September 29, 20205 yr Maybe we too spoiled I'm flying the Japan tour now from Nagasaki to Haneda in the King Air at 3000 ft and boy oh boy does it look amazing! I'm like a japanese native with the camera hanging off my neck, I can't stop taking pictures!! Edited September 29, 20205 yr by sidfadc Thomas Derbyshire
September 29, 20205 yr I haven't flown after the new patch yet, but I clearly see the problem in this photo. You can clearly see the line where proper ground rendering ends, and a hodgepodge of mush begins, just before the cloud shadows. That does look pretty bad.
September 29, 20205 yr I created a post (that has gotten lost) regarding this. I’m at 200 LOD. And I’m watching popping scenery in front of my plane at 3000ft. And it’s a blurry mess in the distance. Even the new intro photo of mt. Fuji is a blurry mess in the distance. I get people with defend Asobo and msfs etc.... but I think it’s time rose tinted glasses were removed. PS I fly low level vfr in the U.K. and it 100% does not look like this. Nor do we have popping objects in front of us 🙂 Edited September 29, 20205 yr by Ianrivaldosmith
September 29, 20205 yr Author 4 minutes ago, Captain Z said: I haven't flown after the new patch yet, but I clearly see the problem in this photo. You can clearly see the line where proper ground rendering ends, and a hodgepodge of mush begins, just before the cloud shadows. That does look pretty bad. Yep...and that's why I snapped it before shutting down. This area I have flown countless times since RTM...and it looks like a Giant, swiped his hand across the terrain. 2-5 miles beyond my wing tip, ...and scooped everything up....at 200 LOD...sliders...Patch 3...now---->GONE! Edited September 29, 20205 yr by Sesquashtoo
September 29, 20205 yr Author 3 minutes ago, Ianrivaldosmith said: I created a post (that has gotten lost) regarding this. I’m at 200 LOD. And I’m watching popping scenery in front of my plane at 3000ft. And it’s a blurry mess in the distance. Even the new intro photo of my Fuji is a blurry mess in the distance. I get people with defend Asobo and msfs etc.... but I think it’s time rose tinted glasses were removed. PS I fly low level vfr in the U.K. and it 100% does not look like this. Nor do we have popping objects in front of us 🙂 Ian...I am SO WITH YOU, and high-five your comments. Edited September 29, 20205 yr by Sesquashtoo
September 29, 20205 yr 4 minutes ago, Sesquashtoo said: Ian...I am SO WITH YOU, and high-five your comments. People keep brushing past this fact. I raised it a month or so ago too. It’s like looking at FSX in the distance. I am not having a go, I realise how good this sim is, cause it is a major advancement, and I’m grateful for it. However, people in this forum forget one can still be critical. Without critics, we would get nowhere. The fact is, it has popping autogen, and it’s a blurry mess above 3000ft, not only in the distance, but the runways below us. Edited September 29, 20205 yr by Ianrivaldosmith
September 29, 20205 yr 3 minutes ago, Beru said: Did you expect a complex product as a flight sim to work flawless from day one? MSFS is way ahead of any sim in the market already. I think we can't approach this game as if it's in a long line of 3D games. Instead, we need to look at it as being the first game to use massive amounts of artificial intelligence for generating game assets, and starting a trend for others to follow. Just as the first 3D games in the 1990s were rough, right now we're going through teething pains with this game's asset generation. An interview with Black Shark (which worked on the game) describes the complexity of their task: “You’re talking 1.5 billion buildings. At these numbers, you cannot do traditional Q&A anymore. And the traditional finger-pointing in like a level of Halo or something where you say ‘this pixel is not good, fix it,’ does not really work if you develop on a statistical basis like you do with AI. So it might be that 20% of the buildings are off — and it actually is the case I guess in the Flight Simulator — but there’s no other way to tackle this challenge because outsourcing to hand-model 1.5 billion buildings is, just from a logistical level and also budget level, not doable.” The challenge with AI, at least as we currently use it, is that it's a mathematical black box. We know we provide inputs to it, and it provides outputs, but we don't know why it gives the outputs it does. We try to give it more examples of what it should generate given a specific input, but we can never guarantee that it will give the right output. In normal software engineering, you do regression testing to ensure you haven't recreated an old, previously fixed bug. With AI creating the assets, that doesn't work. PC Specs: Intel i5-7500, 16GB DDR4 2400 RAM, NVIDIA GTX 1660 6GB GPU, 1TB Samsung SSD 860 EVO M.2, 1TB spinning rust HD (via SATA), 3TB spinning rust HD (via USB), Honeycomb Alpha Yoke, Logitech Attack 3 Joystick FSX: SE | MSFS2020
September 29, 20205 yr I'll preface this by saying that I have not done an actual flight yet, but I did take the drone camera out for a spin to check out live weather (which appears to be much better post-patch). I didn't notice any degradation of LOD, though. I'll check it out more thoroughly tonight and see what I can see. Chris
September 29, 20205 yr 1 minute ago, samcan said: I think we can't approach this game as if it's in a long line of 3D games. Instead, we need to look at it as being the first game to use massive amounts of artificial intelligence for generating game assets, and starting a trend for others to follow. Just as the first 3D games in the 1990s were rough, right now we're going through teething pains with this game's asset generation. The buildings are not the problem. It’s the fact they pop in front of you. And that everything beyond them is a blurry mess. The AI, I find is brilliant.
September 29, 20205 yr Something has drastically changed with this patch regarding the loading of trees and it is not good. They are loading MAYBE 1 mile ahead and possibly less in a non-photogrammetry area. I saw them loading in right under me as I was on approach in the CJ4. The LOD setting in the sim makes no difference at all and I even tried the workaround setting it to 400. They need to give users control over his type of thing. I really do not understand what is going on with this sim. I feel like I am back in Alpha testing....except that worked much better.... Edited September 29, 20205 yr by Flic1 Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
September 29, 20205 yr Author 23 minutes ago, sidfadc said: I've stared at your screenshot multiple times and everytime my eyes and brain says "that looks pretty good to me"........maybe you need to take a break and have a kitkat? 🙂 I respect that other's will have, or not have, an alignment with my post topic and comments. That would be natural and expected. Cheers!
September 29, 20205 yr 11 minutes ago, samcan said: The challenge with AI, at least as we currently use it, is that it's a mathematical black box. We know we provide inputs to it, and it provides outputs, but we don't know why it gives the outputs it does. With respect, this is not an AI problem, it's a scenery engine problem. It doesn't matter if the scenery engine is getting its input from Azure AI or a locally stored set of scenery files like P3D or X-Plane. Ground texture pop-in and 3D object pop-in breaks immersion in a flight sim and shouldn't happen. There is zero object or texture pop-in when I fly X-Plane, because it's designed not to have it. MSFS could be designed that way too, if the engine is efficient enough and trade-offs are made in other areas to keep the scenery seamless. What I've feared since the beginning, is that Asobo is making an intentional trade-off, where they don't care if we're seeing pop-in. Maybe hoping that the scenery that's popping in will be so mind-blowing that we won't care. I hope that's not the case and it's just that the scenery engine needs further optimization. Edited September 29, 20205 yr by Paraffin X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
September 29, 20205 yr Author 11 minutes ago, snglecoil said: I'll preface this by saying that I have not done an actual flight yet, but I did take the drone camera out for a spin to check out live weather (which appears to be much better post-patch). I didn't notice any degradation of LOD, though. I'll check it out more thoroughly tonight and see what I can see. I'd suggest that you don't use a camera asset...but any sled asset...and view outbound from your wingtip....
September 29, 20205 yr Author 13 minutes ago, Ianrivaldosmith said: The buildings are not the problem. It’s the fact they pop in front of you. And that everything beyond them is a blurry mess. The AI, I find is brilliant. As do I...I do NOT critique what's generated (A.I Blackshark) upon the terrain...I am critiquing that LACK of it, where it once generated at RTM...now totally absent upon the terrain...which clearly you can see a demarcation mid high in my pic...as a total blur out... Edited September 29, 20205 yr by Sesquashtoo
September 29, 20205 yr Ah this is the Ses we know and love...it seemed too quiet 😉 I wonder if the blurred terrain has to do with the data streaming rate or local cache settings?
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