November 21, 20214 yr 1. Water (ocean, lakes, rivers, streams) colors totally different depending on the depth and angle of the sun 2. Sky colors...more intense and not washed out, even in haze conditions. 3. Terrain...the best rendering so far of natural color, (shaders!) and even better running MSFS-G. I see the difference clearly between the shaders of DX11 and DX 12 Beta. I also picked up in most places an extra 1 or 2 FPS, but nothing below my normal 29/30 floor. Heading up the west Michigan coast near Manistee... DX12 Edited November 21, 20214 yr by Sesquashtoo
November 21, 20214 yr Looks very good 👍 As I use 3090 cards I will try DX12 too and hope for good fps with improved views. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
November 21, 20214 yr Author 3 minutes ago, GSalden said: Looks very good 👍 As I use 3090 cards I will try DX12 too and hope for good fps with improved views. Those shots taken with an older 4 core CPU and a GTX1070 (8GB) non Ti DX12 really shines along coastlines where water depth, and reflection upon the surfaces, with much better shadow shading...really like it...so, I'm going to be a DX12 Beta groupie. Whatever they improve, I expect will totally enhance from now on! Overland, much better foliage shading as well as earth-colors...mud, dirt, farm fields...actually the whole visual enchilada. I'm in.... Edited November 21, 20214 yr by Sesquashtoo
November 21, 20214 yr 26 minutes ago, Sesquashtoo said: 1. Water (ocean, lakes, rivers, streams) colors totally different depending on the depth and angle of the sun 2. Sky colors...more intense and not washed out, even in haze conditions. 3. Terrain...the best rendering so far of natural color, (shaders!) and even better running MSFS-G. I see the difference clearly between the shaders of DX11 and DX 12 Beta. Are you serious? There is no documented difference between DX11 and DX12 wrapper, no additional rendering features... Can you post screenshots of the differences you see between DX11 and 12? Edited November 21, 20214 yr by MrFuzzy 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
November 21, 20214 yr Cars are running faster with DX12, and trees have more leaves. - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
November 21, 20214 yr Author 25 minutes ago, MrFuzzy said: Are you serious? There is no documented difference between DX11 and DX12 wrapper, no additional rendering features... Can you post screenshots of the differences you see between DX11 and 12? They won't come across in a screenie...but on my live real-time monitor feed...it does. So, the user either has to see a difference, on their monitor, or not. Yes, I posted a DX12 screenie, but truly, if someone can see a difference, great. If not...no cost to look. DX12 will have different shaders, the same as they do in P3D. Nobody needs to use the new feature, but I certainly will continue to do so. Post Edit: Here are some DX11's from my system: The colors on the terrain, are less defined and muted running DX11. Edited November 21, 20214 yr by Sesquashtoo
November 21, 20214 yr Is there a MSFS shader cache which has to be deleted from time to time? - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
November 21, 20214 yr Author 1 minute ago, Nemo said: Is there a MSFS shader cache which has to be deleted from time to time? That, I have no idea...but simply am enjoying enabling the feature and what I see as a difference in visuals.
November 21, 20214 yr 29 minutes ago, Nemo said: Is there a MSFS shader cache which has to be deleted from time to time? You can delete all DX shaders from disk cleanup: 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
November 21, 20214 yr You're might be imagining this difference here. Whilst the upgrade from DX10 to DX11 added new features such as tesselation which had a definite graphical upgrade, there is no such difference between 11 and 12. It simply gives the developers more fine grained control over rendering methods. There would be very little point adapting the shaders between the two. Graphically speaking the DX11 shaders are capable of everything the DX12 shaders are, and there would be no benefit at all to maintaining two sets, in terms of development. You can see this confirmed here too: https://forums.flightsimulator.com/t/update-dx12-coming-to-pc-soon-old-post-dx12-is-not-coming-to-pc-on-july-27-xbox-will-get-dx12-first-then-pc-later/414481/357 Perhaps down the line we'll see new features as DX12 advances in MSFS, but right now they're identical, in terms of what you see on the screen. Edited November 21, 20214 yr by Bigbluss
November 21, 20214 yr I tend to be in the sceptic camp and see a placebo effect. But I also note that the SHADERSPAK.c66c2d90.W7DX11.PAK at \SteamLibrary\steamapps\common\MicrosoftFlightSimulator\Shaders is dated 11/18/2021 like if it was a new version. They may have done some corrections. But I don't see a DX12 pack Edited November 21, 20214 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
November 21, 20214 yr I can confirm the shader colour difference, much more natural. And yes, it is not placebo. Because of this difference in shading I am also running DX12 exclusively.
November 21, 20214 yr Hi Sesquashtoo I am running the same GTX1070 8GB card and quite similar system but stayed on Dx11. What dirvers are you using? Best regards Ernst
November 21, 20214 yr Visual differences should be easy to be captured in comparative screenshots. Otherwise it's all a placebo. As far as i know the biggest improvement DX12 would bring is easing the load on the CPU (just like Vulkan does) Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
Archived
This topic is now archived and is closed to further replies.