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Minimum download speed with faster aircraft

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2 hours ago, Noooch said:

@Theboot100 already perfectly answered based on what Asobo said in their interviews.

If your PC is struggling (low pc specs or high aircraft speed doesn't matter), the LOD will drop to maintain good framerate.

The same goes for your internet speed: "The better the bandwith, the better the experience" (LOD)

That is as simple as that.

 

The problem I have with this is that I prefer my detail to remain constant, and my framerates to be variable. I am not a big fan of LOD going up and down like a yoyo.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

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3 minutes ago, Christopher Low said:

The problem I have with this is that I prefer my detail to remain constant, and my framerates to be variable. I am not a big fan of LOD going up and down like a yoyo.

use pre-cache mode

54 minutes ago, Ray Proudfoot said:

This pre-cache mode has not been demonstrated yet. Explaining how something works and actually seeing it in operation are two different things. I can make an informed decision when I have more info from Microsoft.

What exactly don't you understand?

You can pre-download any part of the world you want in advance, then this area will show in-game with all the details as if you were online, but you are actually offline.

Then your PC will do all the calculations and your framerate will depend on it, just like your actual sim.

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13 minutes ago, Noooch said:

What exactly don't you understand?

You can pre-download any part of the world you want in advance, then this area will show in-game with all the details as if you were online, but you are actually offline.

Then your PC will do all the calculations and your framerate will depend on it, just like your actual sim.

Don't be so bloody condescending! 😠 How many Gigabytes will be needed? No examples have been shown as far as I can see. All this is theory.

If I want all of the North America continent from New York to Vancouver how many Gigabytes and how long to download? Actually, don't answer that rhetorical question because you won't know the answer. Only Microsoft know that and they have published any info.

As I said earlier I'm done debating this.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

The question does not only pertain to download speeds.

What I want to know is whether the engine still works in a similar way with LOD levels as FSX or P3D which can lead to blurred scenery when you fly too fast or demand too much from your CPU.

giphy.gif

48 minutes ago, Ray Proudfoot said:

Don't be so bloody condescending! 😠 How many Gigabytes will be needed? No examples have been shown as far as I can see. All this is theory.

If I want all of the North America continent from New York to Vancouver how many Gigabytes and how long to download? Actually, don't answer that rhetorical question because you won't know the answer. Only Microsoft know that and they have published any info.

As I said earlier I'm done debating this.

Again, they already answered by telling what size is approximately the Seattle area if you pre-cache it, and this is a photogramettry area.

You will only know what size will be the NY to Vancouver route only by selecting the exact width you want for this channel and click on the bloody download button.

The download time will depend on your bloody connection (obviously)

I am not being condescending by telling you to listen to what the devs actually said before saying no one has the bloody information.

 

Edited by Noooch

10 hours ago, FDEdev said:

M0.9 between 50 and 1500ft will be the real challenge.

Yep, MS could settle this question if they'd post a video of a mil jet doing a "canyon run" through downtown Seattle or NYC. Not exactly a realistic scenario, but you know people will try it because it's fun! The scenery engine needs to handle that kind of thing without artifacts.

If we have to intentionally pre-cache the scenery for that to work, it "solves" the problem, but it's definitely not something we're used to doing with current flight sims and games. I think it's more likely that MS will expect users to use option settings that limit detail if you want to fly that fast at low altitude. It may just not be reasonable to expect the same level of scenery detail flying an F-22 that you get with a Cessna 172 or helicopter. 
 

9 hours ago, Kilo60 said:

I’ve been saying since the announcement that your internet speed and bandwidth will make all the difference in quality visuals over your CPU and GPU!.

Not necessarily. There will be some users who have a very fast Internet connection while using a potato computer that can't handle the data flow. 
 

3 hours ago, bernd1151 said:

I think so too. Maybe Microsoft should offer a device together with MSFS that kills internet connection for all except us in our houshold, once we decide to go flying 😊 

I like that idea. 🙂 In practice, it's probably enough to make sure your desktop computer has a hardwired connection to the router, and everyone else in the house is on Wi-Fi

1 hour ago, Christopher Low said:

The problem I have with this is that I prefer my detail to remain constant, and my framerates to be variable. I am not a big fan of LOD going up and down like a yoyo.

Same here. I really don't want to see artifacts like object or texture pop-in while flying at any speed and any altitude.

As long as the frame rate is above a minimum flyable threshold, I don't care if the frame rate is cycling between 30 fps and 60 fps or faster, depending on scenery and weather effects. Artifacts from shifting LOD are much more noticeable and immersion-breaking for me than varying frame rate.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

45 minutes ago, Ray Proudfoot said:

How many Gigabytes will be needed?

Maybe this will help? Imagine if someone asks you IF you can cross town by foot (in other words, can you run the sim with high quality with a fast plane and high details) and how long it would take to do so. You would say, "yes, you can cross by foot and how fast it takes depends on how fast you can walk/run." There's no speed requirement. It's not a perfect analogy by any means but the fact remains you can do what you want as long as you give it enough time. You're not going to get a precise answer because it will depend on how much time you want to pre-cache, how fast your connection speed is and how much you want to download.

What are your specific plans? You aren't going to zig-zag a continent at low altitude in one flight right? They've specifically said you can input a route and it will pre-cache what is needed for your flight.  If you're simming a concorde I would think you want to take your time to plan things out and can spare a little time before taking off. A harder issue would be a kid zig-zagging an F-18 at low altitudes across western Europe with unlimited fuel. Even then, he could pre-cache.

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@carbonbasedlifeform, thank you for your post.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

4 hours ago, Ray Proudfoot said:

This pre-cache mode has not been demonstrated yet.

It has. During the preview event, Seattle was pre-cached, whilst other areas were accessible via streaming. A lot of the information you seem to have concerns about are either non issues or have already been publicly put to bed.

I'm personally looking forward to your next Concorde question... Care to share any insight as to what aspect of the sim (still in pre-alpha) it will seek to challenge? 🤔

Bernard

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2 hours ago, carbonbasedlifeform said:

What are your specific plans? You aren't going to zig-zag a continent at low altitude in one flight right? They've specifically said you can input a route and it will pre-cache what is needed for your flight.  If you're simming a concorde I would think you want to take your time to plan things out and can spare a little time before taking off.

The route I had in mind was flown in 1999 by Concorde as part of a Round The World Tour that BA organised for 100 of its best customers. Think of an arc that extends from New York crossing Hudson Bay and continuing north west passing over the NW Territories and then SW to Vancouver. It went supersonic near the SE corner of Hudson Bay. Subsonic point at other end not known.

That is a lot of data to cache but if the user can stipulate the desired altitude then it should download far less data than a low level GA flight. The corridor would be approx 100nm wide.

If Microsoft are going to provide a tool to only download what is needed for the flight plan that should suffice but how long it would take to download is unknown and how much space it would take is another unknown.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

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5 minutes ago, viz said:

It has. During the preview event, Seattle was pre-cached, whilst other areas were accessible via streaming. A lot of the information you seem to have concerns about are either non issues or have already been publicly put to bed.

I'm personally looking forward to your next Concorde question... Care to share any insight as to what aspect of the sim (still in pre-alpha) it will seek to challenge? 🤔

What was the speed of the aircraft used for that test? Another GA? I’m sorry but I haven’t seen any tests of aircraft flying even close to Mach 1 let alone Mach 2. My concerns remain. But none of this is of any relevance if FSL do not build a Concorde for this sim. I’m just thinking ahead.

No further questions at the moment.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

3 minutes ago, Ray Proudfoot said:

What was the speed of the aircraft used for that test? Another GA? 

What on earth has the speed of the aircraft to do with the scenery if it is pre-cached??? 

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24 minutes ago, FDEdev said:

What on earth has the speed of the aircraft to do with the scenery if it is pre-cached??? 

Daft question so I’ll try another. What amount of data was downloaded, how long did it take and what was the download speed?

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

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