November 15, 20214 yr 11 minutes ago, Bobsk8 said: Has anyone seen a manual or documentation on this program I can't even find the folder where the program sits Inside the Community folder, you find zzzzz_Simple_Traffic_Documentation. Obviously near the bottom. Inside that is a PDF. I checked out a few of the larger airports (using offline AI traffic) and it sure makes a difference. Nice seeing dozens of familiar faces. As expected, smaller airports seem somewhat vacant but my static traffic is set to a very small value. If you don’t go near large airports, ST won’t have much value. Install was easy. Just a click from within Aerosoft’s stand-alone installer program. Took 5 minutes. Aerosoft added a large number of airline liveries in the pack and while not anywhere near the number of real world airlines, they did open a forum section for requests. They will release an update (hopefully many) as new liveries are developed. Oddly, I don’t even notice the pointy nose of Asobo AI because they are all parked nose-in at the gate. The tail and fuselage is what I notice. I’d still like to see Asosbo add a few more polygons to round the nose. Maybe someday. For the low cost, you get lots of traffic, a separate AI traffic file for those who want it and ongoing livery additions. Seems like a good deal so far. If someone can duplicate this with the GA models, the MSFS world would be fantastic.
November 15, 20214 yr 1 minute ago, Danno said: Inside the Community folder, you find zzzzz_Simple_Traffic_Documentation. Obviously near the bottom. Inside that is a PDF. I checked out a few of the larger airports (using offline AI traffic) and it sure makes a difference. Nice seeing dozens of familiar faces. As expected, smaller airports seem somewhat vacant but my static traffic is set to a very small value. If you don’t go near large airports, ST won’t have much value. Install was easy. Just a click from within Aerosoft’s stand-alone installer program. Took 5 minutes. Aerosoft added a large number of airline liveries in the pack and while not anywhere near the number of real world airlines, they did open a forum section for requests. They will release an update (hopefully many) as new liveries are developed. Oddly, I don’t even notice the pointy nose of Asobo AI because they are all parked nose-in at the gate. The tail and fuselage is what I notice. I’d still like to see Asosbo add a few more polygons to round the nose. Maybe someday. For the low cost, you get lots of traffic, a separate AI traffic file for those who want it and ongoing livery additions. Seems like a good deal so far. If someone can duplicate this with the GA models, the MSFS world would be fantastic. Most of my flying is taxi out, take off, fly, approach, landing, and taxi in. 98% of the time I am not close enough to an AI to count rivets or see pointy noses. Too busy trying to keep the wheels pointed down.
November 15, 20214 yr 31 minutes ago, abranpuko said: And another important thing: they are taking off. Something that at the moment is not true, since in MSFS, the ai traffic does not take off Offline traffic departs and takes off (mostly) fine. It’s only online traffic that’s broken in that regard. Simple Traffic comes with offline Flight plans which is what is being shown there. Edited November 15, 20214 yr by Tuskin38
November 15, 20214 yr I've spent roughly an hour or so playing around---my observations: The program does exactly what it says, accurate liveries on existing models currently used by Asobo. Online AI Traffic works the same. Saw several arriving aircraft that taxi'd to the terminal which pleasantly surprised me as previously I'd only seen live arriving aircraft disappear right there on the runway after landing. Since this is liveries only, maybe Asobo changed that a bit in the past few weeks? Offline AI is interesting: when first loading into an airport, you'll see a handful of aircraft leaving the gates and taxing to the runway and they will takeoff. However after that, no further aircraft leave their gates and depart. Maybe that's just my airport? Not sure. With the offline schedules Aerosoft is using, there are a ton more aircraft arriving even on lower settings. Depending on where your settings are, this might result in a lot more aircraft doing go-arounds and buzzing the airport at lower altitudes. Seems like finding a good balance is key. Using my home airport (KBNA, a Class C international airport), a good balance seemed to be around 30 - 35 for the traffic density. I like it and am satisfied. Not sure if I'll use offline or live traffic, but I'm leaning toward the latter I guess. I'll likely try AIG's offering once it's out of beta, but for now this easy-install livery replacement solution works just fine. When observing and playing around though, you really start to appreciate how glaring the AI logic is though and the need for Asobo to fix it. Edited November 15, 20214 yr by mikeklimek
November 15, 20214 yr 7 minutes ago, Tuskin38 said: Offline traffic departs and takes off (mostly) fine. It’s only online traffic that’s broken in that regard. Simple Traffic comes with offline Flight plans which is what is being shown there. they should explain that for clients. and what happens with "online traffic"? they sold us it worked one year ago.
November 15, 20214 yr 34 minutes ago, Bobsk8 said: So you are saying AI planes shouldn't take off.???? And is Microsoft - Asobo a Commercial Operation? I don't get the point of your post at all,, yes. ai planes online dont take off. i say is an aerosoft commercila operation. it comes just at the momento AIG is giving for FREE ai model and flightplans. mmm...
November 15, 20214 yr 2 minutes ago, mikeklimek said: When observing and playing around though, you really start to appreciate how glaring the AI logic is though and the need for Asobo to fix it. Yes until I went through this thread I hadn't realised just how broken AI Traffic is in MSFS 2020. Considering what ASOBO promised pre launch this is quite unacceptable. Bruce Bartlett Frodo: "I wish none of this had happened." Gandalf: "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
November 15, 20214 yr 3 minutes ago, mikeklimek said: With the offline schedules Aerosoft is using, there are a ton more aircraft arriving even on lower settings. I agree. Their offline traffic is well-populated. As AS indicated, when density is too high, the AI engine seems to do weird things with aircraft. I’m going to lower mine to 35.
November 15, 20214 yr Just landed at EGPH in the DC6, taxiing into the Gate and saw an SAS taking off on the runway I just landed on. That is a first for me, in MSFS.....I love it....
November 15, 20214 yr 6 minutes ago, Danno said: I agree. Their offline traffic is well-populated. As AS indicated, when density is too high, the AI engine seems to do weird things with aircraft. I’m going to lower mine to 35. I have mine on 30 now, and it seems fine.
November 15, 20214 yr 9 minutes ago, abranpuko said: yes. ai planes online dont take off. i say is an aerosoft commercila operation. it comes just at the momento AIG is giving for FREE ai model and flightplans. mmm... But it doesn't have one click install. That is an absolute must for me. Well worth the few dollars it cost.
November 15, 20214 yr 36 minutes ago, psolk said: Whatever AI bugs MSFS has natively both AIG and ST are going to be impacted by. The main difference I do see is that with default online traffic every AI that lands almost immediately disappears, but with AIG I see them land then taxi to a gate. I'm not sure that onlne default traffic takes off at all, but AIG do. Edited November 15, 20214 yr by desbean
November 15, 20214 yr 5 minutes ago, desbean said: The main difference I do see is that with default online traffic every AI that lands almost immediately disappears, but with AIG I see them land then taxi to a gate. Just watching a Simple Traffic Ryanair, landing and taxiing to the Gate at EGPH. Just before that, one took off. Edited November 15, 20214 yr by Bobsk8
November 15, 20214 yr 8 minutes ago, desbean said: The main difference I do see is that with default online traffic every AI that lands almost immediately disappears, but with AIG I see them land then taxi to a gate. I'm not sure that onlne default traffic takes off at all, but AIG do. Simple Traffic does the same thing, taxi out, takeoff, landing and taxi in.
November 15, 20214 yr 33 minutes ago, mikeklimek said: With the offline schedules Aerosoft is using, there are a ton more aircraft arriving even on lower settings. Depending on where your settings are, this might result in a lot more aircraft doing go-arounds and buzzing the airport at lower altitudes. Seems like finding a good balance is key. Using my home airport (KBNA, a Class C international airport), a good balance seemed to be around 30 - 35 for the traffic density. Gave it a try and noticed this as well with the offline schedules - 35 almost seemed too high at initial load, especially when coupled with 0 static. A good stress test is EGLL, where almost all the gates get populated with scheduled traffic even at that that setting.
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