Jump to content

Sign in to follow this  
kand

P3D v5 is DX12

Recommended Posts

What about VR? Does it work in v5 not worse like in v4.5 ht2?


Webmaster of yoyosims.pl.
Yoyosimsbanner.gif
Win 10 64, i9 9900K, RTX 2080 Ti 11Gb, RAM32Gb Corsair Vengeance LED OC@3200MHz, 3xSSD+2xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TrackIR 5  [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX, FC] VR HP Reverb v2

Share this post


Link to post
2 minutes ago, eaim said:

Things have moved on though with the competition making an Generational leap in many respects especially MSFS and Xplane 11 less so, which meant to compete LM needed to make a large leap in the sims capabilities themselves.

You're very right! But I do think it's misguided to assume that v5 is going to be like MSFS, which is what some people seemed to think... I think it's also worthwhile considering that MSFS's route may really not be for everybody. Photoreal sounds great, but I can see it being a nightmare for some with slow connections. Even my connection, which is usually fine, has it's moments of slowness. And it sounds like downloading enough data for a good offline representation is either going to take a lot of disc space, or be rather underwhelming. So, P3D's 'ancient' landclass system may not be a bad idea. it all depends on the data that is used!

Meanwhile I did some looking around the release notes, and found some little things that I'm really quite excited about, outside of the obvious things:

  • Updated time zones to match real-world boundaries. About time!!
  • Updated over 24,000 airports with new data across the entire globe. Very welcome - even if the buildings may still be default, at least it's great that we get some updates. Some of the Navdata was ancient and unusable. Can you imagine actually flying into FAOR instead of FAJS???
  • Updated global terrain, elevation, water/shoreline data, and traffic routes. Also great! I just wonder about the resolution of this data. As I mentioned above, for LC-based scenery, data resolution is very important.
  • Added surface perturbations to 2D water.
  • Added SIDS and STARS visualization support for gauges. I'm not too sure what this means for SIDS and STARS support in general, but the fact that it gets mentioned is great!
  • Updated runway surface textures to 4k PBR textures/Updated various airport and land class textures/Updated various road, railroad, stream, shoreline, and wake textures/Updated taxiway signs to use PBR textures. This is a good thing - it means that PBR is officially taking over the P3D world on a large scale. That said, with EnvTex and the likes probably updating their texture sets, I'm assuming the default textures will not be around for too long.I can only hope developers such as EnvTex have been included from the beginning, so that upon release we have access to third party updated PBR tetxures!
  • Adjusted autogenerated building height Jeez FINALLY. I wonder about the trees, though?
  • Scenery Library items can now be dragged to different locations. This made me curious, even if I have no idea what it means.
  • Fixed environmental forces for turboprops. Similarly, don't know what that is, but anything that fixes turboprops is a good thing...

And from a developer point of view:

  • Airports can now be created with sloping runways. I'm really immensely curious to read how this was implemented in the tools.
  • Updated the Autogen Editor UI. Thank god.

Given that P3D versions have always had somewhat incremental improvement, I'm really quite happy with what I'm reading!

  • Upvote 3

Benjamin van Soldt

Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case

Share this post


Link to post
Posted (edited)

What is my favorite thing from V5? nobody is going to ask?? 

Ok.. here it goes.. bear in mind I have access to all current sims being on A, C, RC, etc.

My favorite thing under V5 are the clouds!!!, they feel so real than under IFR conditions you must really pay attention to your instruments or you will be in trouble! it is difficult to describe with text, but I got disoriented many times flying in clouds during my tests because I was "looking outside" to report back at LM and not looking my instruments.

This never happened to me with any other sim (including V4).. so if you enjoy IFR.. you will love V5.. plus the clouds really looks stunning.

S.

 

 

Edited by simbol
  • Like 4
  • Upvote 2

Share this post


Link to post
11 minutes ago, simbol said:

 

That is exactly how tested lot of stuff! 🤐

That is AWESOME to hear. Man, am I glad I invested all those hours in getting my scenery library set up the right way...


Benjamin van Soldt

Windows 10 64bit - i5-8600k @ 4.7GHz - ASRock Fatality K6 Z370 - EVGA GTX1070 SC 8GB VRAM - 16GB Corsair Vengeance LPX @ 3200MHz - Samsung 960 Evo SSD M.2 NVMe 500GB - 2x Samsung 860 Evo SSD 1TB (P3Dv4/5 drive) - Seagate Barracuda 2TB 7200RPM - Seasonic FocusPlus Gold 750W - Noctua DH-15S - Fractal Design Focus G (White) Case

Share this post


Link to post
1 minute ago, Benjamin J said:

That is AWESOME to hear. Man, am I glad I invested all those hours in getting my scenery library set up the right way...

Just do a copy of the .XML, copy it to Prepar3D V5 Add-ons and you are done.. providing it is backward compatible now it works now on both sims..

However it is always advisable to ask the original developer for an update. My add-on's will be updated to do this on behalf of the user, plus other changes that are require to make things work "visually" correctly.

S.

  • Like 3

Share this post


Link to post

@simbol what about performance, it is better than v4.5?


4790K - GTX1070 - 16GB DDR3 - 2TB SSD - External DAC/Amp - Aircooling - Windows 10 Pro - 1440p Ultrawide - Prepar3D 5.x

Share this post


Link to post
Posted (edited)

Just to give a grasp of how much interaction LM has had with developers, even ADE (Airport Design Editor) has been updated to work with V5 as the developer of this wonderful tool is part of LM Beta team and kindly updated the tool so other devs could use it to edit and test their add-on's for V5.

S.

Edited by simbol
  • Like 5
  • Upvote 2

Share this post


Link to post

Any word on mesh and terrain popping? Would be great if that too is better...

 

  • Like 1

PC: 4670K, RAM 24GB, Geforce GTX 1070 (8GB), Windows 10 Home, 64-BIT, FSX-SE, XP-11, P3DV4.5 

Share this post


Link to post
3 hours ago, Benjamin J said:

Updated over 24,000 airports with new data across the entire globe.

See that is interesting to me. While I expect them to look like the current default airports, it would still be nice to see some before and afters of major ones.

Share this post


Link to post
4 hours ago, simbol said:

Just do a copy of the .XML, copy it to Prepar3D V5 Add-ons and you are done.. providing it is backward compatible now it works now on both sims..

However it is always advisable to ask the original developer for an update. My add-on's will be updated to do this on behalf of the user, plus other changes that are require to make things work "visually" correctly.

S.

I was thinking about NOT doing that.  Rather, I have half-a-thought to simply installing v5 bone stock, and flying it that way for a few days.  Then, I might install the AIG AI (does the AIG one-click-installer work with v5?) and AILights Reborn Pro (once it's ready for v5) and see how everything looks, especially at night.   That is BEFORE I do anything else.  I have a hankering to do something I did a decade ago -- get some really good AI going and plane-watch.  I haven't done that in so long...

Only then might I proceed with selectively installing a few aircraft or sceneries.

I feel like I have some dirty installs in my v4 and with v5 I want to keep everything out of the simroot and organized.  If I can.  


Rhett

i7-8700k @ 5.0 ghz, 32 GB G.Skill TridentZ, 1080Ti, 32" BenQ, 4K res

Share this post


Link to post

since i was taged here by @simbol I will hijack the topic for AIGTech xD

 

AIGTech had no access to the Beta so far so we can not say if AIGAIM OCI is currently fully working with v5. Reading here some posts it seems it should work with a few changes but I need to make some tests on ym own so I have to wait till the release to do so. Till then everything is more or less speculation from my side.

  • Like 2

AIGtechBanner_Kai_AVSIM.png

Share this post


Link to post
1 hour ago, YoYo said:

I kind of gave up at the 2nd screenshot. We can see all the nice things we all know and love. Like the good old FS9 trees, hires runway textures with huge single-color white terrible synthetic markings on them, the good old generic blurry ground textures AKA the FS9 green and black blobs (is it supposed to look like grass? I've been wondering for many years), a runway edge that is made up by two straight lines, a tire smoke effect that looks like water coming up from the runway.

If this is the stunning visuals and groundbreaking features some people have been talking about (while also bashing MSFS2020), I simply don't get it. I wish you the best of luck with your continued core0 tweaks and autogen/AI vehicles that can rotate in up to 6 different directions when moving, and other FS9 artefacts. I will be moving on now.

  • Upvote 4

Share this post


Link to post

Most important thing to me would be a finally total overdone autogen loading mechanism. It is a pity to have autogen draw distance set to medium just to avoid loading in patches. But honestly, I guess this was not touched at all.

Really nice though that they finally resized those autogen buildings that were obviously to big in most cases. Hope they did the same with the monster-trees?

Then, I also hope that thanks to DX12, the CPU-GPU interaction will be improved to even better use the resources. Might give some FPS (not expecting miracles there).

Last, I might reconsider sticking to the classic way of how my addons are installed into P3Dv4.5, I might even finally use this "move to library" thing by ORBX. Sadly, some of the older sceneries might need a reinstallation anyway...

  • Like 1

Greetings, Chris

Intel i7-8700K@5.0GHz, 2x16GB 3200MHz CL14 RAM, Gigabyte AORUS 1080Ti, Windows 10 Home 64bit, Prepar3D 4.5

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    31%
    $7,775.00 of $25,000.00 Donate Now
×
×
  • Create New...