Prepar3D. 

But sadly, I don't think it's especially high in Lockheed-Martins agenda and/or roadmap. So I'm not holding my breath.

To be honest, I think I'll be taking a look at X-Plane and xEnviron 1.10 (which is in development).

Edited by Anders Bermann
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7 minutes ago, GSalden said:

P3Dv4 isn’t that bad :

Dusk_All%20Months%20v13.jpg

 

No it is definitely not bad at all, but @Anders Bermann is right that accurate cloud lighting is lacking in the current system. That is one thing TrueSky seemed to do very well. 

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I can't even see a smidgen of evidence that P3Dv5 is even anywhere near the horizon. I read through that post earlier, and it's pure clickbait. I've no idea how people can fall for it.

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I think most of us know that v5 is a long way away. We just love to speculate. 😀

As for TruSky, it didn't save FSW, and I'm very happy with the atmosphere I get from ASP4/SkyForce 3D & PTA.

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18 minutes ago, GSalden said:

P3Dv4 isn’t that bad :

Dusk_All%20Months%20v13.jpg

 

Nice image - and yes, P3Dv4 doesn't look bad... But the image also proves my point. The ligting of the clouds in that shots, is complete wrong. The image is taken towards the sun - which means, that the clouds are backlit, and the cloud-surfaces, facing the camera should be in shadow. 

P3D is unable to do this, since clouds are 2D textures, which isn't susceptible to lighting and shadow.

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9 minutes ago, snglecoil said:

No it is definitely not bad at all, but @Anders Bermann is right that accurate cloud lighting is lacking in the current system. That is one thing TrueSky seemed to do very well. 

That I agree but if we had it all changes are that with the current engine we all had slideshows..

Dawn_All%20Months%20v13.jpg

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