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LOD Popping and Stutter when Camera Panning

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I know the procedure as I edit the shadows to 4096 and get crispy shadows but,
Can you please specify the two LOD parameters so I don’t do any mess?

Edited by georgiosgiannoukos

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1 hour ago, Ianrivaldosmith said:

It's not loading high resolution data though is it? It is merely a slider so that objects appear further out?

Well thats my limited understanding of it.....

No, that is LOD.

Bert

8 minutes ago, Bert Pieke said:

No, that is LOD.

I thought that is what the new slider was for? How far out the LOD goes? Man, now I’m confused ha. 

4 minutes ago, Ianrivaldosmith said:

I thought that is what the new slider was for? How far out the LOD goes? Man, now I’m confused ha. 

I think its a FOV slider Ian?

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1 hour ago, Ianrivaldosmith said:

I thought that is what the new slider was for? How far out the LOD goes? Man, now I’m confused ha. 

My understanding is that prior to SU5, the detail scenery loaded in a 360 degree arc, all around you, all the time.

In SU5, they changed it to only loading the area that you were looking at, reducing VRAM reqs etc.

The down side is a slight stutter when you pan left to right, or front to back.

The slider lets you choose your field of view (FOV).

Bert

1 hour ago, georgiosgiannoukos said:

I know the procedure as I edit the shadows to 4096 and get crispy shadows but,
Can you please specify the two LOD parameters so I don’t do any mess?

You can set them both to 200 in the sim settings.. which should be all you really need.

Bert

7 hours ago, Moria15 said:

Also Internet speed and connection.. 

That would depend on how SU5 FOV was implemented..  I would suspect that the 360 degree data does get loaded to your system (RAM or Cache), but not loaded into VRAM.. but maybe not..

Edited by Bert Pieke

Bert

1 hour ago, Bert Pieke said:

My understanding is that prior to SU5, the detail scenery loaded in a 360 degree arc, all around you, all the time.

In SU5, they changed it to only loading the area that you were looking at, reducing VRAM reqs etc.

The down side is a slight stutter when you pan left to right, or front to back.

The slider lets you choose your field of view (FOV).

So, if that is the case, it won’t affect cpu? 

18 minutes ago, Ianrivaldosmith said:

So, if that is the case, it won’t affect cpu? 

Well it might. The CPU does have to re-generate the objects every time you pan under SU5. 

We shall see.

Edited by Glenn Fitzpatrick

21 minutes ago, Ianrivaldosmith said:

So, if that is the case, it won’t affect cpu? 

Everything you do on a PC affects the CPU.. it all depends on how busy the CPU is, as to whether it affects your simming experience.

Bert

On 8/18/2021 at 6:48 AM, devgrp said:

Don't use an external program to lock your fps. Enable gsync in the Nvidia control panel and lock at 30 in the sim. You gpu should be working at 100 % at all times 

I do not believe everyone has that option in Nvidia control panel. My monitor has no Gsync option, and sure enough I can see nothing about Gsync anywhere in Nvidia control panel.

In other words, From the NVIDIA Control Panel navigation tree pane on the left, the choices under Display does NOT include: Set up G-Sync. It isn't listed where it is listed for other people with other monitors.

 

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2 hours ago, Bert Pieke said:

My understanding is that prior to SU5, the detail scenery loaded in a 360 degree arc, all around you, all the time.

In SU5, they changed it to only loading the area that you were looking at, reducing VRAM reqs etc.

The down side is a slight stutter when you pan left to right, or front to back.

The slider lets you choose your field of view (FOV).

Yes I read that here and there last few days. So when the update comes it will no longer be either/or. But instead variable with the slider. You can slide to have more or less popping, inversely affecting the fps rate. 

For those with a relatively high power computer, images can then be made more stable and the resulting slower fps won't really matter much because they will still be very high.

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In other words apparently we can then have scenery displayed as either pre performance update, or post performance update, but also anywhere in between as controlled by a slider.

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15 minutes ago, Fielder said:

In other words apparently we can then have scenery displayed as either pre performance update, or post performance update, but also anywhere in between as controlled by a slider.

As far as Field of View (FOV) goes, yes, that is my understanding.

Bert

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