August 19, 20205 yr 1 minute ago, scotchegg said: Ok, could you provide just one quote from somebody who said either a) the sim will be perfect, or b) it will be released without bugs? I would predict "Not gonna happen." but I am prepared to be amazed. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
August 19, 20205 yr Author 27 minutes ago, bonchie said: You do you my guy. Complain away and completely ignore any and all context that it's an ortho, which I was trying to provide you so you understood it's not the developers just not wanting to fix it but a limitation of technology. You get the same thing in XP11 and P3D when you use orthos unless you draw the masks right on the short (But then you have no transition and shallow detail). If you prefer the old land class ways and not having to deal with water masks, here: https://prepar3d.com/ Okay, let me put it in terms you might understand: the pull of gravity from the moon in the sim causes the water to exceed the vertical extension of water-borne vehicles and structures. Did I get it right this time?
August 19, 20205 yr Author 5 minutes ago, bonchie said: I'm just a CPL-IR. What do I know? Appeal to authority. Nice. Your comment is laughable. Like literally absolutely laughable. "Veers off the runway." OMG. Edited August 19, 20205 yr by mtr75
August 19, 20205 yr 1 minute ago, HiFlyer said: I would predict "Not gonna happen." but I am prepared to be amazed. I don't know what forum they were paying attention to, but none of us that were testers were doing anything on this specific forum but saying to set your expectations at a reasonable level. If there was a vast army of trolls on the P3D board, we all missed that. But I don't believe there was a vast army of trolls on the P3D board because Avsim doesn't allow that and every topic that got posted about MSFS was immediately moved to this forum (and there weren't many).
August 19, 20205 yr 1 minute ago, mtr75 said: Appeal to authority. Nice. You're comment is laughable. Like literally absolutely laughable. "Veers off the runway." OMG. Yes, I'm appealing to my real world experience. Please go film yourself in a 152 using no rudder on takeoff. Just push the throttle up and chill. Let's see what happens. I'm astonished that anyone thinks they know about flight dynamics and airplanes but also doesn't think a plane will veer off the runway if it has a left turning tendency and no rudder is used. I have no idea what you are talking about or what experience you think you have to make such a ridiculous statement. Edited August 19, 20205 yr by bonchie
August 19, 20205 yr 2 hours ago, Sabretooth78 said: a complete lack of navigational hazards, particularly radio towers? A can confirm, they were omitted from the sim, it is not your imagination 🙂 I have no idea if this is something that will be fixed down the road or not. But all the missing towers are really unfortunate as far as VFR planning is concerned. Edited August 19, 20205 yr by hangar Dave Kalin Excel Classes Computer Lessons
August 19, 20205 yr 2 minutes ago, hangar said: A can confirm, they were omitted from the sim, it is not your imagination 🙂 I have no idea if this is something that will be fixed down the road or not. But all the missing towers are really unfortunate as far as VFR planning is concerned. Yes, it will be fixed. If they didn't say it publicly, they said it in another Q and A testers were privy to. They have to be added manually and will be added via reference to VFR charts. Look for some to come during the first world update. Edited August 19, 20205 yr by bonchie
August 19, 20205 yr 10 minutes ago, scotchegg said: Ok, could you provide just one quote from somebody who said either a) the sim will be perfect, or b) it will be released without bugs? I already told you that I couldn't tell you who, and I'm certainly not going to waste an hour looking to win an asinine internet argument. I'm not here to defend OP's assertions, I only chimed in to point out that pretending the boats aren't underwater because of some technical explanation for why they look like they're under water is ridiculous. And I stand by that. Edited August 19, 20205 yr by eslader Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
August 19, 20205 yr 2 minutes ago, hangar said: But all the missing towers are really unfortunate as far as VFR planning is concerned Definitely. I’m sure I saw power lines somewhere in one of the early Alpha builds. Really hope these vfr boosters get added soon. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
August 19, 20205 yr Author 4 minutes ago, bonchie said: Yes, I'm appealing to my real world experience. Please go film yourself in a 152 using no rudder on takeoff. Just push the throttle up and chill. Let's see what happens. I'm astonished that anyone thinks they know about flight dynamics and airplanes but also doesn't think a plane will veer off the runway if it has a left turning tendency and no rudder is used. I have no idea what you are talking about or what experience you think you have to make such a ridiculous statement. Strawman. This is what I said: Quote As far as actual flight, p-factor on the prop is way overdone. And I mean way overdone. You push in the throttle on the 152 and the plane makes an almost instantaneous 60-degree turn to the left. This is from a 100 HP engine? C’mon. And: Quote In a real 152 you can basically put your feet on the floor after liftoff. You said: Quote Some of the "stuff" is not actually stuff, i.e. you complaining about p-factor when you push the throttle up on takeoff in a 152. If you don't use enough rudder in real life, it will absolutely veer left and go off the runway immediately. It's not a subtle thing. Absolutely laughable. Laughable.
August 19, 20205 yr 1 minute ago, scotchegg said: Definitely. I’m sure I saw power lines somewhere in one of the early Alpha builds. Really hope these vfr boosters get added soon. Quick someone notify ORBX!!!! There's a buck to be made on this ASAP!!!! Chris Camp
August 19, 20205 yr Author 6 minutes ago, hangar said: A can confirm, they were omitted from the sim, it is not your imagination 🙂 I have no idea if this is something that will be fixed down the road or not. But all the missing towers are really unfortunate as far as VFR planning is concerned. How low do you guys fly VFR? 😃 Or do you mean using them for navigation?
August 19, 20205 yr 1 minute ago, eslader said: I already told you that I couldn't tell you who, and I'm certainly not going to waste an hour looking to win an asinine internet argument. I'm not here to defend OP's assertions, Right, but that’s kind of the point, The OP did reasonably point out flaws, but then spent time berating others for saying things nobody actually said, and then congratulating himself for having the delphinic foresight to have predicted there would be bugs in the release version. I think nobody can argue with clear bugs, but do the sensible thing, and, you know, file a bug report. We really don’t need the histrionics. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
August 19, 20205 yr 6 minutes ago, bonchie said: They have to be added manually OMG, really? Sounds like an impossible task! 2 minutes ago, mtr75 said: How low do you guys fly VFR? 😃 Or do you mean using them for navigation? Yes...if you re-read my post you'll notice I said that it was an unfortunate thing for VFR "planning". We use towers all the time, makes for a great landmark/helper to double check. Dave Kalin Excel Classes Computer Lessons
August 19, 20205 yr 15 minutes ago, bonchie said: Yes, it will be fixed. If they didn't say it publicly, they said it in another Q and A testers were privy to. They have to be added manually and will be added via reference to VFR charts. Look for some to come during the first world update. Fair enough - Rome wasn't built in a day! Ultimately those updates are the key. If MS doesn't pull another FSX here, there's no reason this doesn't become the sim of choice for the next 10-20 years. Regarding the issue of "underwater boats" - the way I see it, such is the problem when you raise the bar so dramatically - the closer you get to "ultimate" realism, the more glaring those little imperfections become. I'd be willing to bet it's an actual psychological phenomenon similar to the "uncanny valley". We would have killed for more sunken boats in FS4! Similarly, during my trial last night, I was bothered by a couple of "lines" across the Niagara River and the texturing of the Horseshoe Falls just looks jumbled. Things that would be much less noticeable in previous sims. Just because I may point them out doesn't mean I don't appreciate the overall look and feel; that I can fly into a sunset and actually feel blinded, etc. Oh, and there were loads of people insinuating, if not outright stating, that this new sim was going to instantly obsolete P3D and especially XP. At least on the FSElite comments, where the "I'm not buying anything new for [P3D/XP/FSX]" comments have long become something of a meme. Unless they've all since eaten crow and redacted, they'll still be there for all to see. Edited August 19, 20205 yr by Sabretooth78 Christopher Sargeant | Worldwide Virtual WW2464 Spoiler Sim PC Specs: i7-11700F @ 2.5 Ghz | Gigabyte GeForce RTX 3060 12GB | 16 GB DDR4 SDRAM | Windows 11 Pro | P3D v5.3 hf2 | MSFS | TrackIR 5
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