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My new PC build for MS2020

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I have feeling your future build might be major overkill for fs2020 in some aspects and I think p3d won't give a word not allowed what you improve lol.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

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My new PC for MSFS2020...

 

XboxOne...!!!!

 

Nuff said!!!!

Chris Camp

2 minutes ago, Kilo60 said:

My new PC for MSFS2020...

 

XboxOne...!!!!

 

Nuff said!!!!

Not knowing anything about consoles are you referring to the NEW Scarlet Xbox due out in 2020 also? Do you know if it will run on other versions besides the NEW Scarlet Xbox yet? I am hoping Microsoft Flight Simulator is very, very popular on the Xbox console. More people interested in MSFS can never be a bad thing. Dang I even hope they come out with a mobile version at some point. The more money for them, the more updates, new content over time, maybe new default planes once in awhile. Whatever it takes for them not to abandon it again for the next 20-30 years or longer. I just hope they improve it over time, if that is possible? As new hardware, cpu's, gpu's, and new technology thrives. Heck and even the internet speeds will hopefully get better for people over time, and one day we will all have fast internet, even in rural area's of countries! 

"Coffee, if your not shaking, you need another cup"
Flight Sim Break Discord Channel: https://discord.com/invite/fCV62Ka2QZ

 

I don t really understand the point of this thread. Until now I was under the impression that streaming games can be displayed on any connected screen, regardless of hardware (that is what they said in their official promotional clips). I know most of you think this will not be the case for the new sim but I don t now where this idea came from. And I didn t see any hybrid game switching performance between local hardware and online cloud until now. This is for me pure speculation.

3 hours ago, Noooch said:

I don t really understand the point of this thread. Until now I was under the impression that streaming games can be displayed on any connected screen, regardless of hardware (that is what they said in their official promotional clips). I know most of you think this will not be the case for the new sim but I don t now where this idea came from. And I didn t see any hybrid game switching performance between local hardware and online cloud until now. This is for me pure speculation.

Fully streamed games can, indeed, be run on quite low specification hardware. However, in my opinion the new sim won't be fully streamed for a number of reasons. 1 - a significant number of PCs worldwide would struggle with the bandwidth required to fully stream games at 1080p, never mind the 4k that has been mentioned by MS. 2 - unless you played infrequently, it would only really be practical with uncapped connections which are not the norm in many parts of the world. 3 - latency could have a serious effect on game performance for those not close to a sim server. The same arguments would apply to the XBox. Why would MS automatically exclude a huge potential customer base by making the sim fully streamed?

Edited by vortex681

i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3

You already have a pretty good pc.

Personally, I'm just going to wait it out and see what the final release runs like on my current rig which is similar in spec to your.

I currently run everything at 4k without issue.

I have the feeling we're most likely not going to have to upgrade except for possibly the GPU, maybe.

42 minutes ago, skully said:

I have the feeling we're most likely not going to have to upgrade except for possibly the GPU, maybe.

Those of us like me who haven't already installed a SSD and are still using conventional hard drives, might need that upgrade for best performance with streamed content. The new Xbox Scarlett will have one.

Edited by Paraffin

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

1 hour ago, vortex681 said:

Fully streamed games can, indeed, be run on quite low specification hardware. However, in my opinion the new sim won't be fully streamed for a number of reasons. 1 - a significant number of PCs worldwide would struggle with the bandwidth required to fully stream games at 1080p, never mind the 4k that has been mentioned by MS. 2 - unless you played infrequently, it would only really be practical with uncapped connections which are not the norm in many parts of the world. 3 - latency could have a serious effect on game performance for those not close to a sim server. The same arguments would apply to the XBox. Why would MS automatically exclude a huge potential customer base by making the sim fully streamed?

All your arguments are valid but they could apply for any game. Shooter games require a very small latency too but that is not a valid reason for them not to stream them.

Again, I don't know where this idea of an hybrid sim came from, it seems to be a very bizarre solution technically speaking and we don't have any example of that. I speak about the performance. The only real problem here is the amount of data, this is where this sim stands out. For that you could easily imagine practical solutions (low resolution on selected areas, download in advance a planned route, region based downloads...)

Edited by Noooch

41 minutes ago, Noooch said:

Again, I don't know where this idea of an hybrid sim came from, it seems to be a very bizarre solution technically speaking and we don't have any example of that. I speak about the performance. The only real problem here is the amount of data, this is where this sim stands out. For that you could easily imagine practical solutions (low resolution on selected areas, download in advance a planned route, region based downloads...)

I don't think it's a bizarre technical solution, if we're talking about streaming and buffering just the scenery (which isn't confirmed but it's likely).

If Orbx said they were changing to a streamed scenery system, so TE Washington State wouldn't take up 206 GB of space on my local drive, and the scenery would stream in and erase behind me as I fly, I'd jump at it.

Why keep all that data on the local drive? When I'm flying in Japan or New Zealand, that 206 GB chunk of scenery data isn't contributing anything to my enjoyment of flight sims. It's just wasted storage unless I'm actually flying in that area. Heck, I've got 104 GB of scenery for Orbx TE Great Britain South on that same drive, and I haven't flown there for months. 

So the hybrid idea with streamed scenery makes sense to me, except for the possible bandwidth requirements that may lock some people out. Including me, possibly, depending on how much I want to boost my monthly ISP bill.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

18 minutes ago, Paraffin said:

I don't think it's a bizarre technical solution, if we're talking about streaming and buffering just the scenery (which isn't confirmed but it's likely).

If Orbx said they were changing to a streamed scenery system, so TE Washington State wouldn't take up 206 GB of space on my local drive, and the scenery would stream in and erase behind me as I fly, I'd jump at it.

Why keep all that data on the local drive? When I'm flying in Japan or New Zealand, that 206 GB chunk of scenery data isn't contributing anything to my enjoyment of flight sims. It's just wasted storage unless I'm actually flying in that area. Heck, I've got 104 GB of scenery for Orbx TE Great Britain South on that same drive, and I haven't flown there for months. 

So the hybrid idea with streamed scenery makes sense to me, except for the possible bandwidth requirements that may lock some people out. Including me, possibly, depending on how much I want to boost my monthly ISP bill.

@Paraffin Maybe I expressed myself poorly as english is not my native language but you understood the absolute opposite of what I was trying to say.

I said that streaming the scenery can easily be done with unlimited internet and solutions can be found for those who have a cap. This is where MSFS is different from the other games as it has 2 petabytes of data.

What I don't agree with is with "computing hybridation": I don't understand why people are talking about beast PCs where all the computing is likely to be made on remote servers (as they said in their promotional clips). I don't understand why some people say they will need a new PC because "some" computing will be made on local hardware.

Does something similar exist?

Edited by Noooch

8 minutes ago, Noooch said:

What I don't agree with is with "computing hybridation": I don't understand why people are talking about beast PCs where all the computing is likely to be made on remote servers (as they said in their promotional clips).

I don't recall MS saying that all the computing is likely to be made on remote servers. That's what they'll be doing with XBox Cloud service games, but I don't think MSFS has been confirmed as a 100% streamed game using Xbox Cloud. Unless I missed something?
 

Quote

 

I don't understand why some people say they will need a new PC because "some" computing will be made on local hardware.

Does something similar exist?

 

Sure, it's been done in MMO games for years. It's just the reverse of what we're thinking might happen in MSFS.

In a MMO game, you store the data for the world (scenery) on your local computer drive. The movement of other players online, the NPC interactions, and the calculation of weapon fire is done remotely on the server and streamed to the player's PC.

If MSFS uses a hybrid system of streaming scenery, it would be the reverse of that. The world scenery would be streamed and buffered, and the player's movement -- the flight model, aircraft systems etc. -- would be calculated on the local computer. This would allow leveraging the performance of the local computer, especially with regard to graphics like ray-tracing (if the user has a GPU with that support in hardware).

An individual stream of graphics with ray-tracing would be very expensive to provide as a stream from a remote server. Better to just stream the raw scenery data, and do the ray-tracing eye candy on the user's PC (or Xbox Scarlett, which will also include a ray-tracing GPU).

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

With Google stadia streaming no download required just play, I don't think they will be downloading MSFS on the new XBOX, other than the start exe and local folders.

Edited by rjfry

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

It will be interesting to see v what performance will be like. 

If I can run MSFS satisfactorily with my current system then anyone can.

i7-7700K, 16gb 2400 ram, EVGA 980ti,  ample drives, TrackIR, CH yoke and pedals.

We'll see where the weak spots are and I will build new if necessary but right now, no worries. 

Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

Why would you think that an i7 7700K/16GB 2400Mhz RAM/GTX 980Ti system is the bottom of the flightsim PC pile? I suspect that there are plenty of AVSIM members with flightsim PCs considerably less powerful than yours, and that includes me!

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Just now, Christopher Low said:

Why would you think that an i7 7700K/16GB 2400Mhz RAM/GTX 980Ti system is the bottom of the flightsim PC pile? I suspect that there are plenty of AVSIM members with flightsim PCs considerably less powerful than yours, and that includes me!

4770k+1080 vanilla 😏

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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