Jump to content
Sign in to follow this  
RudyB24

Still worried about the flight model ... how planes move

Recommended Posts

1 hour ago, sd_flyer said:

I can slip in XP11 for sure.

Which addon? In all planes I tried, you can slip, but the increase in negative vertical speed is almost not noticeable. Hence, no help in losing height.

Edited by tweekz

Happy with MSFS 🙂
home simming evolved

Share this post


Link to post
Share on other sites
1 hour ago, tweekz said:

Which addon? In all planes I tried, you can slip, but the increase in negative vertical speed is almost not noticeable. Hence, no help in losing height.

I have a lot! At the top of my head Aerobask Legacy, Thundra Kodiak, eFlyteair  C-150 and do on . I can slip all of them. (I’m using experimental flight model )

By the way I thought I knew how to slip long before getting my CFI. But when I started teaching I realized I didn’t know sh@t. Lol Then after teaching for couple years the enlightenment finally  came. And yes many of my students initially did half word not allowed forward slip resulting in increasing airspeed LOL 
 

By the way I really want MSFS to succeed and so I do all possible to convey my message to them ! 

  • Upvote 1

flight sim addict, airplane owner, CFI

Share this post


Link to post
Share on other sites

So, can anyone say if "slips" work correctly yet (as far as using them on windy approaches/landings)? I know in FSX they never did...but in XP11 there are planes that slip really well.

You know, where you use rudder to keep nose aligned with runway and then use some windward wing down. I see too many simmers on YT touching down with the nose of their plane angled into the wind, which you would never attempt to do in RL unless your plane had the swinging under carriage of a 747, heh.

Edited by hangar

Share this post


Link to post
Share on other sites

 


          Processor: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
          Memory: 16384MB RAM
          WINDOWS10 - DirectX Version: DirectX 12
          NVIDIA GeForce GTX 1050 Ti (Display Memory: 12183 MB; Dedicated Memory: 4018 MB)
 

Share this post


Link to post
Share on other sites
16 hours ago, LHookins said:

I think I'd pronounce it "flyable but unfinished." 

 

9 hours ago, LHookins said:

I've flown MSFS and you haven't!  Neener neener!  

So there. 😄 

Hook

Yeah, I am sure that this is what MSFS had in mind when they gave you the "tin" badge to test their product...you must be proud of that MBA, I mean NDA..

We will all have it come Aug 18...

So...if you had actually created MSFS, stood to profit from it, or had a substantial impact on its development, your useless comments / opinions in this thread would have more of an impact.

Share this post


Link to post
Share on other sites
16 minutes ago, FlyBaby said:

We will all have it come Aug 18...

About 14,000 of us have it already.

Life can be so cruel...

Hook


Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Share this post


Link to post
Share on other sites
On 7/30/2020 at 5:07 PM, LHookins said:

There is a big difference between watching a video and actually controlling the aircraft.

 

On 7/30/2020 at 8:19 PM, FlyBaby said:

Because you "know" firsthand how all of those default aircraft are suppose to react in real life...as it relates to the sim...their nuances etc.

Did you that same online MBA, I mean NDA as @fogboundturtle to make you an expert in all things MSFS?

This is how all this started.  My comment wasn't about the Beta, or even exclusive to MSFS.  

Hook

  • Upvote 1

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Share this post


Link to post
Share on other sites
11 hours ago, LHookins said:

I've flown MSFS and you haven't!  Neener neener!  

So there. 😄 

Hook

Childish rants...

 

1 hour ago, LHookins said:

About 14,000 of us have it already.

Life can be so cruel...

Hook

Congrats...if this is what you consider winning at life...

 

1 hour ago, LHookins said:

 

This is how all this started.  My comment wasn't about the Beta, or even exclusive to MSFS.  

Hook

And yet you have stooped so low in this thread to defend something "you" claim doesn't need a defense...think about that.

Share this post


Link to post
Share on other sites
15 minutes ago, FlyBaby said:

Childish rants...

Congrats...if this is what you consider winning at life...

And yet you have stooped so low in this thread to defend something "you" claim doesn't need a defense...think about that.

What I have done is poke a bad tempered chihuahua with a stick.  After said chihuahua attacked me unprovoked.  

You'll understand when you're older.

Hook

  • Like 4

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Share this post


Link to post
Share on other sites
6 hours ago, sd_flyer said:

I have a lot! At the top of my head Aerobask Legacy, Thundra Kodiak, eFlyteair  C-150 and do on . I can slip all of them. (I’m using experimental flight model )

I only got the Kodiak out of those. I've tried it with the default Cessna, Airfoillabs Cessna, PA28 from JF, Robin from Aerobask etc ...

 

6 hours ago, sd_flyer said:

And yes many of my students initially did half word not allowed forward slip resulting in increasing airspeed LOL

I think that I can pretty much rule that out, as the IAS also does not become unreliable in the sim.

And IRL I always exit the slip with the same speed as I enter it, so that seems OK as well I guess. (I am very sensitive to motion)

Edited by tweekz

Happy with MSFS 🙂
home simming evolved

Share this post


Link to post
Share on other sites

After 11 pages of discussion this is what I've learned so far:

  1. Default aircraft behave like this
  2. There's no reason for concern
  3. If you don't have a pilot license your opinion is useless
  4. I'm an old timer spazzing out
  5. Those under NDA are only allowed to say they're not allowed to say anything
  6. The Pitts S2 has a NACA 63A015 aerofoil on the upper wing, and a NACA 0012 on the lower ... and we're going to test the kevlar on this baby
  7. Tune the rudder sensitivity way down

This last point can very well be key. And maybe the elevator too. It's highly probably some video creators had not first tuned their input device, rendering them too sensitive.

Many video's also have these very nervous camera movements. Luckily in some of the menu shots I saw sliders for camera speed and -inertia, I hope those are meant to tone down these aprubt camera moves.

I guess we'll know more soon. I'm looking forward to it.



  • Like 4
  • Upvote 1

Always have fun --0-- Flight Sim Navigation

Share this post


Link to post
Share on other sites
9 hours ago, tweekz said:

I only got the Kodiak out of those. I've tried it with the default Cessna, Airfoillabs Cessna, PA28 from JF, Robin from Aerobask etc ...

 

I think that I can pretty much rule that out, as the IAS also does not become unreliable in the sim.

And IRL I always exit the slip with the same speed as I enter it, so that seems OK as well I guess. (I am very sensitive to motion)

I liked  172 airfoillab initially but then after couple updates things started get funny.

As  for a forward slip. I had once a glider student who was transitioning to fixed wing powered airplanes. So he was very proficient in forward slip because my understanding it common practice for glider. Most conventional pilots do forward slip because it's part of training, and then occasionally during flight review (if they been asked). When I used own 182, 40 degrees flaps really illuminate any need for forward slip 🙂

  • Like 1

flight sim addict, airplane owner, CFI

Share this post


Link to post
Share on other sites
7 hours ago, RudyB24 said:

After 11 pages of discussion this is what I've learned so far:

  1. Default aircraft behave like this
  2. There's no reason for concern
  3. If you don't have a pilot license your opinion is useless
  4. I'm an old timer spazzing out
  5. Those under NDA are only allowed to say they're not allowed to say anything
  6. The Pitts S2 has a NACA 63A015 aerofoil on the upper wing, and a NACA 0012 on the lower ... and we're going to test the kevlar on this baby
  7. Tune the rudder sensitivity way down

This last point can very well be key. And maybe the elevator too. It's highly probably some video creators had not first tuned their input device, rendering them too sensitive.

Many video's also have these very nervous camera movements. Luckily in some of the menu shots I saw sliders for camera speed and -inertia, I hope those are meant to tone down these aprubt camera moves.

I guess we'll know more soon. I'm looking forward to it.


 

You should add a conspiracy theory to your list. Those videos that showed publicly are using different built from those who test it on closed beta. There is theory that release version may be completely different from both versions, and Asobo supposedly has indoor testing team who test latest and greatest build.So speculation we do may be even pointless LOL


flight sim addict, airplane owner, CFI

Share this post


Link to post
Share on other sites
On 8/1/2020 at 4:43 AM, RudyB24 said:

After 11 pages of discussion this is what I've learned so far:

  1. Default aircraft behave like this
  2. There's no reason for concern
  3. If you don't have a pilot license your opinion is useless
  4. I'm an old timer spazzing out
  5. Those under NDA are only allowed to say they're not allowed to say anything
  6. The Pitts S2 has a NACA 63A015 aerofoil on the upper wing, and a NACA 0012 on the lower ... and we're going to test the kevlar on this baby
  7. Tune the rudder sensitivity way down

This last point can very well be key. And maybe the elevator too. It's highly probably some video creators had not first tuned their input device, rendering them too sensitive.

Many video's also have these very nervous camera movements. Luckily in some of the menu shots I saw sliders for camera speed and -inertia, I hope those are meant to tone down these aprubt camera moves.

I guess we'll know more soon. I'm looking forward to it.


 

While I do think that having sliders that allow for the user to configure camera reactivity in relation to turbulence and g forces is definitely a very useful option I think the primary reason for the choice of the very sensitive dynamic camera as a standard setting is to help substitute for the lack of inner ear input that real pilots rely on to fly VFR. Obviously this may not be to some peoples liking as it is not actually very realistic, but in my opinion a substitute of the vestibular system needs more head/camera movement than is actually experienced in real life in order to be useful in a high bandwidth situation that requires very minute adjustment.

Edited by High_Alpha
  • Upvote 1

Share this post


Link to post
Share on other sites

High_Alpha I should have expressed myself better. With 'nervous' camera movement I didn't mean the shake to simulate G-forces, that makes it more life like, although I hope it can be switched on/off.

I meant that in many YouTube videos the creators were 'nervous' in the sense that they kept moving the camera from left to right and up and down almost every second, so quick they already moved away again before my eyes were even focused.

These camera rotations, from say front view to 90 degrees left, are very swift and without a little acceleration and deceleration. I would prefer a smoother movement and I was hoping the 'Speed' and "Inertia' sliders I saw can accomplish that.

  • Upvote 1

Always have fun --0-- Flight Sim Navigation

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...