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What's to look forward to in P3D?

Featured Replies

  • Moderator
24 minutes ago, coastaldriver said:

I think we are overlooking the fact that they have taken a very good simulator (the FSX ESP engine) that was designed for a 32 bit environment and then rebuilt it to suit 64 bit computing

As someone who is still using P3Dv3 exclusively for FS Labs Concorde I can assure everyone it is an absolute pain having to keep the sliders so far left to ensure I don’t hit the VAS limit of 4Gb. I’m only using a fraction of my computing power.

The move to 64-bit was enormous especially in the quality of the graphics that became available. One of the defining moments in flight simming for the home user.

An excellent analysis @coastaldriver. 👏

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

  • Replies 196
  • Views 29.9k
  • Created
  • Last Reply

I wish I could look forward to a completely reworked ai traffic: AI a/c following reasonable procedures on landing and T/O and an improved logic of moving on ground. Flying study-level airliners is one, if not the only, strength of P3D over MSFS. If P3D wants to keep this position improved ai traffic is essential imo.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

Rome Fiumicino and Porto from MK Studios.

EHAM v2/for v5 from FlyTampa.

And I need an El Tepual (Puerto Montt, Chile).

13600KF - 32GB DDR4 - RTX4070 - UW1440p GSync - USB DAC/Amp - 2TB NVMe+2TB SSD - Windows 11 - Gladiator NXT EVO - 1 Gbps Fiber  - MSFS 2024

  • Commercial Member
4 hours ago, Nemo said:

I wish I could look forward to a completely reworked ai traffic: AI a/c following reasonable procedures on landing and T/O and an improved logic of moving on ground. Flying study-level airliners is one, if not the only, strength of P3D over MSFS. If P3D wants to keep this position improved ai traffic is essential imo.

The AI traffic management on MSFS is awful too.. I would say even worse than P3D.

I have a project on hold for P3D which does SID / STARs, and other things for AI. However I must admit I am considering canceling it all together at this point in time. I will keep it still on hold for another 6 months and see how the P3D market behave after that.

The difficulty with a project like this, is the complexity and time you need to put into it to make it work correctly and keep 100% performance unaffected in the Sim. Now with the current market shift, it would be very hard to justify a project of such dimension and complexity since you would never see any return of investment.

S.

Signature3.png

Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

4 minutes ago, simbol said:

The AI traffic management on MSFS is awful too.. I would say even worse than P3D.

Fully agreed.

4 minutes ago, simbol said:

The difficulty with a project like this, is the complexity and time you need to put into it to make it work correctly and keep 100% performance unaffected in the Sim. Now with the current market shift, it would be very hard to justify a project of such dimension and complexity since you would never see any return of investment.

Fully understandable. That's why I think LM itself should improve AI to a new level just to keep their advantage over MSFS at least in study level a/c and AI traffic. I think both are two sides of the same medal.

 

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

On 8/5/2021 at 7:25 AM, Gary1124 said:

I would be happy if Orbx started to add to their freeware airport file again. Some of the small and mid-size fields are really nice and very accurate. At least the Pennsylvania ones look like their counter parts. That would mean a lot to me and others who's largest plane they fly is a King Air or a Premeir or Citation. 

I believe most of that freeware was done by the prolific Neil Hill, who passed away in 2018, so unfortunately I don't think a resurgence of new production is going to happen.  Due to popular demand, Orbx created an installer for the freeware package for P3Dv5, but it comes with a caveat that the sceneries within come as-is and some of the sceneries will have issues with v5--and some do, as a result of mesh/altitude changes in v5 and use of some default autogen and scenery object bgls from v4 that were deprecated or had their GUIDs changed in v5.

A lot of my v4.5 flying is done to take advantage of those airports.  There are a bunch of them, and they are nicely done.

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

On topic: lots of this... max settings,oodles of performance and fun 😉

Q400-50fps.jpg

Squalls in EA anyone? 😉

NGXu-30fps.png

OV1-B-50fps.jpg

Edited by kevinfirth

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

  • Moderator
3 minutes ago, kevinfirth said:

Squalls in EA anyone? 😉

Kevin, I haven’t spotted those yet but the most impressive thing I’ve seen so far were pools of sunlit ground in an otherwise cloudy landscape. I had to look twice to convince myself it was really there.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

3 minutes ago, Ray Proudfoot said:

Kevin, I haven’t spotted those yet but the most impressive thing I’ve seen so far were pools of sunlit ground in an otherwise cloudy landscape. I had to look twice to convince myself it was really there.

I am super impressed with how P3D is stacking up against MSFS at the moment still, when it has decent PR scenery to work with.  Yes, default scenery could do with some improvements in comparison, of that there's no doubt, but when loaded up, I'm finding that I actually prefer EA.  However, this is a price of admission game, you need a beefy machine to get smoothness AND quality.  Not everyone can afford that, and I think that's where the strategic mindset of P3D and MSFS is diverging.  P3D to me seems to be built for tomorrow's performance, MSFS seems to be (for the time being at least) more oriented towards the middle end of the hardware spectrum.

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

10 minutes ago, kevinfirth said:

P3D to me seems to be built for tomorrow's performance, MSFS seems to be (for the time being at least) more oriented towards the middle end of the hardware spectrum.

Ironic, because people used to complain about how each version of Classic MSFS was designed for machines 3 years in the future - FSX was a pig on current machines when it launched. 

LM is consistently improving performance with each release. That's no small thing. I can now run with higher settings at a given FPS level than I could in 5.1, which was better than 5.0, which was leagues ahead of 4.5. But a great platform isn't a complete experience. You need add-ons. 

1 hour ago, Nemo said:

That's why I think LM itself should improve AI to a new level just to keep their advantage over MSFS at least in study level a/c and AI traffic.

I just don't think that'll happen. How often in training scenarios do you need comprehensive real-world AI & ATC? From what I can see, when ATC is required for a training simulation, they tend to just have a person in the back at the sim station communicating over the headset. 

Temporary sim: 9700K @ 5GHz, 2TB NVMe SSD, RTX 3080Ti, MSFS + SPAD.NeXT

1 minute ago, neilhewitt said:

LM is consistently improving performance with each release. That's no small thing. I can now run with higher settings at a given FPS level than I could in 5.1, which was better than 5.0, which was leagues ahead of 4.5. But a great platform isn't a complete experience. You need add-ons. 

100% agree.  I wouldnt have dreamed of VFR flying at solid 50fps all settings maxed even a couple of years ago.  Or getting solid 30fps in the NGXu inc traffic with some to spare.  And we have a great set of addons already available to trick it out.  Even if development stopped for new addons completely, P3D will remain a viable sim for years to come. [and a good job because having invested in a 3090 my significant other will roast me alive if I spend any more on hardware 😉 ]

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

5 hours ago, Nemo said:

I wish I could look forward to a completely reworked ai traffic: AI a/c following reasonable procedures on landing and T/O and an improved logic of moving on ground. Flying study-level airliners is one, if not the only, strength of P3D over MSFS. If P3D wants to keep this position improved ai traffic is essential imo.

VOXATC already provided this.

24 minutes ago, neilhewitt said:

From what I can see, when ATC is required for a training simulation, they tend to just have a person in the back at the sim station communicating over the headset. 

In P3d5 multiplayer, a user can act as a tower air traffic controller rather than a pilot. The implementation is somewhat clunky but it does work.

  • Moderator
1 hour ago, kevinfirth said:

I am super impressed with how P3D is stacking up against MSFS at the moment still, when it has decent PR scenery to work with.  Yes, default scenery could do with some improvements in comparison, of that there's no doubt, but when loaded up, I'm finding that I actually prefer EA.  However, this is a price of admission game, you need a beefy machine to get smoothness AND quality.  Not everyone can afford that, and I think that's where the strategic mindset of P3D and MSFS is diverging.  P3D to me seems to be built for tomorrow's performance, MSFS seems to be (for the time being at least) more oriented towards the middle end of the hardware spectrum.

I tried EA a few times but judged it purely from the point of how the skies looked from the ground. I never flew and judged the effect of the ground with the change in lighting. It is mostly impressive but I’m still struggling with the VC being too dark. How are you coping with that?

I’ve not noticed any impact on fps. It seems to remain at 30 throughout. Maybe I need to try some serious weather like that over England today.

Don’t remind me of FSX when it first appeared. At a show in Birmingham the computers in the Microsoft stand could barely hit double figures. It was the worst performing release I can remember. In comparison today’s machines can handle it with ease.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

11 minutes ago, Ray Proudfoot said:

How are you coping with that?

I use biologicalnanobot's hdr.hlsl shader mod from the P3D forum. Easy to do, just backup a file then cut and paste some code. 

https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=142594&start=15

Alternatively, before that, or even in conjunction, I sometimes use FSLabs spotlights to get any VC just how I like it.

Edited by kevinfirth

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS

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