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Fixed reduction of tree display..

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1 hour ago, Gordon Hutchison said:

Does Beta NDA apply to a version thats been released? - surely you can talk about a version that is now public.

Was the Tree LOD rendering fixed in the beta version you guys tested?

The NDA still applies to original Alpha and Beta testers - one reason I will not provide MS with testing again.

Edited by Matchstick

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4 minutes ago, Matchstick said:

one reason I will not provide MS with testing again.

That's a silly reason.

Lots of companies do that.

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Look at upside DCS World 2.7 is out tomorrow

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4 minutes ago, Tuskin38 said:

That's a silly reason.

Lots of companies do that.

I've never been in a Alpha or Beta test where the NDA has persisted after release and if I'd know that would happen I wouldn't have volunteered my time to help.

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Call me crazy but maybe this fixes the issue that made the Tree LOD mod not work?  The default tree LOD has been bad since day one.  I'd be curious to hear from anyone that has tried out the mods that were actually doing the trick of extending the LOD.  I will of course try when my download finishes...might be a while at this rate!

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Eric

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I tested the fsblog and the fs.to tree LOD mods before they went bust. I preferred the fsblog one but holy heck they did wonders. The default tree LOD has always been bad; I interpreted this fix as "we won't cap your LOD even with mods anymore". I'm trying the same tree LOD mods again.

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This is with the Tree Fix mode(40-55) and LOD 200

Ey4xabsVUAANt4g?format=jpg&name=4096x409

Edited by fogboundturtle
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7 minutes ago, fogboundturtle said:

This is with the Tree Fix mode(40-55) and LOD 200

Ey4xabsVUAANt4g?format=jpg&name=4096x409


That doesn't look too bad...  Of course the sim looks worse in flat, wooded landscapes...  But I'd hazard a guess something has been changed, it's just up to us to figure out what? 

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They said something about trees over 20 meters tall are now being plotted twice as far out. The smaller trees are removed since they would just blend in with the terrain at far distances.

 

2021-04-13-18-07-07-Microsoft-Flight-Sim

Edited by espent

// 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //

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I tried the LOD fix that I was using before the patch that broke it from the Flightsim.to website and can confirm there is no difference at all with the mod...

Edited by Flic1

Eric

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1 hour ago, espent said:

They said something about trees over 20 meters tall are now being plotted twice as far out. The smaller trees are removed since they would just blend in with the terrain at far distances.

Sure.  That is what they said, but it obviously isn't working very well.

Maybe it is just another error and they forgot to upload the actual fix, it wouldn't be the first time it has happened.

20 metres is going some though. They should have just reverted it to how it was. I had no significant performance impact with it and I run an old 1080Ti.  Some strange decisions being made!

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And “where will the sim be in 3 years?

Nowhere!!!  These people really seem to lie thru there teeth. This has happened before now...
I wasted my time watching that “bleeping” q/@ bs. 
I want to have patience with things, but when people lie, just “ bleeps” me off!

Aaaaaaarrrrggggggg!
 

Smile:-]

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42 minutes ago, KJANRBeard said:

And “where will the sim be in 3 years?

Nowhere!!!  These people really seem to lie thru there teeth. This has happened before now...
I wasted my time watching that “bleeping” q/@ bs. 
I want to have patience with things, but when people lie, just “ bleeps” me off!

Aaaaaaarrrrggggggg!
 

Smile:-]

There are plenty of hobbies around. If this one wakes these feelings it might be time to look for something new. 

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// 5800X3D // RTX 3090 // 64GB RAM // HP REVERB G2 //

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