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PSA: Today is the next Dev Q&A at 1830Z

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10/1 degree bug acknowledged...and fixed in upcoming sim update. 👍

Chris

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21 minutes ago, Steku said:

They not mentioned any fix on the ugly water triangles creeping up the shores introduced with the US update 😞

I was a bit disappointed about this as well. I also would have liked to hear about the tears in the mountains. But all in all it was very interesting. I really like these Q&As.

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

1 minute ago, Shack95 said:

I was a bit disappointed about this as well. I also would have liked to hear about the tears in the mountains. But all in all it was very interesting. I really like these Q&As.

I thought they were supposed to be pushing a hot fix for this issue?

Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

https://discord.io/MaxDutyDay

VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro

2 minutes ago, Jeff Nielsen said:

I thought they were supposed to be pushing a hot fix for this issue?

Did they? For the coast bug? 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

1 minute ago, Jeff Nielsen said:

Yeah, I thought it was all related to a elevation issue.

No hotfix for the terrain spikes, but it's supposed to be fixed in the UK World Update

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

There was also talking of some major performance improvements, related to how the sim is being optimized for Xbox and DX12 but these improvements will greatly benefit the PC version too. 2x improvement on system memory which now is often the cause of stutters.
Ray tracing will be implemented too, not immediately coming with DX12 but at a later stage.

Seb also mentioned a 4x improvement for trees that will allow to increase their density a lot.

Edited by peroni


 

Just now, Jeff Nielsen said:

Yeah, I thought it was all related to a elevation issue.

Seems I have missed it. That‘s great news then.

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Just now, Shack95 said:

Seems I have missed it. That‘s great news then.

I'm not 100% sure on that, so don't take my word on it.  Someone else might have more accurate info on it.

Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

https://discord.io/MaxDutyDay

VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro

1 hour ago, Jeff Nielsen said:

They actually drove to a simmers house to try and replicate the issue...LOL.  At least they're dedicated.  No questions about that.😀

True!    Asobo team your invited to Zürich for a live wx clear skies demonstration. 😉

CYVR LSZH 

I7-14700k 64gb 6000Mhz DDR5 ASUS  z690 ROG STRIX Gaming  RTX 4080 Super, 

Did they mention anything about VR improvements?

I saw the first 20mins but then had to switch off, barely 800 viewers at that point would've thought these Q&As would generate more when Live.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

Just now, MarcG said:

Did they mention anything about VR improvements?

I saw the first 20mins but then had to switch off, barely 800 viewers at that point would've thought these Q&As would generate more when Live.

They showed an entire new feedback snapshot slide dedicated to VR.  It was a bit rough, but there are priorities.  Adding controller support was on there.

They also mentioned that as part of the console/DX12 work they have reduced memory use and GPU memory use significantly.  Since a lot of work the sim does is moving around massive amounts of data, reducing the amount of data to start with will also increase performance.

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

1 minute ago, marsman2020 said:

They showed an entire new feedback snapshot slide dedicated to VR.  It was a bit rough, but there are priorities.  Adding controller support was on there.

They also mentioned that as part of the console/DX12 work they have reduced memory use and GPU memory use significantly.  Since a lot of work the sim does is moving around massive amounts of data, reducing the amount of data to start with will also increase performance.

Awesome many thanks, I'll try and find that has just found the Replay Twitch video

 

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

3 hours ago, Tuskin38 said:

Next world update in March will cover France, Belgium, Netherlands and Luxemburg.

Nothing about Germany mentioned? Jörg have you forgot your Mutterland? Lol 

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

1 hour ago, Drumcode said:

I have my beef with this team, but you can't not love Jorg, such a character. I'd have beer with him any day.

None of them is a typical suit wearing business man. They're all chilled. But I especially like Sebastian. You can definitely see the difference between the MS side and the devs over at ASOBO. They are typical engineers / developers, more quiet and humble - but still enthusiastic when they can talk about their specific topic. 😄

Edited by tweekz

Happy with MSFS 🙂
home simming evolved

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