January 15, 20197 yr Commercial Member Some first PBR shots of the VC (82). These uploaded pictures reduce the quality; looks better in the SIm. Frame rate loss...none at all; in fact there is a gain due to the use of the NEW 'in house lighting system'. Not available 'Yet' still in testing, but thought some shots would be good. Bump and Wear mapping still needs to be applied, which will happen going forward.There will be more appearing over the next few days, I'm sure from other team members. P3D V4.4 + Only.Hope you all like https://1drv.ms/u/s!AgNHBpDQYrskg4AXBf4hG9QelaYArQ https://1drv.ms/u/s!AgNHBpDQYrskg4AYMoqfh7Y6qYD9HQ https://1drv.ms/u/s!AgNHBpDQYrskg4AZtzAE1gGh4ilGEg https://1drv.ms/u/s!AgNHBpDQYrskg4AagMatuEh-ZVoA_g https://1drv.ms/u/s!AgNHBpDQYrskg4AbU2hKSAykMmVxxQ https://1drv.ms/u/s!AgNHBpDQYrskg4AcsT_N_QMyOdCorg https://1drv.ms/u/s!AgNHBpDQYrskg4AdzVCyrl5LHwRKOw Edited January 15, 20197 yr by alpha117 Clive Joy
January 15, 20197 yr Looking very nice! Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
January 15, 20197 yr Love those subtle details in the VC. PBR is something that is hard to appreciate on static images (but they still look fantastic) The big gain comes from watching the materials interact with light sources as you are flying. Love it! EASA PPL SEPL + NQ / CB-IR in progress MSFS24 | X-Plane 12
January 15, 20197 yr Those pics really do look excellent! Looking forward to some of the other high-end aircraft developers making the change to PBR as well. Great times! Doug Miannay PC: i9-13900K (OC 6.1) | ASUS Maximus Z790 Hero | ASUS Strix RTX4080 (OC) | ASUS ROG Strix LC II 360 AIO | 32GB G.Skill DDR5 TridentZ RGB 6400Hz | Samsung 990 Pro 1TB M.2 (OS/Apps) | Samsung 990 Pro 2TB M.2 (Sim) | Samsung 990 Pro 2TB M.2 (Games) | Fractal Design Define R7 Blackout Case | Win11 Pro x64
January 15, 20197 yr Apologize if this is dumb question but how does one enable PBR textures in the VC? Do you still need to download the PBR livery or just check the option box for PBR in the config? Thanks! Ilya Eydis, PPL, ASEL
January 15, 20197 yr 3 minutes ago, ieydis said: Apologize if this is dumb question but how does one enable PBR textures in the VC? Do you still need to download the PBR livery or just check the option box for PBR in the config? Thanks! That's not a dumb question. SimObjects either have PBR textures built-in or they don't. There is no "enabling". If an aircraft model is designed with PBR textures, it can only be run in P3d4 with as a minimum, the client and content updated to version 4.4.
January 15, 20197 yr 4 minutes ago, jabloomf1230 said: That's not a dumb question. SimObjects either have PBR textures built-in or they don't. There is no "enabling". If an aircraft model is designed with PBR textures, it can only be run in P3d4 with as a minimum, the client and content updated to version 4.4. In the MaddogX you still have an option in the LoadManager to enable or disable the PBR textures. But really, I see no reason to disable those nice looking and almost real textures!. Cheers, Ed Edited January 15, 20197 yr by edpatino Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
January 15, 20197 yr 1 minute ago, edpatino said: In the MaddogX you still have an option in the LoadManager to enable or disable the PBR textures. But really, I see no reason to disable those nice looking and almost real textures!. Cheers, Ed That's interesting Ed. I don't have the MaddogX, so how does it do that? Does it substitute identically named non-PBR textures and add new ones (ala what Model Converter X does in aliasing texture files) , or does it utilize two separate base aircraft models, each with its own texture set?
January 15, 20197 yr 7 minutes ago, jabloomf1230 said: That's interesting Ed. I don't have the MaddogX, so how does it do that? Does it substitute identically named non-PBR textures and add new ones (ala what Model Converter X does in aliasing texture files) , or does it utilize two separate base aircraft models, each with its own texture set? That's an interesting question, but that way you can disable both external and internal PBR textures (separatedly I suppose, since the new VC PBR textures are about to be released probably this week, so I cannot tell for sure). Take a look in MaddogX website, but they don't reveal how they do it. What they've said is that the performance impact is minimal, or performance is even better compared to normal textures. Cheers, Ed Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
January 15, 20197 yr Thanks. Most flyable aircraft have an internal model and an external model to optimize performance in each view. PBR's impact on performance should be pretty small, since both "regular" and PBR modes consist of layering multiple textures. PBR allows more and varied layers, but generally the total number of layers isn't vastly different between the two modes. PBR could use up more VRAM though, depending on how many textures are layered onto the model.
January 15, 20197 yr Commercial Member Extremely realistic. Nice to see some developers taking advantage of new technology available in P3D. REX AccuSeason Developer REX Simulations
January 15, 20197 yr how are the fps boss? My system specs: Core 2 quad Q9650 @ 3.51ghz, GTX1060 6gb, 8gb ddr3 1333, 1Tb seagate barracuda, 500gb wd blue
January 15, 20197 yr The question I asked was only relevant to the Maddog and what I think I'm hearing is that the VC PBR textures have not been released yet. Is this correct? Ilya Eydis, PPL, ASEL
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