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Spitfire!

Featured Replies

40 minutes ago, Dominique_K said:

How do you guys switch the electrical system ON  to get the ATC ? The manual speaks of a button in the throttle quadrant. Mousing it doesn't do anything on my end. Do I miss something  ?

Nice flight tonight from Barton to Brough. Well except of the dreadful wind turbines on one side of the runway 😏. You gotta have an excuse to mess it up, right ?

I eventually figured this out last night, click the RED buttons on the left, one of them turned on the ATC (top one I think)

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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12 hours ago, MarcG said:

I eventually figured this out last night, click the RED buttons on the left, one of them turned on the ATC (top one I think)

Thanks for the tip ! 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Has anyone noticed whether there is any smoke on start up at all ?

 

I don't see any but not sure of its my settings or the Sim doesn't support exhaust yet?

 

Cheers

None. There will be when particle effects are in the sim, which isn't too far off now that they've got chemtrai- ooops! - I mean contrails in the sim.

Alan Bradbury

Check out my youtube flight sim videos: Here

I can’t land this bird for love nor money, tried coming in reaaal slow but to keep her straight on the runway is nigh on impossible, even the slightest rudder input has me swaying back and forth.

Thomas Derbyshire

Holding the stick all the way back during the landing roll should help some.

2 hours ago, sidfadc said:

I can’t land this bird for love nor money, tried coming in reaaal slow but to keep her straight on the runway is nigh on impossible, even the slightest rudder input has me swaying back and forth.

Landing it is actually not THAT difficult if you practice with slower tail-draggers first. Try the X-Cub: land with all three wheels at the same time (so with the nose quite high up, close to stalling, you won't see a lot, same with the Spitfire!). Then brake and when you get slower pull the yoke way back (not hastily!). Don't try landings in the traditional Cessna style - you'll land on two wheels and the plane will be very unstable and hard to handle.

Edited by crimplene

13 hours ago, sidfadc said:

I can’t land this bird for love nor money, tried coming in reaaal slow but to keep her straight on the runway is nigh on impossible, even the slightest rudder input has me swaying back and forth.

Welcome to the club, the aircraft is a b*tch to land. I love taildraggers, flies the XCub a lot with great three-point landings but the Spit is a toughie.

It is difficult to help because we do not know the controllers you have. 

Few remarks though from my experience.

Check the position of the rudder trim on final approach. Be sure that it is more or less centered, specially if you used a strong bias to SB at takeoff and forgot...

As said in posts above,  having the stick full back is needed when touching ground (three-point landing on a stall) and during the rollout. This aircraft becomes very unstable when a wheel touches ground before the other even slightly.

She needs to be flown also on the runway but one must be careful not to exaggerate (a natural tendency on ground)  the moves of the ailerons and rudder. Sure recipe for a ground loop. 

 That being said I still have a bit a trouble surviving my own landings 😉.

 

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Jan is at it again with some excellent repaints over at flightsim.to.  This Belgian Squadron repaint is my favourite up to now, as it is just so clean and has that classic Spitfire look.

https://flightsim.to/file/11360/supermarine-spitfire-mk-ix-no-350-belgian-sqn-mn-e

Does anyone know why they painted the wing leading edge that yellow colour? 
I thought it was maybe high visibility to stop people banging their heads - but there was minimal health and safety in those days!  😀 
Plus, it clashes with the camouflage a bit.  Then again, the black and white invasion stripes wouldn't exactly keep it hidden. :smile:

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

6 hours ago, bobcat999 said:

Does anyone know why they painted the wing leading edge that yellow colour? 

My long-time understanding is that it was just to assist with visual identification, especially IFF.   It could be hard in the middle of a dogfight to tell if the plane coming right at you is one of your squadron-mates.    I believe there were some theaters where markings weren't used because the Other Guys already had them, but I don't have enough confidence in my memory to go into details with that one.  🙂

 

Kasofere has it correct - ID markings for when you couldn't see the enemy colours or markings easily. They were introduced in August 1941 for Fighter Command aircraft so would only have been seen in European theatre. Was introduced after the British changed camouflage colours which made them closer to the Luftwaffe colours.

They weren't used in the Eastern Theatre as Japanese army and navy units already used those markings. They also weren't requested to use it in Mediterranean / Africa but occasionally you might see some planes there with the markings as probably flown over to fill some numbers. 

  • 3 weeks later...

Does anyone else find that the engine fails completely when you reach 15,000ft? Sounds continue and the prop keeps turning but temperatures drop to zero. Tried fiddling with the supercharger switch but that won't bring it back to life. Second time it's happened now.

i7-10700K; RTX 2070 Super; 16GB; P3Dv4.5HF3 & MSFS2020.

5 minutes ago, lambourne said:

Does anyone else find that the engine fails completely when you reach 15,000ft? Sounds continue and the prop keeps turning but temperatures drop to zero. Tried fiddling with the supercharger switch but that won't bring it back to life. Second time it's happened now.

The Fuel Tank Pressure Cock (bottom right of the front panel)  is switched to  the right ? 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

11 minutes ago, Dominique_K said:

The Fuel Tank Pressure Cock (bottom right of the front panel)  is switched to  the right ? 

Yes, red fuel tank pressure cock is on and the switch hidden underneath the throttle quadrant is on too.

i7-10700K; RTX 2070 Super; 16GB; P3Dv4.5HF3 & MSFS2020.

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