January 14, 20197 yr Yesterday I was flying LSZR-EDDM with strong winds reported especially around MUC. The aircraft was nicely controllable in the air but taxiing in MUC with a 32 kts tailwind was nearly impossible. I was pushed off the taxiway right and left. Is this a bit oversensitive or would you have to leave the DA52 in the hanger in the rw? Peter Peter Win10/64/32,0GB, [email protected], Gigabyte 1080ti, P3Dv5.1
January 14, 20197 yr Commercial Member 36 minutes ago, Petermuc3 said: Yesterday I was flying LSZR-EDDM with strong winds reported especially around MUC. The aircraft was nicely controllable in the air but taxiing in MUC with a 32 kts tailwind was nearly impossible. I was pushed off the taxiway right and left. Is this a bit oversensitive or would you have to leave the DA52 in the hanger in the rw? Peter The maximum demonstrated cross wind for the DA-62 is 25 Kts: Source: https://www.diamondaircraft.com/aircraft/da62/ Regards, Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
January 14, 20197 yr Author Thanks Simbol, but this was on the ground and tailwind, no problems in the air. Peter Peter Win10/64/32,0GB, [email protected], Gigabyte 1080ti, P3Dv5.1
January 14, 20197 yr A 32 knot tailwimd would get a bit tricky if it got on the side of the tail fin. David Porrett
January 14, 20197 yr Noticed the same, quite tricky to taxi at strong winds... Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M
January 14, 20197 yr Had the same experience with tailwinds while taxing. Very unpredictable and twitchy. Johan Pienaar
January 14, 20197 yr Keeping the ground speed below 10 knots should help a lot. P3D aircraft realism settings play a big part. I personally keep away from exceeding limitations, and I would have stayed on the ground (flew PMDG commercial 😁).
January 14, 20197 yr 2 hours ago, Petermuc3 said: Thanks Simbol, but this was on the ground and tailwind, no problems in the air. Peter Sure Peter, it's while on the ground that the wind speed is the problem, not in the air. HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
January 14, 20197 yr You guys should try to taxi a light airplane with heavy winds IRL! 😉 EDIT: In fact, I used to fly a Metroliner. Taxiing with a 30kt tail you had to grab the controls (yoke and pedals) very very hard, or you could severe a limb! Better be the two pilots grabbing the controls at full force. Edited January 14, 20197 yr by Guevorkyan Santiago de Larminat
January 14, 20197 yr Ground ops in high winds are tricky in light aircraft. IRL, if there's a 32kt wind blowing, I'm leaving a plane like the DA-62 tucked safely in the hangar. Scott
January 14, 20197 yr 1 hour ago, Guevorkyan said: You guys should try to taxi a light airplane with heavy winds IRL! 😉 EDIT: In fact, I used to fly a Metroliner. Taxiing with a 30kt tail you had to grab the controls (yoke and pedals) very very hard, or you could severe a limb! Better be the two pilots grabbing the controls at full force. Not to mention the risk of damaging the control surfaces. I haven't flown a real DA62 but my real experience suggests the OP's experience may be reasonably accurate. David Porrett
January 14, 20197 yr Also, to add, in the Real World you use the ailerons and elevator to keep the airplane firmly on the ground. When the wind is coming from in front of you, you "descend into the wind". When it's coming from behind you, you "climb away from it." For example, if the wind is coming from your left front you turn your ailerons to the left and push the stick forward. If it's coming from your left rear you turn your ailerons to the right and pull the stick back. The idea is that you keep the nose firmly planted on the ground and, by doing so, enhance your ability to steer. You have to be careful to be aware of this when making a turn on the ground. Not sure how well all this works in the sim. Gregg Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
January 14, 20197 yr 1 minute ago, Gregg_Seipp said: Also, to add, in the Real World you use the ailerons and elevator to keep the airplane firmly on the ground. When the wind is coming from in front of you, you "descend into the wind". When it's coming from behind you, you "climb away from it." For example, if the wind is coming from your left front you turn your ailerons to the left and push the stick forward. If it's coming from your left rear you turn your ailerons to the right and pull the stick back. The idea is that you keep the nose firmly planted on the ground and, by doing so, enhance your ability to steer. You have to be careful to be aware of this when making a turn on the ground. Not sure how well all this works in the sim. Gregg Taildraggers with straight front or tail winds work the other way around though! Santiago de Larminat
January 14, 20197 yr Most GA aircraft would be heading for a tie down, or already there, in a wind that strong. You have to in effect, fly the aircraft on the ground. Bill Bill N7IBG
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