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In-game VS Satellite

Featured Replies

Nelson Lakes National Park, New Zealand

R8m7ICf.jpg2yOVQIh.jpg

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

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  • Views 231.1k
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Neuschwanstein Castle, Bavaria, Germany

Neuschwanstein-Castle-1.jpg

02-1.jpg

Ilford, London, UK

thOIQ3Z.jpgux7JpMh.jpg

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Ibiza, Spain

X4unAie.jpgNrFnZM0.jpg

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

And Schak95 did it once again 🙂 Thanks a lot, it nice to get locations on the screenshots, and inspiration for places to fly to when the sim is out.

Jorn Lundtoft

I don't always stop and look at airplanes.........Oh wait, Yes I do.

Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11

 

 

10 hours ago, aleex said:

Neuschwanstein Castle, Bavaria, Germany

MSFS looks better and more realistic than the real photo!

"Society has become so fake that the truth actually bothers people".

11 hours ago, Farlis said:

I do agree. Comparing with other maps and views (e.g. Google Maps), something's going unclear, indeed.

In reality, there should be more rocks, ravines and waterfalls, less trees and vegetation on the left side of the in-game photo.

It sounds a bit strange, like overrated, made up and unreal...

Edited by antier

18 hours ago, Farlis said:

 

7 hours ago, antier said:

I do agree. Comparing with other maps and views (e.g. Google Maps), something's going unclear, indeed.

In reality, there should be more rocks, ravines and waterfalls, less trees and vegetation on the left side of the in-game photo.

It sounds a bit strange, like overrated, made up and unreal...

Google has the area covered by photogrammetry, hence why it's more accurate.

On Bing it just looks a bit like what we see in-game (the engine and the A.I. just represented the surrounds as good as the source, which is the Bing Imagery):
YId7txa.png

02-1.jpg

In my opinion, it's good enough. To improve it, they would have to do like google and cover the area with photogrammetry. Using just aerial imagery + Azure A.I. + Handmade objects, it's a little hard to improve much more beyond that.

Edited by ca_metal

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

Too many and too tall trees, mountain textures very limiting here (possibly low settings). Looks more like a picture out a fairytale, but nonethless very nice looking (trying to imagine it at sundown and with some clouds) and great that the castle is even there!! As a matter of fact, I am really positively surprised at how many custom items the developers are placing what seems to be worldwide.

It's impressive... Even those locations without photogrammetry look amazing and so real. What a huge step forward this is, and all included in vanilla version!

15 hours ago, antier said:

I do agree. Comparing with other maps and views (e.g. Google Maps), something's going unclear, indeed.

In reality, there should be more rocks, ravines and waterfalls, less trees and vegetation on the left side of the in-game photo.

It sounds a bit strange, like overrated, made up and unreal...

Most of the landscape in the simulator is the result of a global application of "procedural" rules form available data (over processed aerial imagery) where photogrammetry is not available (i.e: most of the world). 

So one should expect this kind of result as a default and out of the box landscape for this region or any other (non photogrammetry) region on this planet.

Unless our goal is to open google earth or Bing maps and we sync them with MSFS and start comparing every single virtual nautical mile we fly with reality, this is more than enough as a default scenery. 

But hopefully, we will have some user friendly tools to finetune and improve our specific areas of interest (terrain, vegetation etc).

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

27 minutes ago, Claviateur said:

But hopefully, we will have some user friendly tools to finetune and improve our specific areas of interest (terrain, vegetation etc).

This is where they can really shine. If this happens, I can see a lot of users using the tools to develop their own sceneries and release them as freeware. Landmarks and small airports can be improved this way.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

5 hours ago, ca_metal said:

This is where they can really shine. If this happens, I can see a lot of users using the tools to develop their own sceneries and release them as freeware. Landmarks and small airports can be improved this way.

Yes but these addons happened in previous and actual simulators. 3D apps for landmarks and Airport layout editors made these types of mods/addons available and democratic.

However as MSFS seems to be the first valuable and real VFR oriented flight sim, I look forward hopefully to see tools for terrain and landscape editing. People who know their region can refine and make these little things happen in the terrain and biome to make it more nuanced and subtle.

I think the engine by default creates procedural terrains, rocky hills etc. as we saw in one island. But where Aerial imagery (Ortho) is available, this type of terrain creation might not be possible

Same for procedural infrastructure as well as granular tweak of specific urban areas if possible... 

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

On 4/19/2020 at 4:23 PM, ca_metal said:

This is where they can really shine. If this happens, I can see a lot of users using the tools to develop their own sceneries and release them as freeware. Landmarks and small airports can be improved this way.

This is what is distressing. Too often, and without wanting to question their knowledge and/or their talents, a certain number of these passionate "developers" create very approximate realizations which often resemble decorations in pasteboard or cartoons. That is to say the complete opposite of what we want to see in FS2020.

Archived

This topic is now archived and is closed to further replies.

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