August 22, 20205 yr https://imgur.com/azAGlGUI see these artifacts everywhere, kind of ruins the imersion alot. hope this will be a high priority fix. see links for pictures. https://imgshare.io/image/NisEuXhttps://imgshare.io/image/Nisirphttps://imgshare.io/image/NisyiH
August 22, 20205 yr They mapped 200 million square miles, and 99% of it is accurate. I wouldnt worry about 1% being immersion-breaking. Edited August 22, 20205 yr by Heli
August 22, 20205 yr @Eddrik84 You should bug report it to Flight Simulator's Zendesk, providing the location too ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.
August 22, 20205 yr The old chestnut of FS9 and FSX times returns... I assume the problem here is that the vector data for those lakes contains the correct height information. But since Bing's terrain mesh is of too low quality, the rest of the area is at the wrong height. So one of two things need to happen: a) Bing updates their mesh globally to at least 4.78meters b) Someone tells us how we can add mesh data in bgl format to the sim. Then you could simply use Freemesh or FS Global. Edited August 22, 20205 yr by Farlis
August 22, 20205 yr 2 hours ago, Eddrik84 said: https://imgur.com/azAGlGUI see these artifacts everywhere, kind of ruins the imersion alot. hope this will be a high priority fix. see links for pictures. https://imgshare.io/image/NisEuXhttps://imgshare.io/image/Nisirphttps://imgshare.io/image/NisyiH Please send it to zen desk Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
August 22, 20205 yr 21 minutes ago, Heli said: They mapped 200 million square miles, and 99% of it is accurate. I wouldnt worry about 1% being immersion-breaking. If 1% of all terrain was glitchy, the terrain would be unusable. Luckily it's not as much as 1%. I have flown over a lot of areas that were fine. I've also flown in areas that had quite a lot of anomalies. North of Pittsburg showed a lot. Most seemed to involve water. Hopefully reporting them will go some good. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
August 22, 20205 yr 19 minutes ago, Heli said: They mapped 200 million square miles, and 99% of it is accurate. I wouldnt worry about 1% being immersion-breaking. I agree that in many places the low mesh quality isn‘t much of a problem. But there are other areas with very strange and unnaturally looking mountains, some of them 500 metres too short (eg in the Swiss Alps, Dolomites, or the Himalayas). For me this is indeed immersion-breaking. It‘s not just some tiny details. I currently avoid these regions, which is a shame because I used to love flying in the Alps. I hope they can fix this soon so that also these areas look as next-gen as the rest. i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
August 22, 20205 yr 1 hour ago, Heli said: They mapped 200 million square miles, and 99% of it is accurate. I wouldnt worry about 1% being immersion-breaking. My friend, let us stop the complacency, please. This is a new sim, give Asobo some slack, this is only 1%, this is 10-year project yada yada yada... Nope. I do worry. I like my geography right. Apparently, Asobo too when they spoke of having Earth Twin in the sim. This is not a new issue. We have had it for years in the FS family of sim : desynchronisation between the mesh and the vectorized elements. Some other posts speak of grave distortions of the Missouri river. These scenery horrors have almost disappeared in P3D with OrbX Vector (speaking of water bodies not of airports). To see them back in the new sim is aggravating. 35 minutes ago, Shack95 said: I agree that in many places the low mesh quality isn‘t much of a problem. But there are other areas with very strange and unnaturally looking mountains, some of them 500 metres too short (eg in the Swiss Alps, Dolomites, or the Himalayas). For me this is indeed immersion-breaking. It‘s not just some tiny details. I currently avoid these regions, which is a shame because I used to love flying in the Alps. I hope they can fix this soon so that also these areas look as next-gen as the rest. You are the second person whom I trust the judgement to tell me that the Alps mesh is bad. The other fellow told me that some landmark peaks were even unrecognisable ! My last flight in the Alps was from Saanen to Aosta, via the Rhone Valley, Martigny and Courmayeur, with the Pilot's mesh. Great views of the Western Alps massifs. I don't expect less in FS20. Correction : i expect even better. Edited August 22, 20205 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
August 22, 20205 yr 1 hour ago, LHookins said: If 1% of all terrain was glitchy, the terrain would be unusable. Luckily it's not as much as 1%. You are right, it is much lower than 1 percent. People think this is lack of quality control from Asobo. There was no way Asobo would spend the man hours to go through the entire world looking for mesh or Azure AI structure anomalies to correct, otherwise the sim would have been released at a much later date which would be terrible. It was much preferable to let the millions of eyes catch all the mesh glitches and report them vs. a few hundred Adobo employees. Edited August 22, 20205 yr by Heli
August 22, 20205 yr 1 hour ago, Dominique_K said: My last flight in the Alps was from Saanen to Aosta, via the Rhone Valley, Martigny and Courmayeur, with the Pilot's mesh. Great views of the Western Alps massifs. I don't expect less in FS20. Correction : i expect even better. Then you are out of luck currently. Bing's base mesh for the alps goes hardly above 19meters from the looks of it. Totally unacceptable for an area that has 1meter LIDAR mesh available. I'm currently looking at the file structure to find out if there is a way to get the Pilot's mesh files to play along. I see the same old base scenery structure of the ESP style sim. The Scenery folder, the substructure is the same, I found the same vector and hydro type files. What I haven't figured out where the mesh is stored (I assume the sim must have some sort of base mesh installed for those who fly offline and do not get their elevation data streamed via Azure. So it should theoretically be possible). And I also haven't figured out how to add new scenery to the sim so that it reads it and displays it. Edit: As it stands I'm not the only one: https://www.fsdeveloper.com/forum/threads/how-to-create-and-add-dem-digital-elevation-model-mesh-to-msfs2020.448453/ Edited August 22, 20205 yr by Farlis
August 22, 20205 yr 1 hour ago, Heli said: millions of eyes catch all the mesh glitches and report them vs. a few hundred Adobo employees I wish they would have served us the sauce but we were not there for this reason. We were merely server fodder. Edited August 22, 20205 yr by airlinejets
August 22, 20205 yr 1 hour ago, Shack95 said: I agree that in many places the low mesh quality isn‘t much of a problem. But there are other areas with very strange and unnaturally looking mountains, some of them 500 metres too short (eg in the Swiss Alps, Dolomites, or the Himalayas). For me this is indeed immersion-breaking. It‘s not just some tiny details. I currently avoid these regions, which is a shame because I used to love flying in the Alps. I hope they can fix this soon so that also these areas look as next-gen as the rest. You should report these issues to Asobo. Otherwise, they will never get fixed FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX Favorite aircraft currently: MSFS Savage Cub
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