September 29, 20205 yr 2 minutes ago, Paraffin said: With respect, this is not an AI problem, it's a scenery engine problem. It doesn't matter if the scenery engine is getting its input from Azure AI or a locally stored set of scenery files like P3D or X-Plane. Ground texture pop-in and 3D object pop-in breaks immersion in a flight sim and shouldn't happen. There is zero object or texture pop-in when I fly X-Plane, because it's designed not to have it. Won't that depend on the number of assets being loaded at one time? For example, I've just been replaying Super Mario 64 with the rerelease for Switch. Early 3D platformer, with lots of obvious pop-in. But given the limitations of the Nintendo 64, that's probably what they were stuck with. If MSFS is loading too many trees and buildings for the direction you're viewing, it's going to run into issues for your particular computer specs. They can try to optimize (reduce the number of objects displayed, allow pop-in) or we can wait for computer specs to catch up. That's why I made the Crysis allusion earlier. PC Specs: Intel i5-7500, 16GB DDR4 2400 RAM, NVIDIA GTX 1660 6GB GPU, 1TB Samsung SSD 860 EVO M.2, 1TB spinning rust HD (via SATA), 3TB spinning rust HD (via USB), Honeycomb Alpha Yoke, Logitech Attack 3 Joystick FSX: SE | MSFS2020
September 29, 20205 yr I can't say I agree with the OP. Here is a picture I took of the Missouri/Mississippi River Convergence where there used to be a "wall" due to inaccurate elevation data on the Missouri River. Note how far the trees extend in this screenshot. My settings were LOD 100, half of that of the OP. So I can't really say that his experience is universal. https://postlmg.cc/34HQYSNt Edited September 29, 20205 yr by wthomas33065
September 29, 20205 yr My scenery definently looks worse and more sparse in the distance but not a deal breaker Wayne such Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3
September 29, 20205 yr Author 9 minutes ago, DylanM said: Ah this is the Ses we know and love...it seemed too quiet 😉 I wonder if the blurred terrain has to do with the data streaming rate or local cache settings? Dylan...at RTM..and before the first patch...I was in MSFS heaven...I could run RTM MSFS on a quite older system with only 12 GB's of System RAM, at 95 percent Ultra Default settings, and get 27-31 FPS. The RTM world debut...was AMAZING.(!!!!!) Two FORCED upon the user, patches later...that RTM world is barren of A.I. and forestry features as it was...on RTM release. My data streaming is hot and running at 380 download speed....and has never been the issue. I don't even need to run any of the two cache options, with download feed of that speed. Dylan...they have literally lobotomized the LOD settings since RTM. That is the thrust of my thread...and what that result has visited, upon the visuals post P3. ... Edited September 29, 20205 yr by Sesquashtoo
September 29, 20205 yr 30odd thousand foot....it’s not even like FSX, more like FS9...! PS there is a whole thread that is huge about this over at the official forums... Edited September 29, 20205 yr by Ianrivaldosmith
September 29, 20205 yr 7 minutes ago, DylanM said: I wonder if the blurred terrain has to do with the data streaming rate or local cache settings? I haven't changed my data or cache settings, and I'm on a very fast wired Internet connection. Unless the MS servers are being throttled for some reason, something changed in the scenery engine with this patch. 6 minutes ago, samcan said: Won't that depend on the number of assets being loaded at one time? For example, I've just been replaying Super Mario 64 with the rerelease for Switch. Early 3D platformer, with lots of obvious pop-in. But given the limitations of the Nintendo 64, that's probably what they were stuck with. If MSFS is loading too many trees and buildings for the direction you're viewing, it's going to run into issues for your particular computer specs. They can try to optimize (reduce the number of objects displayed, allow pop-in) or we can wait for computer specs to catch up. That's why I made the Crysis allusion earlier. If this were the first iteration we'd ever seen of the sim, then that might be a factor, but it's not. It's worse than it was either in the Alpha or the first post-release patches. After changing the object LOD slider back to where I had it before at 100 (the patch changed it to 25), I'm getting roughly the same frame rates I was before the patch -- floating between low 30's and 40 fps -- but now with more object pop-in near the plane and blurred terrain in the middle distance. I can set the object LOD to 200 and it doesn't get much better, while my frame rate drops to 32 fps max. Something weird is going on here. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
September 29, 20205 yr I cranked both the LOD sliders to 200 and set as much to ultra as I could and still hold 30 FPS. Looked gorgeous to me, trees and buildings out as far as I could discern. Maybe I'm just not seeing it because I'm running 1080p? Chris
September 29, 20205 yr Those of you having LOD issues, have you attempted to delete your rolling and manual caches, recreate them and then try again? This is the workaround that Asobo briefly listed in the latest Feedback Snapshot.
September 29, 20205 yr 1 minute ago, snglecoil said: I cranked both the LOD sliders to 200 and set as much to ultra as I could and still hold 30 FPS. Looked gorgeous to me, trees and buildings out as far as I could discern. Maybe I'm just not seeing it because I'm running 1080p? hmm I think you're on to something. I wonder if the dynamic load balancing is being more aggressive on some system then - I don't notice too much difference but that's because my LOD was already at 200 on a 2080ti.
September 29, 20205 yr I fired up MSFS and downloaded the patch as soon as I got home. Started in O'hare (been in and out of there a lot in sim) with a cub, took off and flew low level towards downtown Chicago. The ground was literally popping in ahead of me (200 LOD setting), and disappearing behind me at the same distance. After reaching the waterfront, I turned around and went back to the airport. It looks really bad, now. Even if you fly airliners exclusively, This will certainly be noticed on approaches, and sully the experience.
September 29, 20205 yr Author 48 minutes ago, Beru said: Did you expect a complex product as a flight sim to work flawless from day one? MSFS is way ahead of any sim in the market already. It's the base for others to build upon. It will take time and more patches to fix all the problems. No offense, but f you cannot take it, then go back to P3D or X-Plane and wait until then. Yes, will be doing just that. I don't see P3D and XP as the 'booby prize'...so won't be continually bitter about MSFS. Just very much disappointed since the first patch altering RTM. I vented, and now that's past the sailboat's rudder.
September 29, 20205 yr Now it definently looks like fs9 in the distance and does not render in until your almost on top,very poor and a big immersion breaker. Check out the Tokyo tour and you will see the issue, all my settings are the same as before too Wayne such Asus Hero Z690, Gigabyte Aorus Master 5080, I914900K, Kraken 360 AIO CPU Cooled, 96 GIGS Corsair DDR5, 32 Inch 4K by 3
September 29, 20205 yr Author 5 minutes ago, ChaoticBeauty said: Those of you having LOD issues, have you attempted to delete your rolling and manual caches, recreate them and then try again? This is the workaround that Asobo briefly listed in the latest Feedback Snapshot. No cache in play with my post.
September 29, 20205 yr Mitch, Maybe Rob can help you increase the LOD. There's a tweak for LOD. I see the same LOD that I saw in v1. MSFS
September 29, 20205 yr Author 1 minute ago, Jetman67 said: Now it definently looks like fs9 in the distance and does not render in until your almost on top,very poor and a big immersion breaker. Check out the Tokyo tour and you will see the issue, all my settings are the same as before too THAT...was my absolute first noticing, post P3, exactly how you have described, in the first 30 seconds of flight over a very well known piece of real estate.
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