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SU7: Getting awful stutters? Try this!

Featured Replies

On 11/19/2021 at 2:51 AM, Beagle12 said:

Not stutters as such, but occasional graphic glitches (or long stutters). Anyway I deleted my rolling cache and let it build a new one.

Now buttery smooth 😀 Worth a try if you have not yet done it.

After extensive flying, I do not see a dimes worth of difference in performance between before and after GOTY happened. Not even 1 fps in a standardized test. When problems problems like stuttering do occur, housecleaning like deleting rolling cache quickly solve my issues.

Things are much different for those running 4K monitors. They are trying to accomplish the improbable. It might look much nicer than mine when all is working well. But it won't be working well nearly as often as it does for me with my planer and simpler computer and a 2K monitor.

In time things will change. Hardware will become better. I recall all the whining about stutters and performance issues during the early days of FSX. But almost anybody's system can run that sim quite smoothly these days on a 4K monitor.

I do believe the sweet spot right now is 1440p !

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

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Stutters and long pauses in DX11 in a flight out of two. Reducing settings doesn't do much. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

41 minutes ago, Dominique_K said:

Stutters and long pauses in DX11 in a flight out of two. Reducing settings doesn't do much. 

I think the long pauses are different to stutters. I wonder what causes them? Sometimes they last 3-4 seconds. Really annoying .

3 minutes ago, Ianrivaldosmith said:

I think the long pauses are different to stutters. I wonder what causes them? Sometimes they last 3-4 seconds. Really annoying .

I won't argue on that, question of definition, stutter would be, for me, a small repeated pause but you may be right. What is strange is that I don't see them everywhere. I wonder whether there is not a conflict between some tweaks they did in SU7 and the autogen cache from SU5 corrected in SU6.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

No stutters here. Same performacne as before with DX 11.

20 hours ago, Fielder said:

Things are much different for those running 4K monitors. They are trying to accomplish the improbable. It might look much nicer than mine when all is working well. But it won't be working well nearly as often as it does for me with my planer and simpler computer and a 2K monitor.

I run 4K and notice my averages and frame pacing on DX11 is close to what it was in SU6 - absolutely butter smooth. DX12 is net new so is set up as a baseline on my test cases. 

Do you have a location for these long-pauses? I used to have them way back in SU4 - my test area was close to YMML and it was reproduceable. Seems fine now though. 

1 hour ago, Ianrivaldosmith said:

I think the long pauses are different to stutters. I wonder what causes them? Sometimes they last 3-4 seconds. Really annoying .

Edited by DylanM

Lower your settings to medium or even lower. 

1 hour ago, Ianrivaldosmith said:

I think the long pauses are different to stutters. I wonder what causes them? Sometimes they last 3-4 seconds. Really annoying .

I am having the same performance as SU6. LOD 400, very good framerate once airborne (capped at 48) and little to no stutters, low framerate with the A32NX only on the ground at busy airports (25-30) and up in the sky only in the presence of certain high altitude clouds (for 100% GPU).

I am not seeing any pauses and I think that 3-4 seconds pauses are more likely related to data streaming than GPU / CPU bottlenecks...

Edited by MrFuzzy

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

1 hour ago, MrFuzzy said:

I am not seeing any pauses and I think that 3-4 seconds pauses are more likely related to data streaming than GPU / CPU bottlenecks...

Yes this is what I believe it is. 

1 hour ago, MrFuzzy said:

 

I am not seeing any pauses and I think that 3-4 seconds pauses are more likely related to data streaming than GPU / CPU bottlenecks...

I don't think it comes from the processing power either.

Could be streaming indeed but then the bufferization (is that a word ?) is a tad deficient. 16 GB of RAM would be a little short ?

 It seems that I see them more when there is a lot of autogen buildings. Thats why I thought of the cache introduced by SU6.

Could be an aircraft partially broken by SU7 . I have to check with different birds. 

It is  tedious to debunk.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

9 hours ago, Dominique_K said:

I don't think it comes from the processing power either.

Could be streaming indeed but then the bufferization (is that a word ?) is a tad deficient. 16 GB of RAM would be a little short ?

 It seems that I see them more when there is a lot of autogen buildings. Thats why I thought of the cache introduced by SU6.

 

Yes, 16 GB and a quad core are sub-optimal but it happens to Ian too, and he has a configuration similar to mine.

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

On 11/19/2021 at 3:20 AM, tup61 said:

Motion Blur is off already here and I am still having severe stutters. Performance is really bad. Bought a new PC for MSFS a few weeks ago, including an official G-Sync monitor, well, that's all money down the drain for now. MSFS was PERFECT before this update and now it's totally ruined.

Something's not set up right is all.  I'm having identical performance--excellent, smooth, stutter-free (ok one or two per flight is about it!)

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

My SU7 is not behaving quite as well as SU6 in regards to this for 2 reasons...   1 is AIG..  they still have a lot of models that are not MSFS2020 native (hence the CVT folder in the community) and as with GAIST previously, for me, every conversion is a quick stutter...  but there is one that worries me slightly...  In SU6, I could spin the camera round outside the aircraft 360 degrees and no issues at all.. smooth as silk all the way round...  now in SU7  if I do this at an airport, it seems that there is always a blip as due north comes into view...  no matter how many times I spin the camera, or in what  direction.. at the same point every revolution, theres a blip...  and this is bugging me because I cant see why..  and yes, I have my cache etc on ultra to load and hold all the scenery..

Has anyone else noticed this due north blip as I am calling it?

Graham

System specs...   CPU AMD5950,  GPU AMD6900XT,  ROG crosshair VIII Hero motherboard, Corsair 64 gig LPX 3600 mem, Air cooling on GPU,   Kraken x pump cooling on CPU.  Samsung G7 curved 27" monitor at 2k resolution ULTRA default settings.

9 minutes ago, Moria15 said:

My SU7 is not behaving quite as well as SU6 in regards to this for 2 reasons...   1 is AIG..  they still have a lot of models that are not MSFS2020 native (hence the CVT folder in the community) and as with GAIST previously, for me, every conversion is a quick stutter...  but there is one that worries me slightly...  In SU6, I could spin the camera round outside the aircraft 360 degrees and no issues at all.. smooth as silk all the way round...  now in SU7  if I do this at an airport, it seems that there is always a blip as due north comes into view...  no matter how many times I spin the camera, or in what  direction.. at the same point every revolution, theres a blip...  and this is bugging me because I cant see why..  and yes, I have my cache etc on ultra to load and hold all the scenery..

Has anyone else noticed this due north blip as I am calling it?

Graham

Before the update I would get one somewhere near the opposite direction of the sun when on the ground. Now I seem to get two but have not checked to see if the second is when I actually face north.

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

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