December 29, 20196 yr I have been caught up as much as anyone in my twelve years of simming in the maximum FPS possible on my systems chase. Kind of fun actually to see how much more performance you can squeeze out. Seems I read that a motion picture sets at 25 FPS because that's all the human eye and brain can process. So I have often wondered if anything above that serves any purpose in the sim other then bragging rights. As long as you have relatively smooth performance is there any point to 25-30FPS Plus? Vic green
December 29, 20196 yr This 25 FPS myth of the human eye is just plain wrong, you should do some more reading 😉 Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
December 29, 20196 yr You will have those who run the sim at 20 FPS and happily enjoy high graphic settings. You will have those who run the sim at around 25 FPS and don't see any difference to higher framerates. You have those who swear by 30 FPS. And you have those who want 60 FPS. Maybe you will even have those who say they see the difference between 60 FPS and 120 FPS. And probably shortly before this thread gets closed they will all call each other names. My advice: Test for yourself what is the lowest framerate you are convenient with. And test each framerate at least for a few days before you test a different one. Give your eyes and brain the chance to get used to the framerate before you decide it is too low for you.
December 29, 20196 yr Depends a lot on the type of flying you are doing as well. Tubeliners can be perceived as 'smooth' at 20fps, doing aerobatics at less than 60fps isn't desireable for many. 'relatively' smooth would be a no-go for me in any case.
December 29, 20196 yr Author I took Chris's advice and did a little research. I found the eye doesn't process at all but the brain averages 20 fps but can go as high as 60 in panic situations. This is why things seems to slow down in say an automobile accident. I just often wondered if there is any need for higher frames. Ive never been able to run a sim over 40 or 50 consistently so wouldn't know. It would be incredibly immature for people to call each other names and close the thread over a benign qustion such as this. I intended a friendly tone but I suppose some have the post holiday blahs. Vic green
December 29, 20196 yr @PATCO LCH, are you saying that you're happy with your 25-30 FPS and that others should do the same and are interested in knowing what others think of this? If so, I'm mostly interested in the simultaneous fluidity and realistic accuracy of the airplane simulation and how I perform as a virtual pilot in it. I don't have the frame rate counter on, and try to not think about that at all. But, I do understand and respect that some get satisfaction from seeing a high count and some of those like to brag about it. Some folks spend lots of time searching for the best way to tweak their software/hardware to make that frame rate counter go as high as it can go while others like to fix it thinking that what's not spent on elevating the number is spent on making other things seem more fluid, like gauges, etc. The cool thing about this hobby is that it offers plenty of flexibility. dv Win 10 Pro || i7-8700K || 32GB || ASUS Z370-P MB || NVIDIA GeForce GTX 1080 Ti 11Gb || 2 960 PRO 1TB, 840 EVO My Files in the AVSIM Library
December 29, 20196 yr Anyone that claims smooth performance at 20 FPS needs there eyes checked. 30 FPS is the minimum. Matt Wilson
December 29, 20196 yr 2 minutes ago, PATCO LCH said: It would be incredibly immature for people to call each other names and close the thread over a benign qustion such as this. I totally agree but unfortunately we've there before about this topic, more than once, and most of the time it went south pretty fast... This is avsim 😉 So that remark was meant tongue in cheek 😉 and it wasn't intended against you or your post in any way.
December 29, 20196 yr Just now, mpw8679 said: Anyone that claims smooth performance at 20 FPS needs there eyes checked. 30 FPS is the minimum. And here we go again... 🙂
December 29, 20196 yr This is an interesting little write up on this topic I found interesting: Quote Myelinated nerves can fire between 300 to 1000 times per second in the human body and transmit information at 200 miles per hour. What matters here is how frequently these nerves can fire (or "send messages"). The nerves in your eye are not exempt from this limit. Your eyes can physiologically transmit data that quickly and your eyes/brain working together can interpret up to 1000 frames per second. However, we know from experimenting (as well as simple anecdotal experience) that there is a diminishing return in what frames per second people are able to identify. Although the human eye and brain can interpret up to 1000 frames per second, someone sitting in a chair and actively guessing at how high a framerate is can, on average, interpret up to about 150 frames per second. The point: 60 fps is not a 'waste'. 120 fps is not a 'waste' (provided you have a 120hz monitor capable of such display). There IS a very noticeable difference between 15 fps and 60 fps. Many will say there IS a noticeable difference between 40 and 60 fps. Lastly, the limit of the human eye is NOT as low as 30-60 fps. It's just not. The origin of the myth: The origin of the myth probably has to do with limitations of television and movies. Movies, when they were recorded on film reel, limited themselves to 24 frames per second for practical purposes. If there is a diminishing return in how many frames people can claim to actually notice, then the visual difference between 24 fps and 60 fps could not justify DOUBLING the amount of film reel required to film a movie. With the advent of easy digital storage, these limitations are mostly arbitrary anymore. The numbers often cited as the mythological "maximum" the eye can see are 30 fps, 40 fps, and 60 fps. I would guess the 60 fps "eye-seeing" limit comes from the fact that most PC monitors (and indeed many televisions now) have a maximum refresh rate of 60hz (or 60 frames per second). If a monitor has that 60 fps limit, the monitor is physically incapable of displaying more than 60 fps. This is one of the purposes of frame limiting, Vsync and adjusting refresh rate in video games. The human eye can physiologically detect up to 1000 frames per second. The average human, tasked with detecting what framerate he/she is looking at, can accurately guess up to around 150 fps. That is, they can see the difference in framerates all the way to 150 fps. - Aaron
December 29, 20196 yr Author Guys, I m sorry for starting this. Doing too much idel thinking. Happy New Year and God bless to all. Vic green
December 29, 20196 yr Motion pictures also utilize blur to impart a sense of motion...not something done when rendering motion as a frame-by-frame sequence of digital images where the only sense of motion is displacement from the previous frame. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
December 29, 20196 yr 1 hour ago, mpw8679 said: Anyone that claims smooth performance at 20 FPS needs there eyes checked. 30 FPS is the minimum. And some people will even say they’re getting a “smooth 10 fps” lol I can easily tell the difference between 10/22/30/60 fps, and would love to see our sims consistently hit 60 some day.
December 30, 20196 yr Here I use 4K / 30 hertz / Unlimited in my full suze cockpit on both view pc’s. I would love to use 60 hertz / Unlimited but then both my 2080 / 2080 Ti are only showing a purple image as the total of pixels x frequency is too much for these cards using NVsurround with 2 displays ( 2x 4K ) 🤔 Regarding what a human eye is able to see does not interest me one bit. It is how good it looks to me ... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 30, 20196 yr 12 hours ago, PATCO LCH said: I have been caught up as much as anyone in my twelve years of simming in the maximum FPS possible on my systems chase. If you leave this obsession with frame rates behind, you'll actually start to enjoy flight simming and stop flight sim fiddling. This is an old, pointless, and endless discussion that usually leads to stabbings, murder, and mayhem (virtually speaking). I see a lot of folks spend an arm and a leg on shiny new hardware, only to rush to the fora and start crying about how they were expecting "more framerates". Well, if you smash all your sliders to the right, why are you complaining? Back off your sliders 1 -3 notches to the left. Secondly, the acceptable threshold for fps will differ wildly between simmers, so discussions are pointless. I have a 4 year old PC with 8 gigs of RAM and if I set my sliders to the middle +1, my framerates (locked at 25) will vary between 23 and 25, with the occasional dip into the middle to high teens while flying into dense scenery. Not great but works for me.
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