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P3D v5 is DX12

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44 minutes ago, Rob_Ainscough said:

Here is an early Beta testing video ... many things have improved/fixed since I did this video:

If they'd use some of your footage for their own trailer, perhaps they'd have received a much better response.. Some really great sky scenes in there

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Wonder what the draw distance is on those clouds. Still only like 150nm?


Daniel Glover

P3Dv4 + XP11

MFS

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Posted (edited)
2 hours ago, AnkH said:

Most important thing to me would be a finally total overdone autogen loading mechanism. It is a pity to have autogen draw distance set to medium just to avoid loading in patches. But honestly, I guess this was not touched at all.

This will be one of the key criteria if I will buy it or not. It's been raised numerous times, including on their forums, and if they ignored it that would be really poor.

Kind regards, Michael

Edited by pmb

MSFS, P3D Professional 5, AeroflyFS2, XP11; Beta tester of SimStarter, SPAD.neXt, and FS-FlightControl

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The Autogen popping / loading question has been asked numerous times in this thread

but nobody 'in the know' seems to be taking it on!

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Posted (edited)

'Adjusted autogenerated building height'

This was the only reference I saw in relation to autogen.  Does that mean autogen scaling has now been fixed?  And what about the trees?

 

 

 

Edited by ErichB

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7 minutes ago, Caveney737 said:

The Autogen popping / loading question has been asked numerous times in this thread

but nobody 'in the know' seems to be taking it on!

I've asked that also some MSFS supporter as you can clearly see also popping in MSFS2020 videos. Also non response 😉

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2 minutes ago, ErichB said:

Does that mean autogen scaling has now been fixed?  An what about the trees?

Who knows? There are a lot of vague descriptions in the list - will have to wait and see I suppose.


 

 

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1 minute ago, JoeFackel said:

I've asked that also some MSFS supporter as you can clearly see also popping in MSFS2020 videos. Also non response 😉

Maybe it is something left over from the basic FSX code that both sims still use (P3Dv5 and MSFS)

that will never truly be fixed without a complete re-write?


 

 

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Posted (edited)

Hi !

Somebody knows if the texture are compressed like the 4.5 or not like ASF2 ? 

Edited by supersym

 

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1 hour ago, Rob_Ainscough said:

 

Cheers, Rob.

EDIT: this was done on my Dev PC not my NASA PC ... dev PC is 7900X at 4.5Ghz with older Titan X (pascal)

Spectacular lighting!

Any info about FPS? Better, the same with v4.5 ht2?


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Id like to know about VR.

Does VR mode present also like in P3Dv4.5 HT2? 


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Posted (edited)
2 hours ago, simbol said:

Right boys, I need to get back to work.. I will come back later if you guys have any questions.. 

I leave a nice pic of V5 behind:

prepar3d_v5-lockheed-martin-16.jpg

Regards,

S.

No way this P3D v5....  This is P3D v5 with ActiveSky + Ultra Weather + Super Clouds X + VoluSky 3D + .......    😂

Seriously, these shots look amazing ! Well done LM !

Edited by pao
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too much, too soon....

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On 4/6/2020 at 10:31 PM, tolip2 said:

OMG, 6 pages about this "confirmed information" and all the "facts" that comes with it. And the source is nothing more than a vague changelog entry from a 3rd party company.

If LM had a new major release that was close to release and they wanted us to know about it, they would tell us. If they had something under development that they wouldn't want to tell us yet, the NDA would make all 3rd party developers keep quiet.

Now when X-plane has gone Vulkan, Aerofly has gone Vulkan, and MSFS2020 is getting closer to a release, I'm pretty sure that if LM had something big coming up, they would have let us know by now to make sure we don't leave them. I haven't even seen anything that even tells us that it's still being developed at all. To be able to compete with the others they would have to present something really huge and right now.

Personally I don't see it happening, although I know many people are financially and emotionally invested in P3D and will defend it till the end.

 

🤐

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Suffice to say MSFS2020 now has some serious competition! Good thing too as it gives us an important viable alternative while encouraging both software development teams not to rest on their laurels. Future is looking good as our hobby enters this new era of flight simulation excellence.

Mike

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My rig: ASUS ROG Rampage V Extreme, i7-5960X (Dynamic OC 4.6 GHz - all cores, HT=ON, AM=21845), Corsair Hydro Series H110i GT Cooler with 2xNoctua NF-A14 PWM 140mm fans, G.SKILL Ripjaws 4 series 16GB (4 x 4GB) DDR4 3000, ASUS GTX 1080Ti ROG STRIX 11GB, GDDR5X (Driver versions: 441.66 (Win7), 452.06 (Win10)), Samsung 850 EVO 1TB SSD x4, Samsung 970 EVO 2TB V-NAND M.2, LG BH16NS40 16x SATA Internal BDRW, EVGA 1200 P2 Watt PSU, Cooler Master HAF X, ASUS ROG Swift PG278Q (G-Sync) monitor at 120Hz. Oculus Rift. Dual Boot: Windows 10 Pro 64bit (2004) / Prepar3D v5.0.31.35253, Windows 7 Pro 64bit / Prepar3D v4.5.12.30293.

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Posted (edited)

Info from Dino:

 

Quote

V5 officially announced: release planned for next week!

I know, the trailer is a little underwhelming, especially if you compare it to the glorious images of Flight Simulator 2020... but you have to consider that this is the "vanilla" platform (no addons) and the sim.

I am sorry I could not discuss it earlier, but it was under a severe Non-Disclosure Agreement.

From what I could see on the Beta testing, here is what I like and what I do not like:

LIKE
- True Sky looks pretty good
- In general the lighting engine is improved
- In general, the image quality is better
- Lighter sea and water rendering 

DON'T LIKE
- at least in the Beta, the new cloud system does not cast shadows on the terrain
- on my system, if you max out all the sliders, runs a tad slower than P3Dv4 (...but you get a better image)
- the new single engine GA aicraft by LM does look pretty bad

In the past weeks I have been testing it with my planes, and they are by and large compatible - with possible minor malfunctions in the fuel system.
Specifically, the special Fuel Dump gauge by Doug Dawson did not seem to work on the Beta. This is used:
- by the Eurofighter for external tanks and in-flight refuel management
- by the F-35 for external tanks and in-flight refuel management
- by the A-4 and TA-4 for detailed fuel system simulation
I will release a compatibility statement once I get my hands on the final release.

Speaking of my planes, the sim will include a simplified model of my F-35B and -C models (much like a simplified F-35A was included previously). The F-35B will have full STOVL capabilities.
HOWEVER - PLEASE NOTE THAT THERE IS A FILE NAMING CONFLICT BETWEEN THE PAYWARE F-35s AND THE NEW F-35 - so that there will be compatibility issues. I will work to fix this in future.

92412728_3337652809581490_14969363118633

Edited by YoYo
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