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This is the best state MSFS has ever been in

Featured Replies

49 minutes ago, mazex said:

Trees are awful, MSFS clouds are pathetic and the textures are a blurry mess

We can agree to disagree!

Since it is Friday and we are "back to normal" as you said, in my case: Trees look fine, Clouds look fine (need a bit fo tweaking though) and as for textures, I have no complaints.

 

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

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56 minutes ago, mazex said:

Yesterday was a unique day. For a while threads like this filled the forum and the air was filled with positivity. The birds where singing and even the IRL weather in Sweden was good!

Today everything is back to normal. Trees are awful, MSFS clouds are pathetic and the textures are a blurry mess. Just wait until later tonight when the friday stiffies have been poured! 🙂

Maybe you need a new PC////

 

 

 

16 hours ago, neil0311 said:

I’ll have to politely disagree. Unless something has recently changed (I haven’t used X-Plane for about 4 or 5 years), one of the things I disliked about X-Plane was the unrealistic and almost cartoonish flight models. When compared to FSX or P3D, they were ridiculously bad.

Again, maybe something has changed in more recent versions/updates, but that was case, on top of the empty and generic world you were flying over. And I have close to 3,000 hours in ASEL in the last 30 years, so I think I have a decent understanding of how real aircraft fly. 

Ortho4xp is "empty and generic"?

interesting

1 hour ago, mazex said:

Today everything is back to normal. Trees are awful, MSFS clouds are pathetic and the textures are a blurry mess. 

It's one of two things here you decide which one applies to you:

1.  Hardware troubles

2.  Unclean thoughts

:ph34r:

I'm enjoying yet another flawless flight from Vienna Austria to Geneva in the simple to operate but very pleasant Citation Longitude.  Note the rediculously low main thread load of 30%, GPU load of 57%, and VRAM 8.5Gb.  So I know for sure my hardware is doing well, and by deduction have no unclean thoughts:

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Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

17 hours ago, CaptainNick said:

That's a toliss thing and not an xplane thing. I can name off 30 add ons in Xplane that have worse ground handling than the stock msfs planes (and we all know the stock ground handling on alot of the default planes are trash). Its up to the developers to take advantage and make the add on's do things. Has nothing to to do with Xplane vs msfs vs p3d. At the end of the day its all in the skill of the dev no matter the platform.

reading this while watching Chewwy careering down the runway unable to control yaw in a PMDG aircraft in MSFS is pretty funny 😄

all the xp a/c I have behave as well as the Toliss - Flightfactor.....Aerobask.....not sure having great aircraft should be seen as proof the underlying sim is cartoony 😁

I‘m pretty sure @mazex was being sarcastic (or whatever that rhetorical device is called, hyperbole to highlight absurdity?).

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Ground handling is pretty bad in MSFS. It's one of the area that needs improvement.  

https://fsprocedures.com Your home for all flight simulator related checklist.

4 minutes ago, fogboundturtle said:

Ground handling is pretty bad in MSFS. It's one of the area that needs improvement.  

And it will be an absolute piece of cake to improve when they focus on it and several other issues like that.  A little more challenging will be enhancing the SDK, and also weather depiction.  All in due time...

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

14 minutes ago, EGLD said:

reading this while watching Chewwy careering down the runway unable to control yaw in a PMDG aircraft in MSFS is pretty funny 😄

all the xp a/c I have behave as well as the Toliss - Flightfactor.....Aerobask.....not sure having great aircraft should be seen as proof the underlying sim is cartoony 😁

If one is  yawing down the Runway in the PMDG DC6, they  either need some pilot training or their  controls are not adjusted correctly. I have well over 200 hours in the DC6 and I nail the centerline on takeoff and landing every time. 

Edited by Bobsk8

 

 

 

40 minutes ago, EGLD said:

Ortho4xp is "empty and generic"?

interesting

Don’t even know what that is, but will venture a guess that it’s a 3rd party add on.

Obviously, you can spend money and download lots of ads ons. I’m referring to the out of the box scenery. I don’t have to update anything in MSFS 2020 if I choose not to do so. In X-Plane, the world was plain and generic, with empty repeating tiles (those textures were used over and over in a checkerboard pattern almost).

The best state would have been the visuals from SU4 with the performance of SU5. So I think absolute statements are misplaced here. While for users with older (read: lower-end) systems SU5 might have been a blessing regarding performance, for others -like me - it clearly was a step back in regards to the visuals. Where I would have said "WOW!" pre SU5 I now struggle to say "nice", as is clearly demonstrated by the poor quality of the clouds in this screenshot. Don't get me wrong: MSFS is still superior to other sims, but the title of this post is debatable! SU5 brought changes to the sim, and not all are for the better.spacer.png

Asus ROG STRIX X870-E Gaming; Ryzen9 9950X3D; RX9070XT; 96GB RAM; 4GB/2GB M.2 SSD; 8GB HDD; LG 45GX90SA-B

32 minutes ago, EGLD said:

Ortho4xp is "empty and generic"?

interesting

I assume he was talking about the default landclass scenery.  For sure Ortho4xp was critical at the time to bring a decent looking world into XP.  Done well it gave a decent enough (for the time) out of the window view of the world.  The trick of course is that it was a lengthy time consuming process that took up a ton of disk space - I did the entire US and much of Canada to attest to this.

On top of that, what sets MSFS apart is not just the streaming ortho.  I'd say thats only 50% of the battle (and I'm not even talking about the clouds and atmosphere for sec).  Its the work of Blackshark AI automatically generating trees, shrubs, grass, and buildings (which matching shape and rooftop colors) that really sets it apart.  Part of the reason people worked so hard to get zoom level 18 and 19 tiles is that the autogen in XP wasnt going to help much - you really needed the detail from the images themselves when you got nearer to the ground.  In MSFS, you really dont need that full resolution.  The lower you get, the more its the 3D elements generated by Blackshark play the biggest role in the scenery you see.   Trees and grass blowing in the wind, awesome water rendering & reflections .. those are what really put it over the top for me.  On its end, XP did have World2XP to generate better, more true to live 3d elements to overlay the orthos.  I spent a ton of time with it and got some pretty nice results.  But even after a year of hand tuning everything, the day I first saw MSFS it blew all of my best efforts away and I never looked back.

It does seem that XP12 is working to address better autogen and trees.  Will be really interested to see what they come up with.

... sorry for the tangent.. back to the main topic 😉

12 minutes ago, neil0311 said:

Don’t even know what that is, but will venture a guess that it’s a 3rd party add on.

Obviously, you can spend money and download lots of ads ons. I’m referring to the out of the box scenery. I don’t have to update anything in MSFS 2020 if I choose not to do so. In X-Plane, the world was plain and generic, with empty repeating tiles (those textures were used over and over in a checkerboard pattern almost).

it's free 😄

10 minutes ago, VFXSimmer said:

I assume he was talking about the default landclass scenery.  For sure Ortho4xp was critical at the time to bring a decent looking world into XP.  Done well it gave a decent enough (for the time) out of the window view of the world.  The trick of course is that it was a lengthy time consuming process that took up a ton of disk space - I did the entire US and much of Canada to attest to this.

On top of that, what sets MSFS apart is not just the streaming ortho.  I'd say thats only 50% of the battle (and I'm not even talking about the clouds and atmosphere for sec).  Its the work of Blackshark AI automatically generating trees, shrubs, grass, and buildings (which matching shape and rooftop colors) that really sets it apart.  Part of the reason people worked so hard to get zoom level 18 and 19 tiles is that the autogen in XP wasnt going to help much - you really needed the detail from the images themselves when you got nearer to the ground.  In MSFS, you really dont need that full resolution.  The lower you get, the more its the 3D elements generated by Blackshark play the biggest role in the scenery you see.   Trees and grass blowing in the wind, awesome water rendering & reflections .. those are what really put it over the top for me.  On its end, XP did have World2XP to generate better, more true to live 3d elements to overlay the orthos.  I spent a ton of time with it and got some pretty nice results.  But even after a year of hand tuning everything, the day I first saw MSFS it blew all of my best efforts away and I never looked back.

It does seem that XP12 is working to address better autogen and trees.  Will be really interested to see what they come up with.

... sorry for the tangent.. back to the main topic 😉

I agree, MSFS is great

I'm just correcting some nonsense being spoken about XP

1 minute ago, EGLD said:

it's free 😄

Didn’t say anything about cost. Free still has to be downloaded, installed, updated, etc.

And it still leaves seams and doesn’t blend into the default scenery. 

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