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AIG AI Manager OCI for MSFS – Development Announcement

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48 minutes ago, Tuskin38 said:

The testing I've done, it does match Flightaware's data.  Correct flight number and airline with the departure and destination.

Now it's not always on time, but I think that's probably related to covering the data into AI.

 

It's not, it's way off.


Jacek G.

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I find like the “live” weather it’s hit and miss.  Probably more miss but I flew into Hilton Head airport last night and couldn’t get a word in edgewise with ATC because they were talking to several other aircraft (then they cancelled my ATC services but that’s a topic for another thread).  Checked FlightAware and the aircraft I heard ATC I retracting with were in fact at the airport.  That was pretty cool

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Dave

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51 minutes ago, Drumcode said:

It's not, it's way off.

It's hit or miss. But the flights are accurate, just not on time.

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My observations have shownt that they are around 5-10mins behind, compared to 3 flightracking pages - but thats ok for me. What seems a bit more off are sometimes the AC-Types. It seems Flightaware is updating the actual AC-Type not before the flight, so it can happen that a 777 was planed for the flight, but actual a 757 is flying. In the Sim you will see the 777 cause that is still in the FA-Database.

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For me live traffic is a non starter for a few reasons, ATC doesn't handle them properly, aka telling them to go around, it also doesn't take the live traffic into account when assigning arrivals/approaches (I don't know how realistic it will be to ever get there, but at least with AI generated traffic STARS should theoretically be possible)

Reason 2, live traffic just disappearing after touchdown. In those cases live traffic should be transitioned to an AI plane and handled from then on by the AI. 


Tyson Rose

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1 hour ago, snwboardn said:

live traffic just disappearing after touchdown.

That doesn't seem to happen all the time. I've seen some live planes land and taxi to the gate.

I don't know what the criteria is for them to stay.

Edited by Tuskin38

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On 11/22/2020 at 4:42 PM, Tuskin38 said:

That doesn't seem to happen all the time. I've seen some live planes land and taxi to the gate.

I don't know what the criteria is for them to stay.

ADS-B. Transponder off, signal off.

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I sometimes pull a flight plan for a current flight from FA, and "race" it in P3D, flying the same flight plan at the same time and monitoring the real flight on FA as I fly mine.

I've had it happen a couple of times where I was flying Southwest 2210 and ended up taxiing behind the AI Southwest 2210. I also encountered my doppelganger while airborne.

Pretty cool.


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1 hour ago, Ephedrin said:

ADS-B. Transponder off, signal off.

From what I understand from one of the Q&A videos, the live traffic in MSFS does not follow the transponder, it just takes all the info FlightAware has on the flight and generates an AI flightplan from that.

I'm guessing that the only places the transponder info is used is probably the main menu map screen, and when it generates flights that are already in the air.

I'm also assuming that when the AI vanishes right after touchdown it means there's no appropriate parking spaces for it. Since that will also happen with AI flight plans in FSX and P3D.

Though sometimes I'll see a flight land, leave the runway, and then just sit on the taxiway for no apparent reason for few minutes before vanishing. Which I've seen happen in FSX/P3D, but only if it's taking too long to get to its destination because of traffic.

Edited by Tuskin38
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On 1/7/2021 at 8:36 PM, Tuskin38 said:

From what I understand from one of the Q&A videos, the live traffic in MSFS does not follow the transponder, it just takes all the info FlightAware has on the flight and generates an AI flightplan from that.

I'm guessing that the only places the transponder info is used is probably the main menu map screen, and when it generates flights that are already in the air.

I'm also assuming that when the AI vanishes right after touchdown it means there's no appropriate parking spaces for it. Since that will also happen with AI flight plans in FSX and P3D.

Though sometimes I'll see a flight land, leave the runway, and then just sit on the taxiway for no apparent reason for few minutes before vanishing. Which I've seen happen in FSX/P3D, but only if it's taking too long to get to its destination because of traffic.

I can‘t see where Flightaware would take its information from except from the ADS-B exchange. Flightradar is a bit more detailed, you can see it quite well there: At some airports you can follow aircraft almost to the gates, at some they disappear right after leaving the runway. And sometimes they copilot simply forgets to turn off the transponder and they remain visible for minutes after reaching the gate. I can only assume but this sounds a lot like what the traffic does in MSFS.

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1 hour ago, Ephedrin said:

I can‘t see where Flightaware would take its information from except from the ADS-B exchange. Flightradar is a bit more detailed, you can see it quite well there: At some airports you can follow aircraft almost to the gates, at some they disappear right after leaving the runway. And sometimes they copilot simply forgets to turn off the transponder and they remain visible for minutes after reaching the gate. I can only assume but this sounds a lot like what the traffic does in MSFS.

Flightaware is using different kind of sources that are then merged to the "live"-flightdata. This "endproduct" is then used in MSFS.

 

Sources are:

-Filed flightplans

-Provided airlines scheduals

- ADS-B data, provided by FlightAware users (if you feed FA with your data, you get the Enterprise Accound for free ;))

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4 hours ago, Ephedrin said:

I can‘t see where Flightaware would take its information from except from the ADS-B exchange. Flightradar is a bit more detailed, you can see it quite well there: At some airports you can follow aircraft almost to the gates, at some they disappear right after leaving the runway. And sometimes they copilot simply forgets to turn off the transponder and they remain visible for minutes after reaching the gate. I can only assume but this sounds a lot like what the traffic does in MSFS.

the Devs have said it generates AI flight plans based on the FA data, it’s not literally live tracking like that other addon does, whose name I’m blanking on now.

You can see the live traffic use ground services before departure and after arrival (if they actually make it to a gate)

The planes vanishing after landing is probably because they can’t find appropriate parking.

 

Heres a shot of Wellington I took a week or so ago, all ‘live traffic’, not players or offline traffic.

The NZL flight closest to me is departing the airport. You can see it connected to the jetway, the baggage is heading for it, and I think the GPU is connected.

The catering truck I think is also on the move, its lights are on.

image0.png
 

Edited by Tuskin38
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When will it be out? Any further updates? It was so great in P3D...


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This is probably the one addon I'm most eager for right now in MSFS.  I flew the FBW A320 from KIAD-KCLE last night and many things were great about it, but being the only aircraft at KCLE (with live traffic on) was not one of them.


Dave

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