alpha117

PBR VC MadDogX First Look

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Some first PBR shots of the VC (82). These uploaded pictures reduce the quality; looks better in the SIm. Frame rate loss...none at all; in fact there is a gain due to the use of the NEW 'in house lighting system'. Not available 'Yet' still in testing, but thought some shots would be good. Bump and Wear mapping still needs to be applied, which will happen going forward.There will be more appearing over the next few days, I'm sure from other team members. P3D V4.4 + Only.Hope you all like

https://1drv.ms/u/s!AgNHBpDQYrskg4AXBf4hG9QelaYArQ

https://1drv.ms/u/s!AgNHBpDQYrskg4AYMoqfh7Y6qYD9HQ

https://1drv.ms/u/s!AgNHBpDQYrskg4AZtzAE1gGh4ilGEg

https://1drv.ms/u/s!AgNHBpDQYrskg4AagMatuEh-ZVoA_g

https://1drv.ms/u/s!AgNHBpDQYrskg4AbU2hKSAykMmVxxQ

https://1drv.ms/u/s!AgNHBpDQYrskg4AcsT_N_QMyOdCorg

https://1drv.ms/u/s!AgNHBpDQYrskg4AdzVCyrl5LHwRKOw

 

Edited by alpha117
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Love those subtle details in the VC.

PBR is something that is hard to appreciate on static images (but they still look fantastic)

 The big gain comes from watching the materials interact with light sources as you are flying. Love it!

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Those pics really do look excellent!  Looking forward to some of the other high-end aircraft developers making the change to PBR as well.  Great times!

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Apologize if this is dumb question but how does one enable PBR textures in the VC?  Do you still need to download the PBR livery or just check the option box for PBR in the config?

Thanks!

 

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3 minutes ago, ieydis said:

Apologize if this is dumb question but how does one enable PBR textures in the VC?  Do you still need to download the PBR livery or just check the option box for PBR in the config?

Thanks!

 

That's not a dumb question. SimObjects either have PBR textures built-in or they don't. There is no "enabling". If an aircraft  model is designed with PBR textures, it can only be run in P3d4 with as a minimum, the client and content updated to version 4.4.

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4 minutes ago, jabloomf1230 said:

That's not a dumb question. SimObjects either have PBR textures built-in or they don't. There is no "enabling". If an aircraft  model is designed with PBR textures, it can only be run in P3d4 with as a minimum, the client and content updated to version 4.4.

In the MaddogX you still have an option in the LoadManager to enable or disable the PBR textures.

But really, I see no reason to disable those nice looking and almost real textures!.

Cheers, Ed

Edited by edpatino

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1 minute ago, edpatino said:

In the MaddogX you still have an option in the LoadManager to enable or disable the PBR textures.

But really, I see no reason to disable those nice looking and almost real textures!.

Cheers, Ed

That's interesting Ed. I don't have the MaddogX, so how does it do that? Does it substitute identically named non-PBR textures and add new ones (ala what Model Converter X does in aliasing texture files) , or does it utilize two separate base aircraft models, each with its own texture set?

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7 minutes ago, jabloomf1230 said:

That's interesting Ed. I don't have the MaddogX, so how does it do that? Does it substitute identically named non-PBR textures and add new ones (ala what Model Converter X does in aliasing texture files) , or does it utilize two separate base aircraft models, each with its own texture set?

That's an interesting question, but that way you can disable both external and internal PBR textures (separatedly I suppose, since the new VC PBR textures are about to be released probably this week, so I cannot tell for sure). Take a look in MaddogX website, but they don't reveal how they do it. What they've said is that the performance impact is minimal, or performance is even better compared to normal textures.

Cheers, Ed

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Thanks. Most flyable aircraft have an internal model and an external model to optimize performance in each view. PBR's impact on performance should be pretty small, since both "regular" and PBR modes consist of layering multiple textures. PBR allows more and varied layers, but generally the total number of layers isn't vastly different between the two modes. PBR could use up more VRAM though, depending on how many textures are layered onto the model.

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Extremely realistic. Nice to see some developers taking advantage of new technology available in P3D. 

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The question I asked was only relevant to the Maddog and what I think I'm hearing is that the VC PBR textures have not been released yet.  Is this correct?

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What did I say in the first post about the availability of the VC PBR textures?

 

FPS...No loss at all. In fact as the MaddogX now uses it own 'in house lighting system' and NOT RealLight if you are using PBR; my FPS have increase quiet a lot. 

Edited by alpha117

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1 hour ago, edpatino said:

That's an interesting question, but that way you can disable both external and internal PBR textures (separatedly I suppose, since the new VC PBR textures are about to be released probably this week, so I cannot tell for sure). Take a look in MaddogX website, but they don't reveal how they do it. What they've said is that the performance impact is minimal, or performance is even better compared to normal textures.

Cheers, Ed

Ed, how do you know that this going to happen??

Edited by alpha117

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2 hours ago, jabloomf1230 said:

If an aircraft  model is designed with PBR textures, it can only be run in P3d4 with as a minimum, the client and content updated to version 4.4.

Hi Jay.  Just one minor clarification.  According to LM (link) you only need to update the v4.4 Client to "see" PBR textures.  All you get with updating v4.4 Content is the new F-16 with PBR textures.  Any aircraft you add that have PBR textures will show up just fine for those who only updated the Client.

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1 hour ago, alpha117 said:

Ed, how do you know that this going to happen??

https://www.flythemaddog.com/forum/index.php?/topic/10779-some-news/

45 minutes ago, dmiannay said:

Hi Jay.  Just one minor clarification.  According to LM (link) you only need to update the v4.4 Client to "see" PBR textures.  All you get with updating v4.4 Content is the new F-16 with PBR textures.  Any aircraft you add that have PBR textures will show up just fine for those who only updated the Client.

Not true at least with the MaddogX MD82, 83 & 88. Look here:

https://www.flythemaddog.com/forum/index.php?/topic/10608-fly-the-maddog-x-development-update/

Cheers, Ed

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12 minutes ago, edpatino said:

Not true at least with the MaddogX MD82, 83 & 88. Look here:

https://www.flythemaddog.com/forum/index.php?/topic/10608-fly-the-maddog-x-development-update/

Hi Ed.  So, now we have a developer contradicting Lockheed Martin regarding what components are required to see PBR.  I have difficulty believing LM don't understand what's required for PBR in their product.  Since I'm neither LM or the Maddog developer, I will step aside... but I'm leaning towards LM 🙂

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Although PBR material can be reused on multiple models, PBR textures usually cannot be reused, because of the UV mapping of the texture sheet to specific parts of a model. Hence LM's  (Rob McCarthy) explanation seems correct that the content is not needed unless one wants to see the PBR-enabled F-16. The only way it wouldn't be correct is that version 4.4 has the PBR shader files contained in the content installer. We've have to find someone with just the 4.4 client installed and see if they have the PBR shader files installed.

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I have P3dv4.4 - I have only the client update installed.

Maddog works with PBR if you turn on the option in their flight manager.

 

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21 minutes ago, dmiannay said:

Hi Ed.  So, now we have a developer contradicting Lockheed Martin regarding what components are required to see PBR.  I have difficulty believing LM don't understand what's required for PBR in their product.  Since I'm neither LM or the Maddog developer, I will step aside... but I'm leaning towards LM 🙂

Probably there´s no contradiction, but the way LSH developed their product. Seems to me that since PBR is just "beginning" the developers would still have to fine tune the process, my guess, but LSH have made it very clear in their forums.

I don´t have P3Dv4.4 installed yet, so I couldn´t say.

Cheers, Ed

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