March 9, 20215 yr Just now, DJJose said: Thanks, Alan & SD, for making me spend more money than I wanted to this month. 😀 Oops. But, that literally made me laugh out loud when I read it. 🙂 Anyway, here's something that won't cost you any money. Alan Bradbury Check out my youtube flight sim videos: Here
March 9, 20215 yr New to this forum, and loving the new FlyingIron Spitfire IX - here are a few screen shots from a flight from RAF Valley and tail chase through Mach Loop:
March 9, 20215 yr 54 minutes ago, Chock said: Oops. But, that literally made me laugh out loud when I read it. 🙂 Anyway, here's something that won't cost you any money. Thanks buddy! I appreciate it. MSFS
March 9, 20215 yr If anyone's looking for even more screenshots of this thing, I dumped some in a thread in the Screenshots forum.
March 9, 20215 yr I’m really close to pulling the trigger (heh) on this. The factual information and stories behind the yellow life jackets etc just whets my appetite. The only things putting me off are that I think I’d struggle to fly it properly, and I can’t work out if it’s just me but the engine sounds are a bit “janky” IE there’s no seamless transition between low and high revs. Or is this how the real thing was? Edited March 9, 20215 yr by Lukemeister
March 9, 20215 yr My sim's updating at the moment so I can't listen specifically for that atm, but I don't remember hearing any particular oddness in the sound. As for being hard to fly... you need to have a gentle hand and be vigilant with it, and it's a bit difficult to trim out so you'll be hands on on any long trips unless you use the phantom autopilot. But on the whole I'd say it's a joy to fly. Just be careful getting it off the ground... 😄
March 9, 20215 yr Here you go, I've recorded a quick video of a few engine revs, first from the inside with the canopy open, then closed, then outside from the back, then the front. The 4k version hasn't finished processing yet, but for this purpose the HD one should be fine.
March 9, 20215 yr Great news the Spit runs perfectly after todays update. If anything the frame rate seems a bit better, it is at least the same. Also AirManager runs the instruments perfectly. Coast lines in New England seem better as well at least along the Cape shores I was buzzing at 300 mph 100' above the ocean. I am happy there were no seagulls around they hurt a lot at 300 mph. I cut one in half in my Cardinal prop landing once, but that is a different story. Com GA Pilot, Retired • FS2020 • FS2024 • Xplane 12 • Current Machine: MSI B760 GAMING PLUS WIFI• Gaming Desktop Motherboard Intel B760 Chipset • Intel Core i7 (14th Gen) i7-14700 3.40 GHz Processor 64GB RAM • 2 / M.2 SSD 1TB • MSI NVIDIA GeForce RTX 4070 Ti SUPER
March 9, 20215 yr 4 hours ago, Lukemeister said: The only things putting me off are that I think I’d struggle to fly it properly, and I can’t work out if it’s just me but the engine sounds are a bit “janky” IE there’s no seamless transition between low and high revs. It's pretty easy to fly - especially once it's in the air. Landing and takeoff require you to take a bit more care but you get the hang of them fairly quickly once you follow some of the procedures. I'd say it's probably easier to fly than it should be really. You don't seem to have to trim the rudder much at all no matter what speed you're going at. Engine torque doesn't seem to affect anything once you're off the ground. You can being going along at e.g. 2800 and 4lb boost and then jam it immediately up to 18lbs and this doesn't result in the aircraft rolling which normally you would need to counter with the rudder or rudder trim. There's no pre-stall buffet either when the real one had a pretty pronounced one. The sounds do seem have a bit of a strange transition between the levels but I'm no expert and for the most part I think they're fine. But overall it's v1.0 so hopefully FlyingIron will continue to enhance the flight model. I still think it's worth purchasing and I'm having fun with it.
March 10, 20215 yr You wait hours for a Spitfire, and then two come along at the same time... Edited March 10, 20215 yr by Chock Alan Bradbury Check out my youtube flight sim videos: Here
March 10, 20215 yr You got me all excited about the Aeroplane Heaven on being out! Looks like they're close though. Yay!
March 10, 20215 yr Coming very soon allegedly. Alan Bradbury Check out my youtube flight sim videos: Here
March 10, 20215 yr 21 hours ago, Tektolnes said: @Dan_FIS One thing you could maybe bring up with Asobo is the addition of a brake axis in the control settings. Right now they have a right brake and left brake axis which allows us to apply a small amount of brake when using e.g. rudder pedal toe brakes. There's no axis as far as I can see for applying both brakes together. If there was this would allow us to better simulate the brakes in the Spitfire e.g. on my stick I have a lever slider which would allow me to apply a small amount of brake if this dual brake axis was available. But right now using this lever results in a push button behaviour where the brakes are either fully applied or not at all. In DCS however I can use this lever on my stick to fine control the brakes as they have an axis for both brakes together. I think that it should be possible to use both brakes together from one analog input. I have mapped two throttle inputs for one analog input successfully before I did noticed that there an setup option for all throttles.
March 10, 20215 yr 6 hours ago, Kassu62 said: I think that it should be possible to use both brakes together from one analog input. I have mapped two throttle inputs for one analog input successfully before I did noticed that there an setup option for all throttles. If nothing else, you should be able to double-bind your desired brake axis to both left brake and right brake in the controls preferences. It'll warn you, but still let you do it. Edited March 10, 20215 yr by kaosfere
March 13, 20215 yr Commercial Member MSFS Spitfire: Update 1.0.1 now Live – FlyingIron Simulations Dan
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