October 3, 20214 yr @fogboundturtle AFAIK FS2020 is not using the ForzeTech engine but Asobo's engine. There was an English article claiming so, but it was an editing added from a French article which was saying otherwise: As for RTGI, even if latest Navigraph survey is revealing 85% simmers are using NVidia, AMD/Xbox console focus it will keep the following technology for example out of reach of FS2020 users (like DLSS - see last Q&A): https://developer.nvidia.com/rtxgi And X-Plane being multi-platform, I believe they won't be using this technology either.
October 3, 20214 yr @RXP It comes from this comment https://forum.xboxera.com/t/asobo-interview-fs-uses-forza-tech-engine-ms-investing-in-asobo/4054 "Then, we had the great support of Turn 10 during all the years of development of the simulator to learn all the physics, photo-realism, density and base structure of the FTech Engine, which in the version we used, was slightly modified to support the large load of data. " “In short, the visual rendering is calculated on the player’s Windows 10, but all the 3D Textures and Data used come from the FTech Engine in a mix with Azure.” As far XPlane 12 is concern, As long as they want to continue supporting MacOs and Linux, RT is going to be a issue. I know Vulkan just got their first Ray Tracing support in Linux. I am uncertain that MacOS can support any of it. Either way, I think we are still a few generation away where flight simulator would have the horsepower to do RTGI at any acceptable framerate. Even with DLSS. https://fsprocedures.com Your home for all flight simulator related checklist.
October 3, 20214 yr 30 minutes ago, RXP said: pretty much like you'd do when taking a photo in RAW where you'd set an ISO sensitivity, an aperture I'm not sure if you've seen, but they did a blog post along side the lighting video that went into more detail on Photometric Rendering a few months back https://developer.x-plane.com/2021/06/crash-fixing-airports-photometric-lighting/ They've just been discussing the screen space stuff in the keynote, along with the reflections they discussed/demod that should give something like https://www.gamedev.net/reference/articles/article2193.asp You can (and people do) get a lot of these into XP11 with reshade, problems with that are its windows only (so useless to the majority of XP users) and no good for VR (which is the future) and reshade has no concept of an overcast day vs clear weather afaik. (default xp11 is pretty much spot on for overcast and just bearable for clear) Edited October 3, 20214 yr by mSparks AutoATC Developer
October 3, 20214 yr @fogboundturtle If you follow my post above, I link to the source article in French. The "Madfinite" article that your source is citing, is telling something (Forzatech) which is not in the original French article... However, like I'm saying in the post I've linked above: Quote Otherwise, I've find another comment alluding to: "FS2020 uses ASOBO's own inhouse engine (Asobo Conception Engine), an evolution of the engine on which F.U.E.L was built.". In any case, it is not from scratch, but like I also said, this doesn't remove or lessen in any way their achievements in putting this all together. Edited October 3, 20214 yr by RXP
October 3, 20214 yr @mSparks Thank you for the link! I've read it already but it might help others who didn't indeed. I find their approach to lighting very interesting and I can't wait to see this in action! As for shadows, I know this is something which is not best in XP11, but I know they know too... FS2020 is most likely also doing screen space blur and this shows when using lower shadow texture res settings, yet, it is working quite good nonetheless in practice in my opinion. So much so that even with 256x256 ground shadow it still gives convincing results, and 768x768 CSM is not so bad in-cockpit (less good for the external aircraft shadow on ground which requires 1536x1536 at a minimum for the most complex aircraft shapes I've been trying).
October 3, 20214 yr I don't know who this ronaldo8 guy is. There is not source to his statement. https://fsprocedures.com Your home for all flight simulator related checklist.
October 3, 20214 yr @fogboundturtle I don't know either! But what I know is the Madfinite article is supposedly based on the French article (which I've copied fully in my post linked above) and there is no mention of the rendering engine in there. Since Madfinite article is putting the ForzaTech info in the middle of 2 other paragraph which are found in the French source article, I was concluding this was added only by Madfinite but with no source to back it up either.
October 3, 20214 yr 13 minutes ago, RXP said: As for shadows, I know this is something which is not best in XP11, but I know they know too... XP12 is really going to focus on the visual aspects, so I have little doubt all these will be addressed during xp12s life, in many ways they are small important details that are comparatively easy to implement but take a lot of fiddling to get right. 13 minutes ago, RXP said: FS2020 is most likely also doing screen space blur I think we are fast approaching the point where what ms/asobo are doing/have done becomes irrelevant, their last q&a was painful to watch, whoever defected from the xp gateway has abandoned them and they are still struggling with basic physics, lod and update logistics, please can we just avoid that conversation and set the bar for flight sim higher than we have now. Edited October 3, 20214 yr by mSparks AutoATC Developer
October 3, 20214 yr 4 minutes ago, mSparks said: XP12 is really going to focus on the visual aspects, so I have little doubt all these will be addressed during xp12s life, in many ways they are small important details that are comparatively easy to implement but take a lot of fiddling to get right. I think we are fast approaching the point where what ms/asobo are doing/have done becomes irrelevant, their last q&a was painful to watch, whoever defected from the xp gateway has abandoned them and they are still struggling with basic physics, lod and update logistics, please can we just avoid that conversation and set the bar for flight sim higher than we have now. That's the conclusion you got from the Q&A ? When you are so focus on finding negative things, it's all you will find. You know what I saw ? A company that legitimately wants to make a better product, Admitting they have things to need to work on and provided a roadmap. Your conclusion is : They suck. https://fsprocedures.com Your home for all flight simulator related checklist.
October 3, 20214 yr 5 minutes ago, fogboundturtle said: When you are so focus on finding negative things, Im not, they are just the bits of the q&a relevant to xplane. Namely the gateway and stuff that took Laminar and its commercial users working intensively together for the last 5 years to fix. Been there, done that, not interested, not the place to discuss it. Edited October 3, 20214 yr by mSparks AutoATC Developer
October 3, 20214 yr @fogboundturtle @mSparks please don't derail the question of XP12 graphics into a FS2020 debate of opinion. It is not Manichean at all and if I'm basing my opinion on what it is discussed between 3rd party devs, let alone the fact they've suspended my account because I was asking why 1 moderator who is on my back every time, has deleted a message in which I was giving technical data and offering my help to Sebastian about his question of the "AA shimering", I'd just say that: "all that glitters is not gold", and "If something sounds too good to be true, chances are it is". I don't find that when community managers are condoning a moderator, who is hiding behind his anonymity, and deleting a renown 3rd party vendor offering technical help, is any indication of "A company that legitimately wants to make a better product"... but this is just my opinion and I'll stop there in this topic. Edited October 3, 20214 yr by RXP
October 3, 20214 yr 1 hour ago, RXP said: @fogboundturtle @mSparks please don't derail the question of XP12 graphics into a FS2020 debate of opinion. It is not Manichean at all and if I'm basing my opinion on what it is discussed between 3rd party devs, let alone the fact they've suspended my account because I was asking why 1 moderator who is on my back every time, has deleted a message in which I was giving technical data and offering my help to Sebastian about his question of the "AA shimering", I'd just say that: "all that glitters is not gold", and "If something sounds too good to be true, chances are it is". I don't find that when community managers are condoning a moderator, who is hiding behind his anonymity, and deleting a renown 3rd party vendor offering technical help, is any indication of "A company that legitimately wants to make a better product"... but this is just my opinion and I'll stop there in this topic. Some of the mods there are off their rocker, to be honest.
October 6, 20214 yr On 10/2/2021 at 9:50 AM, GoranM said: Do you know the ending to that story? 🙂 David beaned him with a stone and took his head with his own sword 🙂🙂🙂
October 6, 20214 yr On 10/3/2021 at 11:02 PM, RXP said: @fogboundturtle @mSparks the fact they've suspended my account because I was asking why 1 moderator who is on my back every time, has deleted a message in which I was giving technical data and offering my help to Sebastian about his question of the "AA shimering", A SHAME ! Shows well how things run at those forums, and one of the reasons I stay away from it most of the time... But Heck! It's an X-Box Game ! Don't have big expectations regarding accuracy ... Most of the stuff they even don't understand AT ALL when it comes to flight dynamics and systems... Edited October 6, 20214 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 6, 20214 yr Taken from: https://www.helisimmer.com/news/exclusive-images-laminar-research-helicopter-x-plane-12-r22 Day Lighting is spot on imo and will probably look much better on my HDR1000 monitor. Edited October 6, 20214 yr by akita
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