June 13, 20205 yr 7 minutes ago, jmig said: May I ask, what is 'ortho'? Orthographic scenery (orthophotos)....IE photo scenery textures. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
June 13, 20205 yr This is my first Orbx photoreal region, and it's been an eye-opener. Install went fine, P3Dv4.5 saw the addon (I installed in the sim at this time). Immediately upon loading my first flight, one of my standard flights for testing addons, I was met with a stutter-fest! My computer is configured to handle the sim well even with all "World" graphics sliders full right, but I went ahead and pulled those sliders in the "Scenery Objects" section back to the middle positions. The sim smoothed out nicely; of course there was the compromise of less scenery objects and autogen. I'll continue to test the addon for a few days but I believe I'll be reactivating my Orbx NCA landclass-based region. I don't think there's anything inherently wrong with this addon, I just don't think it fits for me now. The settings required to make it work moderately well on my hardware are far different (lower) than what I can use with my landclass-based regions. Perhaps if Orbx continues to develop additional NA TrueEarth regions I'll buy them in the future and change-up my system to accomodate the photoreal stuff. If I have a beef about TrueEarth Northern California it is the resolution of the photoreal textures. Sorry, but they're still not sharp enough for me. I don't fly tubes, indeed I venture in the the Class A only occasionally. I spend most of my time low and slow, and when I get within 1500' AGL the texture resolution starts to destroy the immersion for me. Now if you'll excuse me, I'm off to calm my frazzled 970 Pro MVMe! Greg
June 13, 20205 yr 6 minutes ago, lownslo said: This is my first Orbx photoreal region, and it's been an eye-opener. Install went fine, P3Dv4.5 saw the addon (I installed in the sim at this time). Immediately upon loading my first flight, one of my standard flights for testing addons, I was met with a stutter-fest! My computer is configured to handle the sim well even with all "World" graphics sliders full right, but I went ahead and pulled those sliders in the "Scenery Objects" section back to the middle positions. The sim smoothed out nicely; of course there was the compromise of less scenery objects and autogen. I'll continue to test the addon for a few days but I believe I'll be reactivating my Orbx NCA landclass-based region. I don't think there's anything inherently wrong with this addon, I just don't think it fits for me now. The settings required to make it work moderately well on my hardware are far different (lower) than what I can use with my landclass-based regions. Perhaps if Orbx continues to develop additional NA TrueEarth regions I'll buy them in the future and change-up my system to accomodate the photoreal stuff. If I have a beef about TrueEarth Northern California it is the resolution of the photoreal textures. Sorry, but they're still not sharp enough for me. I don't fly tubes, indeed I venture in the the Class A only occasionally. I spend most of my time low and slow, and when I get within 1500' AGL the texture resolution starts to destroy the immersion for me. Now if you'll excuse me, I'm off to calm my frazzled 970 Pro MVMe! Greg Your system is very good. It would be fair to expect that you could run this with high settings and still have acceptable performance. While there could be something wrong with your configurations, I think It just shows that Orbx is pushing the limits of the ancient ESP architecture with these releases. PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
June 13, 20205 yr 32 minutes ago, lownslo said: This is my first Orbx photoreal region, and it's been an eye-opener. Install went fine, P3Dv4.5 saw the addon (I installed in the sim at this time). Immediately upon loading my first flight, one of my standard flights for testing addons, I was met with a stutter-fest! Interesting. I've just flown a little circuit around S.F. starting and ending at Flightbeam's KSFO (HD / v2) in A2A Cherokee and had no stutters and FPS never dropped below 35, averaged around 42. 38 minutes ago, lownslo said: If I have a beef about TrueEarth Northern California it is the resolution of the photoreal textures. Sorry, but they're still not sharp enough for me. I don't fly tubes, indeed I venture in the the Class A only occasionally. I spend most of my time low and slow, and when I get within 1500' AGL the texture resolution starts to destroy the immersion for me. That I can agree on. IMO it's a decision that Orbx took to keep disk space usage down. Bear in mind that XP doesn't compress photo tiles nearly as well as P3D (TE NorCal installation size in XP: 195.17 GB. TE NorCal in P3D: 78.55 GB). Also, higher res photo scenery means larger download sizes, which in turn increases their bandwith costs. 28 minutes ago, GCBraun said: Your system is very good. It would be fair to expect that you could run this with high settings and still have acceptable performance. While there could be something wrong with your configurations, I think It just shows that Orbx is pushing the limits of the ancient ESP architecture with these releases. I think there's something not right with his setup. It should be performing better than mine. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
June 13, 20205 yr Thanks Rob, True Earth it is then. Best Bernd Jablonka I9 - 10900K, RTX 2080 ti, 2x 1tb SSD M2 NVMe, 3 tb SATA 3, 32gb DDR4, Asus Prime Z490-P Mainboard, Honeycomb Alpha Yoke and Bravo Throttle
June 13, 20205 yr As much as I love Orbx and their products, especially the TE series. A lot of these add-ons are overlapping and is just adding a bigger hole in my wallet. I'm going to hold off on purchasing any more add-ons for P3D5 and wait for MSFS 2020. I'm also tired of owning and purchasing duplicate add-ons that overlap between multiple flight sim platforms like X-Plane and P3D and also add-ons within the same platform. It gets messy and out of hand. I like the solution of having everything built into the core as much as possible so that we don't have to rely so heavily on add-ons. Like what MSFS 2020 is doing. Edited June 13, 20205 yr by captain420 ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
June 13, 20205 yr I decided on a short flight to better tune and tweak the sim for TrueEarth Northern California (TENC). The flight was from Orbx's O60 Cloverdale to a turn point at Orbx's KSTS Sonoma County and then easterly to Turbulent Design's Angwin-Parrett flying the A2A Cherokee. Where the east side of the Cloverdale scenery merges with TENC: Over TENC and approaching Orbx's KSTS scenery: TENC on the left, KSTS scenery on the right: Above KSTS scenery and looking west: Above KSTS scenery and looking east: The merge of scenery between TENC and Turbulent's Angwin-Parrett was much the same, but Orbx can't be faulted for another vendor's scenery not merging well with theirs. Sadly, I can't say I'm overwhelmed with the fit between Orbx's new region and their existing airports. To each their own. 🍻 Greg
June 13, 20205 yr I have an issue: The big 3 bay area bridges are not showing, Golden Gate, San Mateo, and SF-OAK Bay. Ground traffic does appear on the 'invisible' bridges though. I've no idea what could cause this, so if anyone has thoughts on where to look, what to do, etc, please chime in. I've verified files twice and done the snynch-to-sim thing. I may have to uninstall/reinstall but I'd rather try to avoid that given the time involved. Thanks, Greg G i7-9700K, MSI Z370, PNY 4070 Super, GTX 750Ti, 32GB GSkill, 43" curved Samsung, 32" BenQ, 11" LED, RealSImGear GTN750, Win10, P3DV5.4/P3DV6 and MSFS, several GoFlight modules, Saitek radio, Brunner CLS-E NG Yoke, Virtual Fly TQ6.
June 13, 20205 yr After reading this thread, I've decided to take the plunge and purchase both TrueEarth Northern California and Washington (even though I own them for X-Plane). For better or worse, I've chosen to stay royal, a long while back, to P3D: until death does us apart🙂 I'll let everyone know how it performs overall and relative to the "original" and infamous Northern California (that had us hammering away at settings to get no studders, especially on take-off and approach to FSDreamTeam KLAX). However, my initial thoughts are the respective TE regions will perform well with A2A aircraft, but will struggle with the likes of FSLabs and PMDG. On a side note, anyone has experience with Taxi2Gate Seattle, DD Seattle City, and Flightbeam airports? Are they "unofficially" compatible? Regards, Shelman S. Intel i9 9900KS, o/c @ 5.1 GHz; EVGA RTX 2080 Ti FTW3 Ultra Gaming; GIGABYTE Z390 AORUS MASTER; Thermaltake 32GB RAM @ 3600 DDR4; 3xSabrent Rocket 4.0 2TB SSDs; LG UltraGear 38GL950G-B 38" 21:9 Curved 144 Hz G-SYNC IPS Gaming Monitor; Acer Predator x34 UHD (3440x1440) @ 100hz GSYNC; Windows 10 64 bit; X-Plane 10; X-Plane 11.5r2, DCS World Open Beta, Prepar3dv4.5; Prepar3dv5 Professional. Honeycomb Yoke, Saitek Pedals, Switch, and Autopilot Panels. Obutto R3Volution Cockpit. Thrustmaster HOTAS Warthog and F18 Joysticks and Throttle.
June 13, 20205 yr 1 hour ago, ssair1 said: On a side note, anyone has experience with Taxi2Gate Seattle, DD Seattle City, and Flightbeam airports? Are they "unofficially" compatible? All Flightbeam airports are v5 compatible. I deleted the v4 versions and installed the v5 ones from their own webstore. As for Taxi2Gate (and others), take a look at inibuilds:https://www.inibuilds.com/p3d-v5-scenery-compatibility-files AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
June 13, 20205 yr 1 hour ago, Chocorua said: I have an issue: The big 3 bay area bridges are not showing, Golden Gate, San Mateo, and SF-OAK Bay. Ground traffic does appear on the 'invisible' bridges though. I've no idea what could cause this, so if anyone has thoughts on where to look, what to do, etc, please chime in. I've verified files twice and done the snynch-to-sim thing. I may have to uninstall/reinstall but I'd rather try to avoid that given the time involved. Thanks, Greg G Ignore this, I fixed it. Add-ons.cfg in Program Data folder had the TE Libraries de-activated....no idea why/how this happened but all is well. i7-9700K, MSI Z370, PNY 4070 Super, GTX 750Ti, 32GB GSkill, 43" curved Samsung, 32" BenQ, 11" LED, RealSImGear GTN750, Win10, P3DV5.4/P3DV6 and MSFS, several GoFlight modules, Saitek radio, Brunner CLS-E NG Yoke, Virtual Fly TQ6.
June 13, 20205 yr 15 minutes ago, F737NG said: All Flightbeam airports are v5 compatible. I deleted the v4 versions and installed the v5 ones from their own webstore. As for Taxi2Gate (and others), take a look at inibuilds:https://www.inibuilds.com/p3d-v5-scenery-compatibility-files Thank you for directing me to the compatibility files from inibuilds; I wasn't aware of them to make Taxi2gate airports work with v5. However, I would like to know if Taxi2Gate Seattle, DD Seattle City, and Flightbeam airports are compatible with TrueEarth Northern California and Washington? (I guess I'll have to post this concern to the Orbx Forums, however, the TE regions are still downloading, so I guess I'll wait and see first how they blend into the TE regions.) Edited June 13, 20205 yr by ssair1 Regards, Shelman S. Intel i9 9900KS, o/c @ 5.1 GHz; EVGA RTX 2080 Ti FTW3 Ultra Gaming; GIGABYTE Z390 AORUS MASTER; Thermaltake 32GB RAM @ 3600 DDR4; 3xSabrent Rocket 4.0 2TB SSDs; LG UltraGear 38GL950G-B 38" 21:9 Curved 144 Hz G-SYNC IPS Gaming Monitor; Acer Predator x34 UHD (3440x1440) @ 100hz GSYNC; Windows 10 64 bit; X-Plane 10; X-Plane 11.5r2, DCS World Open Beta, Prepar3dv4.5; Prepar3dv5 Professional. Honeycomb Yoke, Saitek Pedals, Switch, and Autopilot Panels. Obutto R3Volution Cockpit. Thrustmaster HOTAS Warthog and F18 Joysticks and Throttle.
June 13, 20205 yr 18 minutes ago, ssair1 said: Thank you for directing me to the compatibility files from inibuilds [...] Flightbeam airports are compatible with TrueEarth Northern California? You're welcome. I can only tell you about FB KSFO and TE NorCal. There's some colour difference between the FB airport ortho tile and the TE ground imagery. Also, there are some missing TE autogen buildings and vegetation to the west of the airfield (the usual airport scenery exclusion issues). Apart from those two points, the two sceneries work well together. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
June 13, 20205 yr Alright, so I just installed TE Northern California into V5, loaded up the good old A2A Bonanza on FlightBeam's KSFO, and took off towards downtown San Francesco. Initially, I had a couple of minor studders, but things smoothed out rather quickly. With moderate settings, I got a range of about 40-68 FPS. Here are a couple of screenshots: https://imgur.com/gallery/wMWhK91 Edited June 13, 20205 yr by ssair1 Regards, Shelman S. Intel i9 9900KS, o/c @ 5.1 GHz; EVGA RTX 2080 Ti FTW3 Ultra Gaming; GIGABYTE Z390 AORUS MASTER; Thermaltake 32GB RAM @ 3600 DDR4; 3xSabrent Rocket 4.0 2TB SSDs; LG UltraGear 38GL950G-B 38" 21:9 Curved 144 Hz G-SYNC IPS Gaming Monitor; Acer Predator x34 UHD (3440x1440) @ 100hz GSYNC; Windows 10 64 bit; X-Plane 10; X-Plane 11.5r2, DCS World Open Beta, Prepar3dv4.5; Prepar3dv5 Professional. Honeycomb Yoke, Saitek Pedals, Switch, and Autopilot Panels. Obutto R3Volution Cockpit. Thrustmaster HOTAS Warthog and F18 Joysticks and Throttle.
June 13, 20205 yr Is it true TE does not have seasonal effects? It looks somewhat better but I'm usually up at altitude where is makes less difference. Sounds like it's a bit harder on performance and even FTX NCA is hard on my machine when in the NGXu in the KSFO area. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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