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Trees draw distance is bad again

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Oh FFS #Facepalm

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

Well, seriously Asobo. As this topic was such a broadly discussed thing with a lot of feedback from the customers I do not have a single bit of understanding how they could possibly release a WU resulting in reduced draw distance again. Seriously, do they have a single person doing tests? I mean, regarding the noise this topic created after SU5, I would have for sure marked checking tree draw distance with a fat, red marker on any list about what to absolutely test before releasing WU6, but obviously no. Unbelievable, really...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

Aww the trees...

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

They should add tree and building draw distance sliders. 

C. Uygar

Aircraft Maint. Engineer. at LTFJ

I'm done with MSFS at this point maybe in a few years it'll mature,or stop being updated to the point of breaking everything or atleast not be forced to update and breaking all my addons.....Back to X-Plane and Potato graphics...

ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170

 

26 minutes ago, Car147 said:

Aww the trees...

 

 

 

 

At first everyone was like BEST VERSION OF MSFS YET!! 

Now we're back pitch forks and torches again only days later I see. Never change..

ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

3 minutes ago, styckx said:

At first everyone was like BEST VERSION OF MSFS YET!! 

 

Me still on this..😎

cheers 😉

08.2024 new PC is online :  ASUS ROG STRIX X670E-F GAMING WIFI Mainboard,  AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage  HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2

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  • Author
12 minutes ago, styckx said:

At first everyone was like BEST VERSION OF MSFS YET!! 

Now we're back pitch forks and torches again only days later I see. Never change..

Pitch forks no, but this is not acceptable either:

Microsoft-Flight-Simulator-Screenshot-20

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

The tree draw distance has not changed on my system with SU6. It was noticeably improved in SU5, and remains the same in SU6. I do not doubt that this is indeed a problem for those who are reporting it, but it appears that it is not “universal” on all MSFS installations.

I have a test flight I use to check this over the heavily forested terrain of northern Pennsylvania between KELM and KIPT. I have flown this same route many times in a real C172, and know exactly how far various landmarks and hills are from the aircraft at any point in the flight.

FWIW, I have not yet tried changing the cache slider from “medium” to “ultra”. The “medium” setting is apparently the equivalent of what SU5 had by default.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

3 minutes ago, JRBarrett said:

The tree draw distance has not changed on my system with SU6. It was noticeably improved in SU5, and remains the same in SU6. I do not doubt that this is indeed a problem for those who are reporting it, but it appears that it is not “universal” on all MSFS installations.

I have a test flight I use to check this over the heavily forested terrain of northern Pennsylvania between KELM and KIPT. I have flown this same route many times in a real C172, and know exactly how far various landmarks and hills are from the aircraft at any point in the flight.

FWIW, I have not yet tried changing the cache slider from “medium” to “ultra”. The “medium” setting is apparently the equivalent of what SU5 had by default.

I have flown around the Atlanta area in RL, and the trees in MSFS look pretty similar. 

 

 

 

13 minutes ago, JRBarrett said:

The tree draw distance has not changed on my system with SU6.

Had a great flight around Maine the other day. Trees look fine. No pop-in either. 

John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2

i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor

 

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