August 25, 20205 yr Is the angle of the panel unrealistically low? Just asking. Most the A/C in MSFS I haven't had the pleasure of flying. I like to assume that at the recommended eye level, you can see everything you need, so the culprit must be the angle of the default aircraft panels; though in real life if you need to read something you can just drop your head. Not to mention the act of moving your head changes your eye point - which obviously doesn't happen in the sim. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
August 25, 20205 yr Just now, WestAir said: Is the angle of the panel unrealistically low? Just asking. Most the A/C in MSFS I haven't had the pleasure of flying. I like to assume that at the recommended eye level, you can see everything you need, so the culprit must be the angle of the default aircraft panels; though in real life if you need to read something you can just drop your head. Not to mention the act of moving your head changes your eye point - which obviously doesn't happen in the sim. I’ve found the biggest issue is the dashboard obscuring screens because it pops out pretty far.
August 25, 20205 yr Here we go again. Robert blaming now the 3D model, really Robert! OK Don't use keys to adjust your default view, to start with, that's the problem before you even start. Press ESC>General>Camera. Now look at this screenshot and note the sliders. You can see "my default" settings. Use these to set the view to your own liking. Once you have you default view that should be forward(key for that one) and higher and zoomed in a bit. that's your default view. My 172 Default view. Then make a custom view of it and bind to a joystick key. Now do the same for any views you want/need. I use TrackIR so I don't need many here are just 3. I have one custom view for looking over the top here is a shot with trackIR also looking right but you get the idea. So just take your time and set up the view how you see fit and work from there. There is nothing wrong with the 3D model's Edited August 25, 20205 yr by Nyxx David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
August 25, 20205 yr Beat me to it, that's pretty much what I did. Not far off the functionality I use in ChasePlane in the Sim already.. G Gary Davies aka "Gazzareth" Simming since 747 on the Acorn Electron
August 25, 20205 yr I've been adjusting default eyepoints in sim aircraft since FSX. Not all aircraft developers know how I like my seat adjusted, and that's all it really is, a seat adjustment. In MSFS in each aircraft there is a cameras.cfg file. The first parameter in this file is your eyepoint. Once you've adjusted this to your liking for each aircraft you fly, there is no more need for custom camera work. In the Cessna 152 I raised the camera height from 1.4 to 1.5. In the classic Cessna 172 I raised it from 0.9 to 0.98. In the Savage Cub I just use the spacebar "landing" view for everything. I use TrackIR and a default zoom level of 90%. I expect to have to look around to see instruments. But those instruments are approximately life size and the scenery is a lot more dramatic at that zoom level. As for the 3D model being wrong, consider how they scanned each cockpit. Those are dead accurate and any deviation would be wrong. If the original aircraft is poorly designed then the 3D cockpit will be too. The default eyepoints may not be what you prefer but at least we have several ways of adjusting them. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
August 25, 20205 yr 3 hours ago, Nyxx said: Here we go again. Robert blaming now the 3D model, really Robert! Here we go again. Nyxx's intolerance of views that don't match his own. Really Nyxx! Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
August 26, 20205 yr 6 hours ago, robert young said: Here we go again. Nyxx's intolerance of views that don't match his own. Really Nyxx! They scanned the aircraft Robert, but yer there wrong ofc they are. Please write to them am sure it would make there day to know all that work scanning the aircraft was a waist of time because there 3D models are wrong. I enjoy reading a different POV, but when the aircraft are scanned and made this well, just makes me Lol when someone blames the 3D models because of the views. Edited August 26, 20205 yr by Nyxx David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
August 26, 20205 yr 28 minutes ago, Nyxx said: They scanned the aircraft Robert, but yer there wrong ofc they are. Please write to them am sure it would make there day to know all that work scanning the aircraft was a waist of time because there 3D models are wrong. I enjoy reading a different POV, but when the aircraft are scanned and made this well, just makes me Lol when someone blames the 3D models because of the views. As usual you misunderstand in your eagerness to trip me up. I didn't say the 3d models were bad. I actually said they were extremely well done in previous threads. But the 3d models usually have an eye point built in, on which all the cfg file camera adjustments rely. It is difficult to explain but the relationship between the positioning in the model and the angle to the horizon, and also the runway, are important. On a general point, if you scan the posts on this sim, you'll find there are negative and positive comments roughly distributed around half and half, but for some reason you only seem to pounce on mine in a personal way. It's getting a bit tiring and predictable. As pointed out numerous times to you and perhaps two others, if I have a negative, or positive point to make, I stick to the subject and explain why I have that view. You are always welcome to have a different view or challenge my view in a civilised way. Keep the personal grudges out please, and address the subject. Thank you. Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page
August 26, 20205 yr 31 minutes ago, robert young said: But the 3d models usually have an eye point built in, on which all the cfg file camera adjustments rely Actually the 3D models have an origin point which was not determined with an eye point in mind. The default eye point is an offset from this origin point, as is pretty much everything else in the aircraft. This applies to aircraft in the flight sims I've seen, but outside of flight simming they may use an eyepoint as an origin point. Robert, if you're being called on what seems to you to be minor stuff, keep in mind that we expect better of you than we do of the typical flight simmer. I think they could have done a better job of selecting a default eyepoint but no matter what they select I'll probably be changing it to suit my own tastes. Note; In my previous post the eyepoint vertical offset on the C172 should be 1.9 and 1.98, not 0.9 and 0.98. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
August 26, 20205 yr 40 minutes ago, robert young said: As usual you misunderstand in your eagerness to trip me up. I understood exactly what you meant and also noted with some amusement that nobody in this thread seems to have grasped the issue. Obviously, there are work arounds: hit the space bar, lower/raise eyepoint, save 30 different custom views, zoom out zoom in, but, IMHO, it never really looks and feels right.
August 26, 20205 yr 11 hours ago, Nyxx said: Don't use keys to adjust your default view, to start with, that's the problem before you even start. Press ESC>General>Camera. Now look at this screenshot and note the sliders. You can see "my default" settings. Thanks for pointing that out! Another question: Is there an easy way to invert the axis of external view? The axes are mapped inverted to what I'd like. Happy with MSFS 🙂 home simming evolved
August 26, 20205 yr 24 minutes ago, tweekz said: Thanks for pointing that out! Another question: Is there an easy way to invert the axis of external view? The axes are mapped inverted to what I'd like. Your welcome, I have not tried the axes but if I get time I will have a look for you. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
August 26, 20205 yr 40 minutes ago, Ricardo41 said: I understood exactly what you meant and also noted with some amusement that nobody in this thread seems to have grasped the issue. Obviously, there are work arounds: hit the space bar, lower/raise eyepoint, save 30 different custom views, zoom out zoom in, but, IMHO, it never really looks and feels right. That would be only true if when you zoomed in or out, the FOV changed or they got the scale wrong. Neither is true. It looks perfect on my ultrawide monitor with a little height adjustment. FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX Favorite aircraft currently: MSFS Savage Cub
August 26, 20205 yr 14 hours ago, FlyingInACessna said: I did the same thing. Took 15 mins to set up. This should really be the default... Why? I find the default position perfect. AMD Ryzen 7 3700X 4.2 32 gig ram, Nvidia RTX3060 12 gig, Intel 760 SSD M2 NVMe 512 gig, M2NVMe 1Tbt (OS) M2NVMe 2Tbt (MSFS) Crucial MX500 SSD (Backup OS). VR Oculus Quest 2 Windows 11 25H2 YouTube:- https://www.youtube.com/channel/UC96wsF3D_h5GzNNJnuDH3WQ 2k+ Videos & Streams BATC and FSFO FB Group:- https://www.facebook.com/groups/1571953959750565 Flight Sim First Officer (FSFOv6) and SoFly Beta Tester Reality Is For People Who Can't Handle Simulation!
August 26, 20205 yr 3 hours ago, SierraHotel said: Why? I find the default position perfect. Have you ever flown an airplane IRL? The default position is way too low. It’s especially apparent when it comes to the round out on final and you’re holding the airplane off. In the default view, you can’t see the runway while you’re holding the plane off, which is completely unrealistic and not very safe.
Archived
This topic is now archived and is closed to further replies.